Mega Man 8-Bit Deathmatch Forum
Cobra's MM8BDM mod updates

El cobra(SkullSnake) • June. 2, 2024, 3:29 AM
April. 27, 2025, 3:56 AM
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Weekly mod news 27/4/2025 "Ending the month with one last giant bloon rush!"
Bloons mod: "The last week of a giant Bloon recoding month"
1. Made attack icons for Mortar monkey
2. made attack icons for glue gunner/monkey
3. Remade Purple bloons, their ability is being immune to energy/fire debuffs while taking less damage from these damagetypes (Energy, Fire, Plasma)
4. Remade Lead bloons, they are the same as before but now having the same movement pattern as all the normal bloons.
5. Moab-class bloons have been recoded with more passive abilities to make them tougher!
Defensive Bloons: When damaged it will spawn bloon decoys and the lower the Moab-class Bloon's health, will release higher tier decoys. But they also inherit the Moab's current Debuffs so use that to your advantage!
Thick skinned: due to the thick layer of a moab, it soaks up a bunch of pierce from projectiles that hit it. Also not passing DOT effects onto its children when popped. But that doesn't stop you from applying the debuffs the moment they spawn in!
Big size: Some projectiles may hit this bloon multiple times, but thanks to "Thick skinned" projectiles have a hard time piercing through them.
6. Moab class bloons shouldn't be able to instantly zip towards you now when taking a lot of damage at once.
7. Bloon decoys now exist (Bloons that drop no money on death, are usually seen by the Moab-class ability: Defensive Bloons)
8. Re-added the "Stunned" state to the base red bloon! (Yes I forgot to fix this one.)
9. Reworked the afterburn warper to only work on Moabs as all other bloons do it themselves, and lasting way longer.
Other:
1.
Plans for next week? Well I'll get the showcase video out soon like usual, but as I have the bloon code done I can now get onto fixing the monkeys! And add some new gimmicks while I'm at it! But I'll take a small break first...
Bloons mod: "The last week of a giant Bloon recoding month"
1. Made attack icons for Mortar monkey
2. made attack icons for glue gunner/monkey
3. Remade Purple bloons, their ability is being immune to energy/fire debuffs while taking less damage from these damagetypes (Energy, Fire, Plasma)
4. Remade Lead bloons, they are the same as before but now having the same movement pattern as all the normal bloons.
5. Moab-class bloons have been recoded with more passive abilities to make them tougher!
Defensive Bloons: When damaged it will spawn bloon decoys and the lower the Moab-class Bloon's health, will release higher tier decoys. But they also inherit the Moab's current Debuffs so use that to your advantage!
Thick skinned: due to the thick layer of a moab, it soaks up a bunch of pierce from projectiles that hit it. Also not passing DOT effects onto its children when popped. But that doesn't stop you from applying the debuffs the moment they spawn in!
Big size: Some projectiles may hit this bloon multiple times, but thanks to "Thick skinned" projectiles have a hard time piercing through them.
6. Moab class bloons shouldn't be able to instantly zip towards you now when taking a lot of damage at once.
7. Bloon decoys now exist (Bloons that drop no money on death, are usually seen by the Moab-class ability: Defensive Bloons)
8. Re-added the "Stunned" state to the base red bloon! (Yes I forgot to fix this one.)
9. Reworked the afterburn warper to only work on Moabs as all other bloons do it themselves, and lasting way longer.
Other:
1.
Plans for next week? Well I'll get the showcase video out soon like usual, but as I have the bloon code done I can now get onto fixing the monkeys! And add some new gimmicks while I'm at it! But I'll take a small break first...
May. 4, 2025, 4:14 AM
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Weekly mod news 4/5/2025 "Starting May off with a bunch of icons!"
Bloons mod: "Minor bloon code & a fully complete set of icons!"
1. Made & optimized more Bloon Decoy code.
2. Fixed a issue with some of the attack icons facing the wrong way. (Mortar & ninja icons fixed)
3. Finally finished the super monkey attack icons, that means all the classes have their attack icons done!
Other:
1. published video, Monthly mod news (April)
Plans for next week? Since that break is done time for me to start applying upgrades to all the monkeys, starting with the glue gunner!
Bloons mod: "Minor bloon code & a fully complete set of icons!"
1. Made & optimized more Bloon Decoy code.
2. Fixed a issue with some of the attack icons facing the wrong way. (Mortar & ninja icons fixed)
3. Finally finished the super monkey attack icons, that means all the classes have their attack icons done!
Other:
1. published video, Monthly mod news (April)
Plans for next week? Since that break is done time for me to start applying upgrades to all the monkeys, starting with the glue gunner!
May. 11, 2025, 4:59 AM
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Weekly mod news 11/5/2025 "Monkey updates & upgrades"
Bloons mod: "Implementing icons & updating base code, and *breathes in* **The Glue gunner buffs are REEEEEEEEEAAAALLL!**"
1. Implemented Sniper monkey vertical attack icons.
2. Added more sounds from the bloons series into the mod! Sadly it doubled the file size...
3. Super & Plasma fan club ability now gives its buff to all dart monkeys in the map, causing increased firing speed to all monkeys up to a certain tier.
(Base fan club, goes up to tier 3, that means spike-o-pult & crossbow can be given this buff)
(Plasma fan club, speed buff goes to tier 4, but passive +1 layer damage & plasma property affects all monkeys, including Ultra juggernaut & Crossbow Master! (they do crusher damage instead!))
4. Global buff giver updated to fit Super & plasma fanclub buffs.
5. Made basic templates for projectiles & other stuff to save space & make modding easier.
6. Glue gunner getting buffs:
Glue shots can pop a basic 1 HP Bloon in 3 shots flat,
Missed glue shots become short lived glue puddles, bottom path upgrades extend the lifetime!
Glue rain is way more powerful, but it did get a pierce reduction.
7. Dart, Glue, Sniper & Ninja monkey projectiles updated!
8. Added LongGlueCorrosive (201 glue) state while also fixing an exploit allowing any Bloon (Not Moab-Class) to be deleted by "LongGlue" damagetype.
9. Sharpshooter & Crossbow master crits have timers between each Crit shot instead of RNG.
Other:
1.
Plans for next week? A bunch of great changes this week! I plan to tackle the code updates of Boomerang, Super & more of the Ninja monkeys next week.
Bloons mod: "Implementing icons & updating base code, and *breathes in* **The Glue gunner buffs are REEEEEEEEEAAAALLL!**"
1. Implemented Sniper monkey vertical attack icons.
2. Added more sounds from the bloons series into the mod! Sadly it doubled the file size...
3. Super & Plasma fan club ability now gives its buff to all dart monkeys in the map, causing increased firing speed to all monkeys up to a certain tier.
(Base fan club, goes up to tier 3, that means spike-o-pult & crossbow can be given this buff)
(Plasma fan club, speed buff goes to tier 4, but passive +1 layer damage & plasma property affects all monkeys, including Ultra juggernaut & Crossbow Master! (they do crusher damage instead!))
4. Global buff giver updated to fit Super & plasma fanclub buffs.
5. Made basic templates for projectiles & other stuff to save space & make modding easier.
6. Glue gunner getting buffs:
Glue shots can pop a basic 1 HP Bloon in 3 shots flat,
Missed glue shots become short lived glue puddles, bottom path upgrades extend the lifetime!
Glue rain is way more powerful, but it did get a pierce reduction.
7. Dart, Glue, Sniper & Ninja monkey projectiles updated!
8. Added LongGlueCorrosive (201 glue) state while also fixing an exploit allowing any Bloon (Not Moab-Class) to be deleted by "LongGlue" damagetype.
9. Sharpshooter & Crossbow master crits have timers between each Crit shot instead of RNG.
Other:
1.
Plans for next week? A bunch of great changes this week! I plan to tackle the code updates of Boomerang, Super & more of the Ninja monkeys next week.