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Making mods in my spare time Known as: The Bloons mod guy.
Making mods in my spare time Known as: The Bloons mod guy.
December. 1, 2024, 4:17 AM (Edited by El cobra(SkullSnake)) Cobra's MM8BDM mod updates
Weekly mod news 1/12/2024 "Week 3 of the super monkey's rework & finishing a video! As we enter the jolly time of the year!"

Bloons mod: "Super monkey optimization and more neat additions/fixes"
1. Robo monkey to Anti bloon upgrades getting small touch ups that I couldn't get done last week.
2. super monkey flight is binded to Reload now, this change was made to make it easier for super monkey robo monkey path players to cycle through items as no one wants to cycle through 3 items just to change an arm weapon, now they only need to cycle through two items "LeftArmChange" & "RightArmChange" While Tech terror & anti bloon explosion ability will be binded to Zoom.
3. Patched an exploit that would allow glaive lord/500 boomerang, to go and kill all their teammates using the glaive orbitals.
4. New damagetypes: Plasma3Layer (3layer plasma damage), PlasmaBLOONPUSH (2layer plasma damage + push) & MOABPUSH (7layer neutral damage + push)
5. Spikeball/300Dart price buffed: 580 > 720
6. Juggernaut/400Dart price buffed: 1240 > 1400
7. Super fan club/040Dart price nerfed: 4370 > 3470
8. plasma fan club/050Dart price nerfed: 26800 > 22800
9. Boomerang monkey trajectory adjusted to be way easier to hit bloons with.

Other:
1. Published video: CobrasBloonsMod: Introduction & dart monkey!

Plans for next week? I'm going to put the super monkey on hold for this week so I can work on Vclasses, I did fix the boomerang monkey trajectory as compensation for me not working on the bloons mod for the upcoming week. But I'll be back to this mod when the next mod news releases!

The trajectory for the boomerang monkey is now 40 degrees to the left or right instead of 80, while long rangs went from 55 degrees to 27.5 degrees, it does not seem interesting but they are way better to use now as you don't need to turn 45 degrees to hit your target now!
November. 30, 2024, 10:54 PM (Edited by Stardust Motion) REVAMPED MM8BDM Text Color Guide
An extra note 100 news colors got added since november '24 but they currently only work on the latest zandronum build (hosted on TSPG), not on the Zandronum shipped with MM8BDM 6b
Played a video game once or twice
Played a video game once or twice
November. 29, 2024, 8:39 PM ComHotel 🏝️
geekiegarden said:
would you become part of the hotel or would it become part of you

the map is already a part of me therefore i become part of the hotel
Played a video game once or twice
Played a video game once or twice
November. 29, 2024, 6:44 PM (Edited by dot.jpeg) REVAMPED MM8BDM Text Color Guide
image embeds are fixed now! turns out the image host i was using shut down a couple months ago, so i'm now using catbox.moe which will hopefully serve as a more permanent choice
Trillster Administrator
what's a code
Administrator
what's a code
November. 28, 2024, 11:40 AM (Edited by Trillster) [SUGGESTION] More Details on Automap
Been working through an implementation of this. It's designed to have server toggles for disabling player markers, pickup markers, and objective markers. The user also has the option to toggle player markers, objective markers, and individual pickup type markers.


On the modding end of things, map markers can easily be defined for classes and any pickup that inherits from BaseMM8BDMItem, BaseMM8BDMUseItem, and BaseMM8BDMBusterUpgrade, or BaseMM8BDMWep. In the absence of a map marker being defined, a generic default icon is shown, so it's partially optional as well. An example is of defining a weapon map marker is below, but the format is the same for every type of map marker.

// TEXTURES to create a centered sprite
sprite MAP5U0, 16, 16{offset 8, 8 patch LTRIA0, 0, 0}

...

// Actor defined in the scheme of [actorname]_MapMarker
actor LaserTridentWep_MapMarker : MapMarker
{
States
{
Spawn:
MAP5 U 2
stop
}
}

Note that any sprites for class map markers should be colorized the same as their skin (blue / cyan), as the player's current translation will be copied to the map marker. Addtionally, with players having death map markers, you can additionally define a [classactorname]_Death_MapMarker actor to customize the look of that if necessary.

Due to the way that this is currently implemented, modders could actually set up support early, since barring any unexpected pushback, I think we're likely to go forward with this feature. I'll just give the obligatory caution that as with any in-development feature, there's a chance that the implementation may require changes when tested further.
⠀⠀⠀⠀⠀⠀Check out my works: ⠀⠀⠀⠀youtube.com/@SparkBruh
⠀⠀⠀⠀⠀⠀Check out my works: ⠀⠀⠀⠀youtube.com/@SparkBruh
November. 27, 2024, 5:32 PM (Edited by Spark) V-Classes
⠀⠀⠀⠀⠀⠀Check out my works: ⠀⠀⠀⠀youtube.com/@SparkBruh
⠀⠀⠀⠀⠀⠀Check out my works: ⠀⠀⠀⠀youtube.com/@SparkBruh
November. 27, 2024, 5:28 PM i lost all my mm8bdm data
Back up your data for next time and either play the entire game legit or be like Billy Mitchell and play the game "legit"
⠀⠀⠀⠀⠀⠀Check out my works: ⠀⠀⠀⠀youtube.com/@SparkBruh
⠀⠀⠀⠀⠀⠀Check out my works: ⠀⠀⠀⠀youtube.com/@SparkBruh
I was playing MM8BDM when i noticed custom buster colors only really effects colors like 00f8fc & 0078fc and hides effects like charging and other noticable quirks as well and that had me wondering if there was a mod that could handle swapping colors outside of the normal 00f8fc & 0078fc like 004058 or 008888.
Making mods in my spare time Known as: The Bloons mod guy.
Making mods in my spare time Known as: The Bloons mod guy.
November. 24, 2024, 6:39 AM Cobra's MM8BDM mod updates
Weekly mod news 24/11/2024 "Week 2 of the super monkey's rework"

Bloons mod: "Super monkey reworks: robo monkey path & other small touches"
1. Robo monkey, Tech terror & Anti Bloon upgrades have been reworked from an upgrade with a few firing formations to a dual wielding weapon swapping machine, firing darts or boomerangs, what you choose is your choice! Darts being easier to aim and fire faster, while boomerangs are better for pierce and area clearing but fire a little bit slower and are harder to hit than darts. Also you get this choice with each hand, your not just limited to only darts or only rangs, you can mix them to have your left hand fire darts and the other hand fire rangs! Or even the inverse! Tech terror onward gain a third option, missiles that deal 2 layers of damage in a wide area with a pierce of 30 but has a 4x slower firing speed than darts & rangs.
2. New huds: Robo monkey/030 super monkey
3. Spikeball/300dart, juggernaut/400dart, & ultra juggernaut/500dart all got a damage buff alongside a projectile buff that when the spikeball hits the ground after enough bounces it stays there for a bit before disappearing poping a total of: 10 bloons for spikeball/300dart, and 20 for juggernaut/400dart & ultra juggernaut/500dart
4. boomerang monkey upgrades: Glaives/200boomerang, Glaive ricochet/300boomerang, M.O.A.R Glaives/400boomerang, Glaive Lord/500boomerang, all got a new hud frame as holding the glaive in the idle frame blocked most of the screen.

Platformer mod: "Platformer mod news? after 5 weeks?"
1. started on stone man's level.

Other:
1. Started work on video: CobrasBloonsMod: Introduction & dart monkey!

Plans for next week? I either will spend my time working on the bloons mod introduction video or the dark knight path for the super monkey. It will be one or the other as I'm going to be busy this week.
November. 24, 2024, 2:49 AM Xover Weapons