Mega Man 8-Bit Deathmatch Forum

Stardust Motion
User Info
Stardust Motion
1 2
June. 4, 2025, 6:04 AM (Edited by Stardust Motion) Xover Weapons
June. 4, 2025, 3:51 AM (Edited by Stardust Motion) Mod-based modification
Thanks, no I was not aware of this mod. The idea just stemmed from experimenting some server hosting with strange mod combinations (like classes + mission mode), and I felt like not being able to customize / adjust / rebalance without making some new pk3 was limiting. So this mini sv_cheats-like is there
May. 28, 2025, 12:06 AM (Edited by Stardust Motion) 「SUGGESTION」Sync defined server data to client
The data used to record ammo weapons, busters and assist (with defineWeapon, defineBusterUpgrade and defineAssistItem), and also training records (defineTrainingEntry),
is stored on an array on server side. This data namely includes tag, icon, or text description, which are interesting for client display (i.e for HUDs / menus).

Since it's only serversided, clients (i.e mods that need this data) must fetch it by calling defineWeapon from a CLIENTSIDE script, to obtain a client-sided copy of the data.
The suggestion is to have vanilla MM8BDM itself additionally call the define functions in CLIENTSIDE context, so mods don't have to do it. It also avoids conflict if two mods already called them

A few v6b mods which would benefit :
- XoverWeps (uses icons/tags for drawing on HUD)
- AllanxWeps (shows current weapon description (training entry) with a bind)
- UI Extensions (uses weapon icons/slot/ammoType for drawing on HUD)
- Another Mayday Binary edit (has a weapon shop menu, draws icons/tags)

Possibly other data structures could be sync'd, but defineWeapon/Buster seems the most prominent.
I can help with the implementation if needed
May. 27, 2025, 8:25 PM (Edited by Stardust Motion) 「BUG」Destroyable MM1FIR fire pillar
V6B / no mod loaded
Fire pillar can be deleted :
1) with a lot of damage (spread rune/rage hyper bomb i.e, video below)
2) if the damage source has no target : "summon firetrap 0" in console in front of a fire pillar
also, quite sure coop mania is a work of fiction and stuff like place name or characters resemblance is pure coincidence
May. 28, 2025, 10:37 PM (Edited by Stardust Motion) 「Ultimate maplist」「HudMessage/Actor tool」
Ultimate map list
A list of all existing MM8BDM maps ever code/name/file they originate from.
I scout periodically servers/forums for new maps or updates.
Last update: 2025-05-29

- For TSPG hosting, copy/paste the 「TSPG map list」content below in "map list" section. That's all.
- For Co-op / Survival / Invasion, use the 「Co-op supported maps only」 version instead. Some maps don't work because they don't include 1P spawns or enforce a certain game mode and can crash the game. The Co-op version doesn't include those maps.




HudMessage drawing tool
A real time HudMessage drawing tool for modders. It lets you draw images on the screen and prints their coordinate for HudMessage(s:"A") and scale for SetHudSize purposes. Also can stamp them on screen.
Download

Was mostly developed for personal needs, so there's no nice GUI. Example of a HudMessage menu coded thanks to this tool here. The Xover Weapons mod also heavily relied on it



Actor spawn analyzer
A simple plug and play modder tool to count actors spawned.
Used for troubleshooting weapons that might cause FPS drops.

Note: this enables ForceSpawnEventScript in order to work. It does impact performances.
Download
November. 30, 2024, 10:54 PM (Edited by Stardust Motion) REVAMPED MM8BDM Text Color Guide
An extra note 100 news colors got added since november '24 but they currently only work on the latest zandronum build (hosted on TSPG), not on the Zandronum shipped with MM8BDM 6b
November. 24, 2024, 2:49 AM Xover Weapons
November. 1, 2024, 4:22 AM (Edited by Stardust Motion) [Allanx Inc] Allanx Inc Skins v1a
the release streak must go on
October. 20, 2024, 3:13 PM Xover Weapons
watch me update that mod sir
1 2