Mega Man 8-Bit Deathmatch Forum

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Korby Administrator
Benvenuto nella room italiana!
Administrator
Benvenuto nella room italiana!
April. 12, 2025, 9:05 PM (Edited by Korby) FIGHTING PALETTES - Now supports Gondola v2.7!
Gondola Support Palette List

You can find all of these on Duel Hub's dedicated page to Fighting Palettes, but I'll list them here too for posterity.

Korby Administrator
Benvenuto nella room italiana!
Administrator
Benvenuto nella room italiana!
April. 12, 2025, 2:45 PM (Edited by Korby) FIGHTING PALETTES - Now supports Gondola v2.7!
Updated to support Gondola v2.7!

FP Gondola Support v1b ---> v2a
-- Added new palettes for Blockman and Impactman. Previews have been added to the second post of this thread!
-- Corrected the palette numbers for the MM11 classes to match the updated numbers in Gondola.
-- No other changes! If you find any issues make sure to let me know, because as far as I know nothing has needed updating. Yay!

The download on the first post has been updated as a result.
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
And Reworked Airman map? or Woodman map?
Making mods in my spare time Known as: The Bloons mod guy.
Making mods in my spare time Known as: The Bloons mod guy.
April. 6, 2025, 4:25 AM Cobra's MM8BDM mod updates
Weekly mod news 6/4/2025 "leaves flying in the wind as April starts"

Bloons mod: "A lot of UI work this time!"
1. Made more Mugshots for: Boomerang, glue, sniper, mortar, super & ninja monkeys. (That means I got all the current monkey mugshots done!)
2. Wrote down a way to implement Vengeful monkey god/Paragons without making a few players unable to play the game, if I decide to add them.
3. Bloon recode: Now is applied to base Black, white, zebra & ceramic bloons.
4. Fixed the issue of afterburn deleting bloons instead of popping them.
5. Map medals made, yes maps will have completion medals here! If you are feeling dangerous you can get multiple done in one game!
6. sprite & base bloon code optimization, taking up less space overall. (red-black/whites using the same sprites but using translations + saving space using money bags)
7. button icons for shops, yes now you know what each button will do!

Plans for next week? I think I'll be doing some UI changes this week, just to take up less space and be cleaner overall!
Been here since V2c, MM8BDM made me discover how much I love Doom and the Doom moding scene. Sadly, I haven't contributed to anything... yet.
Been here since V2c, MM8BDM made me discover how much I love Doom and the Doom moding scene. Sadly, I haven't contributed to anything... yet.
Fiuf, I haven't been here for so long that my user got deleted hahaha
Nice to see this wonderful project is still going!
That Magnet Beam looks fun to use, will allow players to do many weird shenanigans!
Love those map revamps that still keep the original feeling of them intact.

Good luck to the team developing it!!
Trillster Administrator
what's a code
Administrator
what's a code
April. 4, 2025, 9:22 PM Skins folder not working
No problem, moving to closed.
Have you had your daily intake of fire today?
Have you had your daily intake of fire today?
April. 2, 2025, 6:53 PM (Edited by Snakefire7) Skins folder not working
That's really fucking dumb, but thank you so much!!!
Trillster Administrator
what's a code
Administrator
what's a code
April. 1, 2025, 9:13 PM Skins folder not working
Doomseeker uses a separate Zandronum installation for each alpha build, with a different skins folder and ini file for each. If you want to use the skins folder with those alpha builds installations, you need to go into the Doomseeker folder and navigate to where they're installed. By default, the folder is hidden, so you'll need to enable hidden files to see the folder.


Once you can see that folder, you'll want to go into it and go through the following folders:
doomseeker/.static/plugins/zandronum

You should see a set of folders relating to the various alpha builds that you have installed.


As of writing this post, "3.2-alpha-r25023-2124" is the latest, so any skins folder interaction should be done there.
Allanx Inc Co-Owner, yuh. I also like cats.
Allanx Inc Co-Owner, yuh. I also like cats.
April. 1, 2025, 7:52 PM (Edited by ThéophileCaceres) [Allanx Inc] CursedCBM (CBM Edit)
Wow, new forum:
Allanx isn't available right now so I'm gonna just wait for him to wake up to put his own Allanx Inc content (I'm talking about UBS/Coop Mania+ specficially) (+ discord invite link maybe) here.

Also no images and videos here yet literally 95% of the stuff I post about this mod are devlog videos that are only available in the discord server.

Small Edit of today which is uhhhhh 23-10-2024 05-04:
CursedCBM has a projects forum thread in the Unofficial 8BDM Discord!
(THIS IS NOT A LINK TO THE ALLANX INC DISCORD (ask allanx to join that))


The CursedCBM stuff

CursedCBM is an edit of Class Based Modification (CBM) from 2020 (using v9eh then a mix of v9eh/v9fh, aiming to make a chaotic but fun (and fair) experience, editing every CBM class to make them more meme-y, or make them more referential, or make them more just-like-they-were-4-years-ago-because-some-stuff-gets-stuck-and-I-don't-really-like-removing-stuff. It even has it's own classes, It can be literally anything I want!

v3: The "Recursed" Update (Part 1)

CursedCBM is going through a revamp, being ported to MM8BDM V6B, built from the ground up using v9gh as a base, it's going to be sorta more "combo" oriented, all (almost all currently) classes have something that either deals Half-Shock or Shock damage, some might just slow while adding more moves and overall improving on what was done in the previous versions.

Movesets can be HUGE in this mod for some classes, I recommand using console class helps for more information for these classes, I think most of them can be understood easily, but there's B+? moves that are executed by holding backwards. (or "S" in some other... weird language)

Download Links

V3: The "Recursed" Update (Part1)
(PI aka 314)
TSPG: Quick Download
TSPG: Wad Info
(3PB55+AB)
TSPG: Quick Download
TSPG: Wad Info
(3PB2H)
TSPG: Quick Download
TSPG: Wad Info
(Public Beta 3)
TSPG: Quick Download
TSPG: Wad Info
(Assist Nerf fix for that one ACS_VM issue)
TSPG: Quick Download
TSPG: Wad Info
(Public Beta 4)
TSPG: Quick Download
TSPG: Wad Info
/!\ Following versions only works with "Zandronum 3.2-alpha-241027-2139" and above! /!\
(Public Beta 5_) (wow did I skipped PB5 for this?) CURRENT
TSPG: Quick Download
TSPG: Wad Info

V2.9: The "Alright fine a hotfix before leaving v6a" Update
Here's some bold text to remind you that this is for V6A, not V6B, heh.
TSPG: Quick Download
TSPG: Wad Info
March. 31, 2025, 2:00 PM (Edited by Chimmii) Mighty Deathmatch Burst
Mighty Deathmatch Burst is a v6b mod that adds characters from Mighty Gunvolt Burst into a FPS setting. Fight with and against voice acted mighty robots and adepts and protect your Robosec robots who carry the enemy flag/skull in CTF type gamemodes!

Discord server link: https://discord.gg/TMKRXMcbs4