Mega Man 8-Bit Deathmatch Forum

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June. 8, 2025, 2:58 PM Dubious Deeds Weapon Pack (v2c)
Updated the skin pack to v1b, which includes mostly just fixes, optimizations, and ensures every skin has a mug.
June. 8, 2025, 1:59 PM ComHotel 🏝️
BassXRoll in shambles
Making mods in my spare time Known as: The Bloons mod guy.
Making mods in my spare time Known as: The Bloons mod guy.
June. 8, 2025, 1:47 AM Cobra's MM8BDM mod updates
Weekly mod news 8/6/2025 "Starting winter with a bunch of visual changes! & plenty of additions"

Bloons mod: "New glue FX & projectile visuals? Also some hidden bugs were smashed"
1. New glue projectile FX
2. Patched a bug with MoabGlue/003Glue's charge attack, now it covers a wide area with a range limit.
3. Brand new Shield health mechanic added! (Currently unaccessable by both Monkeys & Bloons)
4. Applied new sounds to respective monkeys: Dart, Boomerang, Glue.
5. Made brand new explosion visuals! Applied to Mortar monkey shells & Ninja monkey bombs!
6. Mortar monkey code updated!
7. Early balance change: Default Mortar monkey shell pierce reduced: 30 > 25. But he gains a shovel that pops 2 layers a hit which makes up for it!
8. Fixed a bug with flash bomb & new explosives giving no money to the player, but that is fixed now!
9. Bloons can now have stun & Afterburn stacked on top of each other. Creating "StunBurning" which is just like "SuperGlueCorrosive" but fire.
10. Small code update to Bloons, regarding passing Dubuffs.
11. Ninja monkey icons optimized & implemented! + recode to caltrop & flash bomb reserves.

Plans for next week? I'm going to tackle more monkey code & try to get the new code for everyone else done before tackling the super monkey's sun avatar & robo monkey paths (Top & Middle, I've already updated the bottom path this week!).
✦ [ZDBO] ZDoom Brasil Oficial Community Leader ✦ ✦ Watching from the top of The Nano Tower ✦
✦ [ZDBO] ZDoom Brasil Oficial Community Leader ✦ ✦ Watching from the top of The Nano Tower ✦
June. 4, 2025, 4:10 PM (Edited by Reincarnation Mark 1) Mod-based modification
Stardust Motion said:
Thanks, no I was not aware of this mod. The idea just stemmed from experimenting some server hosting with strange mod combinations (like classes + mission mode), and I felt like not being able to customize / adjust / rebalance without making some new pk3 was limiting. So this mini sv_cheats-like is there

I see, the Player16MM project is not present in (TSPG) anymore, this means it is now considered a lost media project and this is the closest thing i could find that is like it. In general, the Player16MM project is similar to this but it has way more options to toy with. It doesn't have a menu though, so you had to open the WAD and execute each script manually or execute very big commands that were already defined through the Alias function on the KEYCONF lump.

In general, you could spawn pretty much every actor in Doom and MM8BDM V5A to D through it, you could also do anything you want with your character like getting all types of invulnerability, nocliping walls, change its speed, set its translucency, etc. You could also set sector colors, brightness, fog, fog colors, height, and even make floors reflect with the Sector_SetPlaneReflection ACS function. And the funniest of all, you could teleport players to a specific place, to you or teleport yourself to others or a specific place.

Of course, all of that was only possible if you had RCON or if the server had SV_Cheats enabled.

In general, hosting servers with cheats and experimenting with this was what inspired me to learn more about the Doom Engine overall and seeing this again gave me lots of nostalgia of a time that will never come back.

If someone has the original player16mm.pk3 project within their computers, it would be very good if someone could upload it. However, it only works with V5A to V5D if i am not mistaken, so this mod here is the closes we have to it that is actually updated.
Allanx Inc Co-Owner, yuh. I also like cats.
Allanx Inc Co-Owner, yuh. I also like cats.
June. 4, 2025, 6:29 AM Xover Weapons
we are so back
June. 4, 2025, 6:04 AM (Edited by Stardust Motion) Xover Weapons
June. 4, 2025, 3:51 AM (Edited by Stardust Motion) Mod-based modification
Thanks, no I was not aware of this mod. The idea just stemmed from experimenting some server hosting with strange mod combinations (like classes + mission mode), and I felt like not being able to customize / adjust / rebalance without making some new pk3 was limiting. So this mini sv_cheats-like is there
I have to know, because finding information about this mod is scarce. Is there a list of songs this mod uses anywhere? I'm fond of the song that plays in the recolored airship, the Spearhead. It's got a bouncy tune and then switches to double time halfway through.
✦ [ZDBO] ZDoom Brasil Oficial Community Leader ✦ ✦ Watching from the top of The Nano Tower ✦
✦ [ZDBO] ZDoom Brasil Oficial Community Leader ✦ ✦ Watching from the top of The Nano Tower ✦
June. 3, 2025, 7:04 PM Mod-based modification
This is a very interesting mod, is that related to the old project Player16mm? Reminds me a lot of it.
I'm new here just doing stuff sometimes 呪われたラー・トールCBMの作者 ちなみに私は日本人ではありません
I'm new here just doing stuff sometimes 呪われたラー・トールCBMの作者 ちなみに私は日本人ではありません
June. 3, 2025, 9:18 AM overclocked Rathor (CBM Mod v6b)
Now W7 (weapon 7) is a "inspiration" of Vclasses Rathor