Mega Man 8-Bit Deathmatch Forum
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May. 24, 2025, 9:56 AM (Edited by qks-gus-dn-9854)
Roll's Chaos Generator
I'm looking for Roll's Chaos Generator, which disappeared a while ago.
But I found that the mod I was looking for has some problems, so please fix it.
Roll's Chaos Generator Download
But I found that the mod I was looking for has some problems, so please fix it.
Roll's Chaos Generator Download
May. 22, 2025, 7:15 PM
Weapon Master!
its over once someone spawns with kick aura or obscure reference
May. 20, 2025, 10:37 PM
[Allanx Inc] Coop Mania Plus (v3.1.1)
2 years later, this mod finally gets a forum thread.
That first plot summary line is enough to scare the weak away from this misunderstood masterpiece. When are we getting more Nora?
That first plot summary line is enough to scare the weak away from this misunderstood masterpiece. When are we getting more Nora?
May. 20, 2025, 8:01 PM
[Allanx Inc] Coop Mania Plus (v3.1.1)
also, quite sure coop mania is a work of fiction and stuff like place name or characters resemblance is pure coincidence
May. 20, 2025, 7:43 PM
[Allanx Inc] Coop Mania Plus (v3.1.1)
This is one of the best mods to use if you're looking to have some chaotic fun with friends. While level quality can vary at times and some bosses could be considered unfair, this mod still offers unique challenges, and the story is very lighthearted and charming for what it is.
Definitely a standout mod, but I am a bit bias because I technically worked on it :D
Definitely a standout mod, but I am a bit bias because I technically worked on it :D
May. 20, 2025, 7:32 PM (Edited by ThéophileCaceres)
[Allanx Inc] Coop Mania Plus (v3.1.1)
damn finally coop mania peak has a post lol
May. 20, 2025, 2:14 PM
overclocked Rathor (CBM Mod v6b)
nestingP said:
All credits for assets go to Pegg Allanx Inc. Celebi ThéophileCaceres,
NEW Update (unfinished 1.0.1)
This Project is now being worked on again

This is the overclocked RaThor CBM
for V6B (I changed the name)

New Meteor Weapon Added
New Charge Weapon Added
New minor graphical update for the new weapon
New minor graphical update for slam and unfinished charging sprite for weapon 8
Download Here TSPG 1.0.1
Download Here TSPG alpha
A Better Video Example
Charge Shot
Meteor Shower
This is a joke mod, do not take this seriously
So I was bored and made this, why "Rathor" out of all the classes? because yes
Also, there are minor changes for the ogDUO and evil robot class.
Anyway, the changes are
Added jump sprites and jump shoot sprites to Rathor (all sprite credits go to Pegg)
Speed increased from 0.86 to 2.4 (quick man's speed in cbm is 1.2, so logically his speed would be twice that)
immediate ammo regen on all alt fires
Added FX for Rathor's dash attack + removed slowdown and time limit on how much you can hold the target
Significant Damage Increase to all weapons
Now you fire 10 Hell Discs!
And 3 hell vortexes with a different flame attack when they hit the ground
Red Sphere has been changed to a sort of Beam and OP one.
added extra sway shots
There are no changes to the shield because it's perfect as is!
Now the electric balls are 7 instead of 3 and shoot in a flower pattern.
A lot more lightning bolts !!!
Elec globs are now 7 and shot in an eye formation.
More Hell disc when you become visible again
added a new weapon, "Rathor Dark Energy". It's a cool weapon OP
Alt-fire is Dawnbreaker
New Charge Shot Cool isn't it
A new meteor weapon alt-fire is a charge that releases a green black hole.
So, what is this mod? This is an edit of CBM, but Ra Thor is OP.
I uploaded this mod because why not?
NOTE: This is a joke version of CBM. Don't take this mod seriously, I made it in a few days (I have 0 coding knowledge and I had to learn by trial and error)
If this gets removed by mods for being stupid, I would understand it is ridiculous
So yeah, have fun with the stupid thing I made
NEW Update (unfinished 1.0.1)
This Project is now being worked on again

This is the overclocked RaThor CBM
for V6B (I changed the name)

New Meteor Weapon Added
New Charge Weapon Added
New minor graphical update for the new weapon
New minor graphical update for slam and unfinished charging sprite for weapon 8
Download Here TSPG 1.0.1
Download Here TSPG alpha
A Better Video Example
Charge Shot
Meteor Shower
This is a joke mod, do not take this seriously
So I was bored and made this, why "Rathor" out of all the classes? because yes
Also, there are minor changes for the ogDUO and evil robot class.
Anyway, the changes are
Added jump sprites and jump shoot sprites to Rathor (all sprite credits go to Pegg)
Speed increased from 0.86 to 2.4 (quick man's speed in cbm is 1.2, so logically his speed would be twice that)
immediate ammo regen on all alt fires
Added FX for Rathor's dash attack + removed slowdown and time limit on how much you can hold the target
Significant Damage Increase to all weapons
Now you fire 10 Hell Discs!
And 3 hell vortexes with a different flame attack when they hit the ground
Red Sphere has been changed to a sort of Beam and OP one.
added extra sway shots
There are no changes to the shield because it's perfect as is!
Now the electric balls are 7 instead of 3 and shoot in a flower pattern.
A lot more lightning bolts !!!
Elec globs are now 7 and shot in an eye formation.
More Hell disc when you become visible again
added a new weapon, "Rathor Dark Energy". It's a cool weapon OP
Alt-fire is Dawnbreaker
New Charge Shot Cool isn't it
A new meteor weapon alt-fire is a charge that releases a green black hole.
So, what is this mod? This is an edit of CBM, but Ra Thor is OP.
I uploaded this mod because why not?
NOTE: This is a joke version of CBM. Don't take this mod seriously, I made it in a few days (I have 0 coding knowledge and I had to learn by trial and error)
If this gets removed by mods for being stupid, I would understand it is ridiculous
So yeah, have fun with the stupid thing I made
Yeah
May. 20, 2025, 2:13 PM
overclocked Rathor (CBM Mod v6b)
Update unfinished
May. 18, 2025, 11:46 AM
ComHotel 🏝️
duuuuuuuuuuuup unless geekie talks again it's pretty much over OVER at this point (pub still available though since cmm maintains it)
May. 18, 2025, 3:52 AM
Cobra's MM8BDM mod updates
Weekly mod news 18/5/2025 "More code updates"
Bloons mod: "Super powerful Sniper precision shot, Ninja sticky bomb reworks + more!"
1. Updates to Flash bomb explosion code, allowing for decamo, taking layers & stunning all in one attack! (If you use Counter espionage or 020Ninja for short)
2. updates to afterburn warper, allowing for it to be refreshed by afterburn inducing attacks.
3. Ninja monkeys can now use the Sai when spawning in, Crouching ninja & Shadow double are both binded to the Zoom button & are one single optional upgrade now. (Pending rework for Crounching ninja)
4. Prices have been adjusted for the Katana & Ninja technique optional upgrades, while also fixing a price bug on it.
Katana: 900 > 1200
Techniques: 1000 & 2000 > 4000
5. Ninja monkey "Crouching ninja" technique reworked to be a fast & precise movement tool, useful for popping a few Bloons or as a get out option. (Still need to add high tier upgraded versions)
6. started working on a new map
7. Updated some of the boomerang monkey code! Now all boomerangs account for pitch!
Plans for next week? Some alright progress this week, but I plan to handle the super monkey updates in the upcoming week & polish more abilities afterward.
Bloons mod: "Super powerful Sniper precision shot, Ninja sticky bomb reworks + more!"
1. Updates to Flash bomb explosion code, allowing for decamo, taking layers & stunning all in one attack! (If you use Counter espionage or 020Ninja for short)
2. updates to afterburn warper, allowing for it to be refreshed by afterburn inducing attacks.
3. Ninja monkeys can now use the Sai when spawning in, Crouching ninja & Shadow double are both binded to the Zoom button & are one single optional upgrade now. (Pending rework for Crounching ninja)
4. Prices have been adjusted for the Katana & Ninja technique optional upgrades, while also fixing a price bug on it.
Katana: 900 > 1200
Techniques: 1000 & 2000 > 4000
5. Ninja monkey "Crouching ninja" technique reworked to be a fast & precise movement tool, useful for popping a few Bloons or as a get out option. (Still need to add high tier upgraded versions)
6. started working on a new map
7. Updated some of the boomerang monkey code! Now all boomerangs account for pitch!
Plans for next week? Some alright progress this week, but I plan to handle the super monkey updates in the upcoming week & polish more abilities afterward.