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BullGator
I like alligators. That is all.
User Info
BullGator
I like alligators. That is all.
October. 12, 2025, 7:40 PM Team Wipeout - TLMS Addon
Team Wipeout! - A TLMS Gameplay Addon


Welcome to Team Wipeout!, a mode where you need to dispose of the entire enemy team for them to be eliminated from the match. Be quick about it otherwise they will respawn and have a chance of turning the tables!.
What this mod adds:

  • Respawn timers per team
  • Toggle-able shared team timers - All teams share the timer
  • Elimination - Players stop respawning after XYZ time has passed
  • Radars for Last Player Alive - Trying to camp are we?
  • Very configurable - Almost every setting can be changed
  • Alligator - A tiny alligator.


Footnotes:
* Compatible with MM8BDM - v6
* This mod has built-in support for Class Based Modification's gas system!
* Download at the bottom





Server Settings
The values used are the default ones*

wp_frags_required 3 - Frags required to increase the timers
wp_timer_add 7 - Time added when the Frag quota is met
wp_globalincrease_enable False - Enables/Disables periodical timer increases
wp_globalincrease_in 60 - Increases all timers in [x] seconds
wp_globalincrease_add 10 - How much to increase all timers by
wp_sharedtimers True - All teams share timers
wp_overrideteamspawns True - Team spawns are random after the first spawn
wp_spectatortimer 30 - Spectators join the game after [x] seconds (Spectators can join mid match!)
wp_respawn_invul 5 - Spawn invulnerability in seconds (Deprecated for v6b)
wp_teamautobalance True - Autobalances teams when someone disconnects
wp_teamautobalance_in 10 - Time to wait before autobalance happens
wp_scoreboard_timers True - Show respawn timers on the scoreboard (Located in the far right)
wp_draw_radars True - Draw the radars for the last players alive



Modders support
Your mod can check if Wipeout is loaded by using this function in your ACS Scripts.

function bool wipeoutLoaded(void) {
int u = UniqueTID();
int ret = !SpawnForced("WipeoutDecoy", 0, 0, 0, u, 0);
Thing_Remove(u);

return ret;
}

Additional useful scripts.

WipeOut_EnableElimination(); // Forces Elimination mode on
WipeOut_DisableElimination(); // Forces Elimination mode off
WipeOut_ToggleElimination(); // Toggles Elimination between on and off
WipeOut_FetchEliminationState(); // Returns True (1) when elimination mode is on, False (0) otherwise



Download
TSPG Link - v3a

February. 27, 2025, 10:12 AM Wizards Convention
Released hotfix version 2 with a server already being hosted
Changes are in the main post and also theres a link for the wizard's convention discord server~

Which you can join through here too
February. 23, 2025, 9:11 AM Wizards Convention
Forum post updated to include v1b (And its hotfix version oops) update!
Files are up on TSPG's website, link in the main post.
February. 27, 2025, 10:11 AM (Edited by BullGator) Wizards Convention
Wizards Convention - Wild Magic


Hello and welcome to the Wizard's convention! Take a seat or go for a walk around this place to learn more about all things wizardy and magical magics.
This mod focused around team play with various robot masters joining in donning their brand new and hot topic™️ wizard hats! You may have heard (or even played, or neither) of Wizcon a couple of years back, this is the mod's continuation, slowly rebuilt with some added spiciness now that there are a lot more features to work with.

All of the wizards have a preferred play-style and have adjusted their circuits to better represent their supposed element. There will be plenty more wizards joining in to the convention.
Currently intended for Capture the Flag, although it can be played in other team modes such as Team Deathmatch, Team Possession, etc.

Current wizards attending and their general play-style:

  • Maestro wizard (Offensive/Copywep)
  • Ice wizard (Defense/Defender)
  • Fire wizard (Offensive)
  • Nature wizard (Healer/Support)
  • Lightning wizard (Support)
  • Water wizard (Healer/Combat Medic)
  • Air wizard (Area Denial/Support)
  • Stone Wizard (Tank/Frontline)
  • Poison Wizard (Offensive/Debuffer)

Join the discord!

Download Wizconvo v1b - hotfix 2
Download Wizconvo v1b - hotfix
Download Wizconvo v1a







Wild Magic
Upon slaying The Anomaly and returning your team's Flag/Skull, your team will receive a powerful team-wide buff.
Currently the buffs are: True healing regeneration (Unnafected by anti-heal), Self-Regenerating armor, speed buff and a damage buff. More buffs will be added in future updates.
Every one of the buffs provided by this orb does not persist after death.




Anti-heal
Taking any form of damage (Including but not limited to map hazards) applies anti heal to you for 5 seconds, which reduces healing received by the % displayed on the icon.
Anti-heal increases over time and has a cap. Most sources of healing from other mages is affected by anti-heal unless stated otherwise.
Vanilla health pickups are NOT affected by anti-heal.

November. 3, 2024, 10:16 AM [WIP] Gondola Class Talents
Mod has released its v0c beta! Remember to check the changelog spoiler tags in the post.
October. 22, 2024, 8:05 PM [WIP] Gondola Class Talents
Update tomorrow for testing the new talents for the copy weapon roster!

Updated changelog in the original post o/

November. 3, 2024, 10:15 AM (Edited by BullGator) [WIP] Gondola Class Talents
Gondola Class Talents

Welcome! This is a Paladins-inspired addon for Gondola Classes, so, if you've played Paladins before, you will be familiar with what this is about.
This project aims to give every class a "Talent", making them slightly switch up how they're played in regards to said talent. The goal is to give all 133 (at the time of making this post) classes 3 talents, which can vary from very small changes like HP increases to adding a new mechanic to a class.
While it sounds interesting to make how a class plays different from before, a vast majority of these Talents come with a trade off, a negative effect in most cases depending on how you see them.


Download the mod here!
Class talents mod - v0c hotfix download - TSPG

Sidenote: Remember to load after the gondola patch!



Here are some previews of what the Talents will look like
Forgive some spelling/grammar mistakes









Main discussion for this mod/addon can be found in Gondola Classes official Discord server, in the respective thread under #8bdm-discussion