Mega Man 8-Bit Deathmatch Forum
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November. 11, 2024, 7:33 PM
Séafra's Emporium of Stuff
New tileset!
Set 14 - "Moonship"
Set 14 - "Moonship"
November. 10, 2024, 8:55 AM
i lost all my mm8bdm data
So, i was going to play some modded mm8bdm but then i noticed all my data was erased (prob) and the transitions are the old doom transitions.
what do i do?
what do i do?
November. 10, 2024, 2:30 AM
Cobra's MM8BDM mod updates
Weekly mod news 10/11/2024 "More bloon machine fixes, fortified moab class voxels & bug fixing!"
Bloons mod: "Fully reworked bloon machine & more!"
1. All bloons are registered in the bloon machine now.
2. Decided to finally finish all directions for super monkey flight frames.
3. New CVAR: BM_EndOfRoundBonus, if this is set to true at the end of each round you get $100 monkey money! Only for one player per round though.
4. Bloon machine now displays the round contents using messages! Sadly it's only text and no images yet.
5. Fortified moab class bloons now have voxels!
6. Class select icons broke due to the use of "menu_joingamewithclass" in previous zandronum versions there were no issues, I asked for some help and I ended using a version of "closemenu;join" and the problem was fixed.
Plans for next week? I plan on starting on the super monkey this week, he will take a long time due to the importance of this monkey. If he's weak no one would like that and if he's too strong everyone will play him causing a giant money issue for all players.
Bloons mod: "Fully reworked bloon machine & more!"
1. All bloons are registered in the bloon machine now.
2. Decided to finally finish all directions for super monkey flight frames.
3. New CVAR: BM_EndOfRoundBonus, if this is set to true at the end of each round you get $100 monkey money! Only for one player per round though.
4. Bloon machine now displays the round contents using messages! Sadly it's only text and no images yet.
5. Fortified moab class bloons now have voxels!
6. Class select icons broke due to the use of "menu_joingamewithclass" in previous zandronum versions there were no issues, I asked for some help and I ended using a version of "closemenu;join" and the problem was fixed.
Plans for next week? I plan on starting on the super monkey this week, he will take a long time due to the importance of this monkey. If he's weak no one would like that and if he's too strong everyone will play him causing a giant money issue for all players.
November. 9, 2024, 11:52 AM
[Allanx Inc] Vanilla+Custom Copywep Tierlist
Tierlist got updated again, updating ALXW, but also added Basin 'O Weapons and FINALLY ADDED UKIWEPS.
Images: 502/2000 > 632/2000, woohoo.
Images: 502/2000 > 632/2000, woohoo.
November. 7, 2024, 6:37 AM (Edited by Ilya Efimov)
CTFBOSS2
Hello! I would like to know, what game is this track from (CTFBOSS2)? It sounds like it's a track from some SunSoft game for NES.
November. 6, 2024, 9:51 PM (Edited by Megamass)
mmvSkirmishBotsModification
to anwser your questions
1) bots can change weapons overtime i don't think you can make them change their weapons ingame but can do in slade
2) their main weapon is their first weapon however having a second weapon can be good but requires this acs code
if (StrICmp(botName, "fakeman") == 0) { GiveInventory("PoliceBunbyWep", 1); } example of fakeman from mm9
3) did you use the mm11skins from painkiller you might have to reinstall it
1) bots can change weapons overtime i don't think you can make them change their weapons ingame but can do in slade
2) their main weapon is their first weapon however having a second weapon can be good but requires this acs code
if (StrICmp(botName, "fakeman") == 0) { GiveInventory("PoliceBunbyWep", 1); } example of fakeman from mm9
3) did you use the mm11skins from painkiller you might have to reinstall it
November. 6, 2024, 3:14 PM
Anti-Class Stacking
Can the player/server host change the class stacking limit to something else than just one? For instance, if you wanted to allow up to 3 Guts Men, could that be done?
November. 6, 2024, 1:55 AM
mmvSkirmishBotsModification
So I had a few questions regarding the mod:
1) how do I change what weapons a bot use
2) how do I properly add a second weapon for a bot to use
3) which mm11 skins do I use, as they don't seem to work with the ones I have in the folder.
1) how do I change what weapons a bot use
2) how do I properly add a second weapon for a bot to use
3) which mm11 skins do I use, as they don't seem to work with the ones I have in the folder.
November. 4, 2024, 1:37 PM
mm8bdm canon
It's interesting that this game takes place on another timeline (better than OG because you are actually solve this "evil energy" problem), the more I look at it, the more I think it's a prequel to the Maverick Hunter X remake, intentionally or not.
Of course it's not canon since it's a fangame. But it's fun to think about it.
Of course it's not canon since it's a fangame. But it's fun to think about it.
November. 3, 2024, 10:16 AM
[WIP] Gondola Class Talents
Mod has released its v0c beta! Remember to check the changelog spoiler tags in the post.
