Mega Man 8-Bit Deathmatch Forum
July. 28, 2026, 11:08 AM (Edited by Binary)
[SUGGESTION] Buster shots edits
(he replaced the forum post bruh)
July. 28, 2026, 10:23 AM
[SUGGESTION] Toy GutsMan G Edits
I thought they already said this was added
July. 12, 2026, 6:33 AM
Binary's random skinpack
README should have individual skin credits, but I updated the initial forum post
July. 11, 2026, 10:40 PM
Binary's random skinpack
Updated:
- Added RNC Mega Man skin w/ extra sprites for modders

- Replaced mugshot for Bongle's Dyna Man with an edited one from the original sprite sheet.
- Added a taunt for Kung-Fu Man, the default "K.O." voice clip in MUGEN.
- Added RNC Mega Man skin w/ extra sprites for modders

- Replaced mugshot for Bongle's Dyna Man with an edited one from the original sprite sheet.
- Added a taunt for Kung-Fu Man, the default "K.O." voice clip in MUGEN.
May. 31, 2026, 9:39 PM
N30-X's random skins
Any skin list or screenshots ?
May. 9, 2026, 12:07 AM (Edited by Binary)
Class Based Modification (v9gh)
Ferty said:
Script error, "classes-v9gh.pk3:scorinfo.txt" line 166:
Unknown scoreboard command 'HeaderColor', on line 166 in SCORINFO.
Unknown scoreboard command 'HeaderColor', on line 166 in SCORINFO.
You need to use classes-v9gh_.pk3 to fix a scoreboard issue, it is in the original post
April. 17, 2026, 10:24 PM
Binary's random skinpack
Updated, compressed sprites. New skins are marked.
March. 4, 2026, 9:32 PM
V-Classes
March. 3, 2026, 6:50 PM
[Debug / QoL] HitVoxel - Hitbox Viewer!
gonna note before anyone asks:
I didn't add anything for A_Explode because you'd have to add a script call to every instance of it in your mod, not worth it rn
I didn't add anything for A_Explode because you'd have to add a script call to every instance of it in your mod, not worth it rn
March. 3, 2026, 7:06 PM (Edited by Binary)
[Debug / QoL] HitVoxel - Hitbox Viewer!
idk how to introduce this so I'll just show a few screenshots + CVars.

yes that is the actual hitbox, rofl
Changes colors when +RIPPER flag is applied

To toggle:
Server MUST set "mm8bdm_sv_showhitboxes" to 1 / true
Client MUST set "mm8bdm_showhitboxes" and/or "mm8bdm_showhurtboxes" to 1 / true
Note it might be unstable / slightly inaccurate, though from my testing it seems to work ok.
DOWNLOAD!
Uses some code / voxel by Bull Gator, though I have added a sprite / model option for Software / OpenGL users.
Also it might not work with small hitboxes soo 🤷♂️

yes that is the actual hitbox, rofl
Changes colors when +RIPPER flag is applied

To toggle:
Server MUST set "mm8bdm_sv_showhitboxes" to 1 / true
Client MUST set "mm8bdm_showhitboxes" and/or "mm8bdm_showhurtboxes" to 1 / true
Note it might be unstable / slightly inaccurate, though from my testing it seems to work ok.
DOWNLOAD!
Uses some code / voxel by Bull Gator, though I have added a sprite / model option for Software / OpenGL users.
Also it might not work with small hitboxes soo 🤷♂️