Mega Man 8-Bit Deathmatch Forum
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October. 22, 2024, 8:05 PM
[WIP] Gondola Class Talents
Update tomorrow for testing the new talents for the copy weapon roster!
Updated changelog in the original post o/
Updated changelog in the original post o/
October. 21, 2024, 11:54 PM
MMSP: Cossack Crusaders (V1A RELEASE)
skullman gang will always cause nightmares
October. 21, 2024, 8:14 PM
Xover Weapons
sick
Magnet Dood Administrator
Good to have you on the bad side, Mega Man.
October. 21, 2024, 7:07 PM (Edited by Magnet Dood)
MMSP: Cossack Crusaders (V1A RELEASE)

Welcome to Cossack Crusaders!
Grab V1A here!
Mega Man is in trouble again-- Dr. Wily has wiped out all of Dr. Light's robots in a brazen attack, and he's kidnapped the good doctor-- and Roll, too! Desperate for help, Rock turns to an old friend (and foe) in the snow-covered Russian hills. But Dr. Cossack gives him much more than a hand; in fact, he gives him eight pairs! His Robot Masters are ready to turn the tides in Mega Man's favor!
What is this?
Cossack Crusaders is a new mod designed to bring back the single-player experience offered by MMSP, SiN, and MMXSP a few years ago. It was always one of my favorite experiences in 8-Bit Deathmatch, and breathing new life into it via this mod has been extremely rewarding and fun. Fight your way through 8 stages and bring down that malevolent menace Wily!
What's in it?
- Play as 9 classes, each with their own special playstyles, strengths, and weaknesses!
Collect 72 unique weapons among each class to help you turn the tide of battle!
Explore 8 different stages, each guarded by a tough-as-nails Robot Master and crawling with mechanical minions!
Team up with your friends online to take on Wily's robots together!
Great! When will it be released?
We're expecting to release soon! Just a little more patience is required. Hope you're ready to bust up Wily's robots!
Who's working on this thing?
Our team is as follows:
- Magnet Dood: Expansion Head
Trillster: Coder
Megavile: Coder
Russel: Coder
BrawlerintheZone: Spriter
IamaMedalHunter: Spriter
Pegg: Spriter
FTX: Spriter
Llamahombre: Mapper
Dr. Freeman: Mapper
Duora Super Gyro: Mapper
Tlp: Beta Tester
TerminusEst13: Beta Tester
Cutmanmike: All-Seeing Eye
I want to help! How do I sign up?
Send me a message over Discord or PM me here for details on what you can do! If we think you're up to snuff, give us a hand! The more the merrier!
We're excited to bring this to you as a new chapter in singleplayer experiences. Stay tuned in to this topic for more updates in the future!
Until next time!
- Cossack Labs
Magnet Dood Administrator
Good to have you on the bad side, Mega Man.
October. 21, 2024, 7:06 PM
MMSP: Cossack Crusaders (V1A RELEASE)
And now, the moment you've all been waiting for!
V1A is READY FOR ACTION! We are excited to bring SP back to the limelight with our four playable stages! Download and blast Wily's bots to your heart's content! The hub also has plenty of updated functionality that we didn't show off much of... so explore Cossack's Citadel to see what's new!
(For online play, we recommend playing on survival mode to discourage players from running ahead!)
Click here to download V1A!
Feel free to post bug reports, suggestions, or just commentary on the mod in general here! Happy fragging, everyone!
V1A is READY FOR ACTION! We are excited to bring SP back to the limelight with our four playable stages! Download and blast Wily's bots to your heart's content! The hub also has plenty of updated functionality that we didn't show off much of... so explore Cossack's Citadel to see what's new!
(For online play, we recommend playing on survival mode to discourage players from running ahead!)
Click here to download V1A!
Feel free to post bug reports, suggestions, or just commentary on the mod in general here! Happy fragging, everyone!
October. 20, 2024, 3:15 PM
Xover Weapons
play my oomf's mod
October. 20, 2024, 3:13 PM
Xover Weapons
watch me update that mod sir
October. 20, 2024, 1:09 AM
Cobra's MM8BDM mod updates
Weekly mod news 20/10/2024 "Mortar monkey week"
Bloons mod: "Mortar monkey reworks, I hope you're good at dunking!"
1. Mortar monkey shells now have a voxel for where you aim at, when a shell is fired the same voxel appears for where the shell is going to land.
2. mortar monkey shells reworked to have a pierce cap and multiple burny stuff damagetypes!
3. Discovered & patched a bug where mortar monkey shells would explode on low ceilings, now they only explode when they come in contact with the floor.
4. Mortars now use voxels!
5. mortar launch attacks reworked! now you fly fast when launched and gradually slow down with distance, top path allows you to throw a shell where you're aiming while in flight, middle path increases the flight distance and bottom path makes you throw fiery shells. Cross paths allow use of other path's launch benefits!
6. Mortar monkey no longer dies if he drops shells on himself... I wanted to keep this to encourage people to not aim down but it would cause a lot of rage quits instead of being a learning experience.
Plans for next week? This week should be the last code additions to the mortar monkey being the full implementation of afterburn on bloons, explosion visuals will have to wait until the final visuals phase. That will start once the super monkey's new code is done. Mod works might be slowed down in the upcoming weeks due to IRL events.
Bloons mod: "Mortar monkey reworks, I hope you're good at dunking!"
1. Mortar monkey shells now have a voxel for where you aim at, when a shell is fired the same voxel appears for where the shell is going to land.
2. mortar monkey shells reworked to have a pierce cap and multiple burny stuff damagetypes!
3. Discovered & patched a bug where mortar monkey shells would explode on low ceilings, now they only explode when they come in contact with the floor.
4. Mortars now use voxels!
5. mortar launch attacks reworked! now you fly fast when launched and gradually slow down with distance, top path allows you to throw a shell where you're aiming while in flight, middle path increases the flight distance and bottom path makes you throw fiery shells. Cross paths allow use of other path's launch benefits!
6. Mortar monkey no longer dies if he drops shells on himself... I wanted to keep this to encourage people to not aim down but it would cause a lot of rage quits instead of being a learning experience.
Plans for next week? This week should be the last code additions to the mortar monkey being the full implementation of afterburn on bloons, explosion visuals will have to wait until the final visuals phase. That will start once the super monkey's new code is done. Mod works might be slowed down in the upcoming weeks due to IRL events.

