Mega Man 8-Bit Deathmatch Forum
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March. 3, 2026, 7:06 PM (Edited by Binary)
[Debug / QoL] HitVoxel - Hitbox Viewer!
idk how to introduce this so I'll just show a few screenshots + CVars.

yes that is the actual hitbox, rofl
Changes colors when +RIPPER flag is applied

To toggle:
Server MUST set "mm8bdm_sv_showhitboxes" to 1 / true
Client MUST set "mm8bdm_showhitboxes" and/or "mm8bdm_showhurtboxes" to 1 / true
Note it might be unstable / slightly inaccurate, though from my testing it seems to work ok.
DOWNLOAD!
Uses some code / voxel by Bull Gator, though I have added a sprite / model option for Software / OpenGL users.
Also it might not work with small hitboxes soo 🤷♂️

yes that is the actual hitbox, rofl
Changes colors when +RIPPER flag is applied

To toggle:
Server MUST set "mm8bdm_sv_showhitboxes" to 1 / true
Client MUST set "mm8bdm_showhitboxes" and/or "mm8bdm_showhurtboxes" to 1 / true
Note it might be unstable / slightly inaccurate, though from my testing it seems to work ok.
DOWNLOAD!
Uses some code / voxel by Bull Gator, though I have added a sprite / model option for Software / OpenGL users.
Also it might not work with small hitboxes soo 🤷♂️
March. 3, 2026, 6:50 PM
[Debug / QoL] HitVoxel - Hitbox Viewer!
gonna note before anyone asks:
I didn't add anything for A_Explode because you'd have to add a script call to every instance of it in your mod, not worth it rn
I didn't add anything for A_Explode because you'd have to add a script call to every instance of it in your mod, not worth it rn
March. 3, 2026, 7:05 AM
Is there any way to manually control Bots in game?
So, i been wanting to sometimes do this silly photos of Mega Man characters in many situations, mainly because its fun to make a silly image for Mega Man Artists and their Robot Master ships
But i having trouble with the fact most of the time, i don't have any good way to set up everything, that and the fact the Summons only face on direction and always have the blue colors, even if i playing something like V Classes, which gives players colors depending of the Robot Master Weapon you are carrying
I know this question i have is stupid, but i really want to know if there better way to manipulate Bots or Summons for this kinda of stuff?
But i having trouble with the fact most of the time, i don't have any good way to set up everything, that and the fact the Summons only face on direction and always have the blue colors, even if i playing something like V Classes, which gives players colors depending of the Robot Master Weapon you are carrying
I know this question i have is stupid, but i really want to know if there better way to manipulate Bots or Summons for this kinda of stuff?
March. 1, 2026, 11:14 AM
The Amazing Digital Circus skin pack.
My first attempt at a full skin pack. Featuring the entire main cast of The Amazing Digital Circus. There was an entire episode dedicated to them all shooting each other, so this seems appropriate.
Bubble -
Zooble -
Kinger -
Gangle -
Caine -
Ragatha -
Pomni -
Jax -
The Amazing Digital Circus skin pack V1 There are a few mistakes in some of animation frames, which I might come back to later and fix. But it's nothing super noticeable.
The Amazing Digital Circus and its character were created and are owned by Gooseworx and Glitch Productions. I did not create anything in this mod except for the sprites themself.
Bubble -

Zooble -

Kinger -

Gangle -

Caine -

Ragatha -

Pomni -

Jax -

The Amazing Digital Circus skin pack V1 There are a few mistakes in some of animation frames, which I might come back to later and fix. But it's nothing super noticeable.
The Amazing Digital Circus and its character were created and are owned by Gooseworx and Glitch Productions. I did not create anything in this mod except for the sprites themself.
March. 1, 2026, 5:27 AM
Cobra's MM8BDM mod updates
Just been busy with life, so I'll make this short.
Since I got BloonsModV2 done, I jumped back onto the platformer mod. That one is getting worked on again and it's got quite a few changes since I last mentioned it (Although quite a WIP).
Stage select is a WIP, inspired from MM8's look and a slightly old screenshot, the robot masters have their own animation loop here! (I know it's a PNG but it is animated in game.)

Megaman has new sprites! And a complete set at that!

Custom sprites by me! Some robot masters were easy, while some were troublesome...

Still figuring what to make the background in the stage select but that'll come with time. Anyway see you all next time whenever that is.
Since I got BloonsModV2 done, I jumped back onto the platformer mod. That one is getting worked on again and it's got quite a few changes since I last mentioned it (Although quite a WIP).
Stage select is a WIP, inspired from MM8's look and a slightly old screenshot, the robot masters have their own animation loop here! (I know it's a PNG but it is animated in game.)

Megaman has new sprites! And a complete set at that!

Custom sprites by me! Some robot masters were easy, while some were troublesome...

Still figuring what to make the background in the stage select but that'll come with time. Anyway see you all next time whenever that is.
February. 23, 2026, 1:01 PM (Edited by Trillster)
Enker Skin Proposal

Seemingly every feedback that were given had been added
I will added the old sprites soon, i forgor
February. 18, 2026, 10:30 PM
[ suggeston ] chapter 14 ideas
While I certainly appreciate the enthusiasm, I'm going to move this topic to rejected simply because we have a battle plan already set in stone for the Mega Man 11 campaign.
Trillster Administrator
what's a code
February. 18, 2026, 5:49 PM
Replace the MM1-6 ogg files with NSF Files.
To elaborate on what Korby mentioned, when we were experimenting with this, we noticed that the NSF audio would sound different across different devices and overall sounded "wrong" in comparison to our current tracks and emulated versions. In addition, Zandronum's NSF player has a slight, noticeable hiccup on switching tracks, which means we wouldn't be able to use NSFs for boss music without suffering from pauses in audio.
This might be something we explore again if Zandronum's NSF player gets noticeable improvements / changes, but for now I'm going to close this thread out and move it to rejected.
This might be something we explore again if Zandronum's NSF player gets noticeable improvements / changes, but for now I'm going to close this thread out and move it to rejected.
Trillster Administrator
what's a code
February. 18, 2026, 2:10 PM
T.hawk Man submission
We've added this skin with some adjustments for V6C. Thanks!
Trillster Administrator
what's a code
February. 18, 2026, 2:09 PM
Gyro Man submission
We've added this skin with some adjustments for V6C. Thanks!