Mega Man 8-Bit Deathmatch Forum

El cobra(SkullSnake)
Making mods in my spare time
User Info
El cobra(SkullSnake)
Making mods in my spare time
1 2 3 7
May. 4, 2025, 4:14 AM Cobra's MM8BDM mod updates
Weekly mod news 4/5/2025 "Starting May off with a bunch of icons!"

Bloons mod: "Minor bloon code & a fully complete set of icons!"
1. Made & optimized more Bloon Decoy code.
2. Fixed a issue with some of the attack icons facing the wrong way. (Mortar & ninja icons fixed)
3. Finally finished the super monkey attack icons, that means all the classes have their attack icons done!

Other:
1. published video, Monthly mod news (April)

Plans for next week? Since that break is done time for me to start applying upgrades to all the monkeys, starting with the glue gunner!
April. 27, 2025, 3:56 AM Cobra's MM8BDM mod updates
Weekly mod news 27/4/2025 "Ending the month with one last giant bloon rush!"

Bloons mod: "The last week of a giant Bloon recoding month"
1. Made attack icons for Mortar monkey
2. made attack icons for glue gunner/monkey
3. Remade Purple bloons, their ability is being immune to energy/fire debuffs while taking less damage from these damagetypes (Energy, Fire, Plasma)
4. Remade Lead bloons, they are the same as before but now having the same movement pattern as all the normal bloons.
5. Moab-class bloons have been recoded with more passive abilities to make them tougher!
Defensive Bloons: When damaged it will spawn bloon decoys and the lower the Moab-class Bloon's health, will release higher tier decoys. But they also inherit the Moab's current Debuffs so use that to your advantage!
Thick skinned: due to the thick layer of a moab, it soaks up a bunch of pierce from projectiles that hit it. Also not passing DOT effects onto its children when popped. But that doesn't stop you from applying the debuffs the moment they spawn in!
Big size: Some projectiles may hit this bloon multiple times, but thanks to "Thick skinned" projectiles have a hard time piercing through them.
6. Moab class bloons shouldn't be able to instantly zip towards you now when taking a lot of damage at once.

7. Bloon decoys now exist (Bloons that drop no money on death, are usually seen by the Moab-class ability: Defensive Bloons)
8. Re-added the "Stunned" state to the base red bloon! (Yes I forgot to fix this one.)
9. Reworked the afterburn warper to only work on Moabs as all other bloons do it themselves, and lasting way longer.

Other:
1.

Plans for next week? Well I'll get the showcase video out soon like usual, but as I have the bloon code done I can now get onto fixing the monkeys! And add some new gimmicks while I'm at it! But I'll take a small break first...
April. 20, 2025, 3:49 AM Cobra's MM8BDM mod updates
Weekly mod news 20/4/2025 "Do you see them? The ninja monkey sure can!"

Bloons mod: "A lot of UI work this time!"
1. Made Ninja monkey attack icons! (Yet to be implemented)
2. Camo bloons recoded, now having an ability that make themselves non-tangible for a few seconds having a cooldown afterward. But this ability can be disabled by camo stripping tools or camo sight! But projectiles that can strip camo properties is a WIP.
3. Camo regrow bloons recoded
4. Discovered and fixed a tiny glue oversight while making proper glue code for ceramic bloons.

Other:
1.

Plans for next week? There is one week of this month left, since I got the camo bloons done, the next step would be the purple & leads that I haven't redone yet. Then I can start on the MOAB-class bloons! To finally give them an improvement that will make them a challenge for those who are not prepared! But is it possible for me to complete that by the end of the week? We'll find out next week!
April. 18, 2025, 7:18 AM Cobra's MM8BDM mod updates
"Come on man, you gotta have some screenshots or videos of recent works you've done recently"
Well you can look at my YT channel or discord server to see the most recent stuff as I post there more often, I only really post here weekly and post anything big here.
April. 13, 2025, 3:57 AM Cobra's MM8BDM mod updates
Weekly mod news 13/4/2025 "Ui changes and more bloon code optimization"

Bloons mod: "A lot of UI work this time!"
1. Normal bloon code optimization
2. Regrow bloons updated to the new system. (Red-Ceramic, leads & Purples will be done eventually)
3. All upgrade mugshots for the current monkeys implemented.
4. New UI made and implemented! This is applied to: (and only on Vertical UI by the way)
1. dart monkey + icons implemented
2. Boomerang monkey + icons implemented

Other:
1.

Plans for next week? Since I did a lot of work on the UI stuff to keep the coding experience fresh it's time for me to work on the bloon code again, but this time it's the camo bloons alongside their special ability which will make them more of a threat! But this will also allow me to give camo detection upgrades a buff making them useful.
April. 6, 2025, 4:25 AM Cobra's MM8BDM mod updates
Weekly mod news 6/4/2025 "leaves flying in the wind as April starts"

Bloons mod: "A lot of UI work this time!"
1. Made more Mugshots for: Boomerang, glue, sniper, mortar, super & ninja monkeys. (That means I got all the current monkey mugshots done!)
2. Wrote down a way to implement Vengeful monkey god/Paragons without making a few players unable to play the game, if I decide to add them.
3. Bloon recode: Now is applied to base Black, white, zebra & ceramic bloons.
4. Fixed the issue of afterburn deleting bloons instead of popping them.
5. Map medals made, yes maps will have completion medals here! If you are feeling dangerous you can get multiple done in one game!
6. sprite & base bloon code optimization, taking up less space overall. (red-black/whites using the same sprites but using translations + saving space using money bags)
7. button icons for shops, yes now you know what each button will do!

Plans for next week? I think I'll be doing some UI changes this week, just to take up less space and be cleaner overall!
March. 30, 2025, 1:25 AM Cobra's MM8BDM mod updates
Weekly mod news 30/3/2025 "The final week of March! Show us what ya have SkullSnake!"

Bloons mod: "Starting on the new stuff early!"
1. Changed the names of all the glue damagetypes so it's easier to read.
2. New red bloon rework has more states, currently compatible on base red-pink bloons.
3. Made attack icons for the Boomerang monkey

Platformer mod: "The future predicting & dazzling Crystal man steps into the ring!"
1. Crystal man's stage draft is done!
2. Made Crystal man's boss pattern, keeping the same feeling he had in MM5 but adding more options to make him fresh!
3. New enemy! Gayoball, this spiked disc moves along the floor and being immune to a few weapons, now if you pulled out an explosive or changed the gravity it won't last long.


Other:
1. made the monthly mod news showcase

Plans for next week? This will be another busy week but I'll be going nuts on the bloon code for sure to get it done by the end of the week! *hopefully...*
March. 23, 2025, 6:05 AM Cobra's MM8BDM mod updates
Weekly mod news 23/3/2025 "Monkey news?! In March?!"

Bloons mod: "Starting on the new stuff early!"
1. Made attack icons for Dart monkey.
2. Made attack icons for Sniper monkey.
2. More base red bloon recode updates, climbing, knockback, blowback (distraction), stun & DOTs are fully functional!
3. new map object: BloonLifts! when placed it will look like a constant tornado hold in one place, if a non-moab class bloon goes near this they will start to rise. These can be used to help the bloons traverse multi level areas, when the bloons can't see their target they move up, but once they can see their target they get off as soon as possible.
4. made more upgrade mugshots for dart monkey.

Platformer mod: "More crystal reports"
1. More progress on Crystal man's stage, Almost got the base stage (V1, it may change in the future) done this week, but all I have to do is complete one more segment & I'll able to start making Crystal man himself!

Plans for next week? I'm going to start compiling stuff for the monthly mod news video, but I'll try to get more stuff before the end of the month!
March. 16, 2025, 3:33 AM Cobra's MM8BDM mod updates
Weekly mod news 16/3/2025 "Less than usual due to weird events, but still progress"

Bloons mod: "A bloons mod note in March?"
1. Wrote down some ideas for the future.

Platformer mod: "More shipments from the crystal mines."
1. More progress on Crystal man's stage
2. New enemy! Crystal Joe, it creates a crystal in front of himself that blocks shots (Napalm bomb & Gyro attack can shatter it leaving him stunned) then once he is done charging he fires the crystal forward.
3. Player ladder movement updated! Now if you hold down on a ladder you climb down instead of jumping off, the same is applied to all directions but with the appropriate movement. And Overall ladder movement speed buffed!

Plans for next week? I have a decent draft for about 40% of crystal man's stage, hopefully I can somehow manage to get the other 60% and start making Crystal man himself! I wonder how long that will take though...
March. 9, 2025, 1:02 AM Cobra's MM8BDM mod updates
Weekly mod news 9/3/2025 "More platformer news, this time in the crystal mines!"

Bloons mod: "N/a"
1. n/a

Platformer mod: "A lot of new enemies & the start of the shiny crystal mines!"
1. Worked on updating the stage select,
2. New enemy! Crab mine/Hirarian, these crabs cling to the ceiling until the player gets close, then they drop down and chase the player.
3. New enemy! Foojeen, this yellow vacuum robot shoots out three chunks of junk every few seconds while moving forward and turning at walls. It also hovers over spike pits! (Note you must place it above spikes or in a room between two walls & a flat floor due to it not having gravity)
4. Met pellet code optimized to be made as a base template for most enemy projectiles now!
5. I made a test map so I can thoroughly test anything I add to the mod!
6. New enemy! Bomier, these little propeller drones fly forward and drop a bomb when the player is beneath them then they fly away. "This is an enemy that needs to be spawned by **Linedefs** as it only moves forward and disappears when it hits a wall."
7. New enemy! Pukapucker, this floating head bobs up & down while following it's lower body that moves left to right on the ground. Both the head & body can be attacked but the moment the body dies the head will start bouncing around the stage!
8. Started making Crystal man's stage.
9. Crystal droppers are here and they are customizable! They can be set to drop faster & slower or have patterns, To change the patterns you must place a **CrystalDropperPM** and the TID it has will determine the pattern! So far there are a total of 10 patterns.

Other:
1. Published a new video! (Vclasses Shenans 7)

Plans for next week? My stage making mood is dying down, so I want to find something else to do so I don't experience early burnout.
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