Mega Man 8-Bit Deathmatch Forum

Stardust Motion
User Info
Stardust Motion
1 2 3
April. 27, 2026, 12:48 AM (Edited by Stardust Motion) I need help with 2 things
I believe you get that morph item in V-Classes after getting a lot of frags (around 15) without dieing

Morph item can also be picked up on the map when the game is in Terminator game mode
April. 27, 2026, 12:16 AM (Edited by Stardust Motion) Parry Mod
They were uploaded on TSPG but looks like the files are not anymore there

This new site (FAP) did a copy of most TSPG file around may 2025 and appears to have it
8bdm-parry-v1.2.pk3
April. 28, 2026, 5:58 AM (Edited by Stardust Motion) 【SUGGESTION】Heal API
Taking damage triggers event scripts, on which modders can hook effects or alter the final damage's value

How about making the same for heal?
v6b standardized "core_HealScript" script for heals, which apply prosperity rune to heals using it.
Could let modders register scripts that will trigger upon core_HealScript call. Pseudo code:

script "core_HealScript" (int amount)
{
int baseAmount = amount;
foreach(script in registeredScripts)
amount = ACS_NamedExecuteWithResult(script, baseAmount, amount);
SetResultValue(HealScriptFunc(amount));
}


Example of uses
> Effects that increase/reduce healing taken
> Track healing done (i.e for team round contribution)
> Display an accurate pop-up number of the heal amount received

Can help with implementation if needed


2026/04/28 edit : also, a parameter to heal by flat instead of %mhp could be a little extra
ACS_NamedExecuteWithResult("core_HealScript", 5) // heal 5% of user's maxHealth
ACS_NamedExecuteWithResult("core_HealScript", 5, true) // heal a fixed 5
January. 28, 2026, 1:19 AM (Edited by Stardust Motion) Mega Man 8-Bit Deathmatch V6C Newsletter
Regarding 3-color busters -- if work was put into it and to not go to waste, I think you could release them as a "skin",
since they just replace every vanilla weapon HUD it does not affect gameplay and so could be put in the postload folder or so. I would personally use it
December. 7, 2025, 2:32 AM (Edited by Stardust Motion) I'm having trouble with the Xover Weapons mod.
Hi there
1) Open the console and type XW


2) From the menu that opens, go to Settings => Player => Keybinds


3) Once keybinds are set, this is how to use them



This last screenshot is taken from the help menu, to view it
Type XW in console => Help


I will definitely make the how-to more easily findable next version because it's not the first time I have this question, sorry about that
Looks indeed to have a more accurate texturing and closer to the original
August. 1, 2025, 6:40 PM (Edited by Stardust Motion) Team Cooperative
You probably should use teamcoop-v1c-6b-hotfix.pk3

https://allfearthesentinel.com/zandronum/wads.php?&name=teamcoop
July. 13, 2025, 9:40 PM (Edited by Stardust Motion) [Help] Save transfer issues
The .ini files contains your settings like video/keybinds as well as your save progress, I'd advise just reinstalling MM8BDM, and replace the content of that reinstalled version's .ini by the content of your previous one
July. 3, 2025, 5:47 PM (Edited by Stardust Motion) 【SUGGESTION】Charge weapons initial shot
Hello and thank you for the continued update support,
Chargeable weapons should go straight into charging state when pressing the initial FIRE button, instead of firing an uncharged shot.
Rationale being, ALTFIRE is standardized enough by now to send uncharged shots with optimal fire rate.

- Weapons that should be modified : Proto Buster, Super Adaptor, Duo Fist (very impactful), Laser and Arrow Buster, Mega Arm

- Example of weapons doing it right: Wild Coil, Homing Sniper, Break Dash, Junk Shield

Thank you for your consideration
June. 28, 2025, 7:14 PM (Edited by Stardust Motion) Justi-Derp X(DX)
this is truely my favorite class based modification.
Also, the v5 => v6b porting only in a few days expert
1 2 3