Mega Man 8-Bit Deathmatch Forum

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&knuckles
&knuckles
April. 7, 2026, 9:30 AM (Edited by PinkRoboBlaster) Justi-Derp X(DX)
"Justi-Derp" is a modification of "Justified Classes", it made various edits to the pre-existing classes to make them chaotic and funny, and it was pretty neat.

But it's been stuck in the past for a very long time, not only requiring a older version of MM8BDM but even a older version of Zandronum D:

That's where I present to you JustiDerp XDX. This is a port of JustiDerp that allows you to play this awesome mod in the newest version of MM8BDM! You too can experience the goofiness of this mod for yourself and for all future versions of MM8BDM to come.



But this isn't going to be just some port; JustiDerp XDX will include even more classes than the original and has some content from JustiDerp Neo! a JustiDerp edit that changed some attacks for some classes

All new content as of v1b:
Rock Class!
New menu! (entered via typing jdxmenu in the console)
^^ allows you to toggle certain moveset changes for classes

Download:
Presources v1c (load this first)
v1d
displayname patch

Older Versions:
v1 Presources
v1
&knuckles
&knuckles
April. 5, 2026, 7:55 AM (Edited by PinkRoboBlaster) Alternative Universe Classes(AUClasses)
The sequel to Alternative Universe Weapons

This mod includes playable version of the weapons founds within the mod. It has support for CBM.



Classes of V1
Cutman - Use your magic powers to hit enemies from across the map
Flameman - Protect yourself from oncoming attacks and players alike
Skullman - Use the power of dark magic to emit powerful pinpoint attacks
Riff - A versatile class with both a buster and sword, like some sort of BusterRod ig

This mod is sponsored by this tool

Downloads
v1.1
&knuckles
&knuckles
April. 4, 2026, 8:39 PM (Edited by PinkRoboBlaster) OffsetIt - Make that HUD smooth
Have you ever wanted to give your weapon some extra flair? Maybe you want to extend your 3 frame animation to include some extra movement?
Well you could just manually offset each frame in-editor but that can be pretty time consuming just for some minor movement.

Or you could use to use the offset() function to move the weapon mid-game! But using that for anything that isn't just basic up and down motions normally leads to a bunch of guess work, leaving its potential inaccessible to the normal MegaMan... Well don't worry because I got equipped with this



This is OffsetIt() (also known as "become ecl1p5e device"). This tool gives you a user interface which allows for you to simply click and drag to automatically generate lines of offset() code - kinda like a basic animation tool!

Make Cells yourself - or use the Set Origin button and Click and Drag! Its that simple! You can even play out the sequence you created in editor!

Features:
Simple UI: The editor is designed after the SLADE3 graphics editor so its pretty simple
EZ Usage: Just click and drag bro
grAb Support: Sprites that were previously imported into SLADE3 keep their default offsets - pretty neat

How to use
Step 1: Export your SLADE3 hud images into the _assets folder
Step 2: Import the images from the _assets folder into the editor
Step 3: Ur done, click drag or smth idk

you can find the tool here!!!!

can be a bit buggy at times so make sure to report that - you can see it in action while playing this mod
Weird demon doin' code things.
Weird demon doin' code things.
April. 4, 2026, 6:38 PM (Edited by MegaVile) VileWeps (LATEST - v3c1)
Vile Weapons

Hello, hello! Allow me to introduce you to one of my longest running projects, VileWeps!
One of the biggest weapon packs in terms of content (though, not THE biggest, as of writing this.)

This weapon contains over 200+ weapons to play with and blast opponents with in variable amounts of mods, some originating from old mods I have worked on, others being from known fan-games such as Make a Good Mega Man Level, Mega Man Christmas Carol, Rokko Chan, or even other games of interest like Cave Story!

We have also officially merged with Encore Weapons for the forseeable future, so they shall be maintained here as well. More weapons will be on the way (though probably take another year, oops.)

This titan of a weapon pack contains...
  • Over 200+ weapons including Buster Upgrades, and an Item.
  • A new TRAINING MAP function! Hold ALTFIRE to scroll through weapon selection faster! You will probably enjoy it!
  • Possession/Roboenza Frenzy/Saxton Hale compatability! Go nuts!
  • A vileoptions console command! Currently, the most you can do with this is server owner stuff like disabling categories of weapons all at once. Might see use in the future, don't count it, though.
  • Consisting of old and recent mods I have worked on, such as Wily Inc, MiscCBM, and Saxton Hale Rebirth.
  • Weapons from well known fan-games like Make a Good Mega Man Level, Mega Man Christmas Carol, Rokko Chan, and more!
  • A few straight up original weapons, or from lesser projects! Or passionate games like Cave Story!
  • Official Grand Classes permission to add the Quints Revenge weapons! More from GC might come in the future!
  • We have also officially merged with Encore Weapons for the foreseeable future, so they shall be maintained here as well.
More weapons will be on the way (though probably take another year, oops.)

The (Vile) Weapons
Here, you can see the full list of content in this update!

But that's not all! As a token of generosity and there being so many, you can click these individual categories to get the TRAINING data descriptions for each of the weapons!


Download Link:
V3c1: Amends and Armoury (Hotfixed)
TSPG: Quick Download

Server Variables

Miscellaneous Info

&knuckles
&knuckles
Shield Helping Insitution Thing (S.H.I.T)

You know what grinds my gears? Its the fact that Shield Weapons for Megaman 8-Bit Deathmatch just.... don't work at all! All of them are just so bad! This entire weapon category is complete ass! It's just so horrible! They ruin the entire game by just existing! Its. So. Ass. Bruh.

You might be wondering why I know this (for a fact). Well, let me just show you. This will blow your mind trust me



As you can see, this Megaman from Megaman The Wily Wars, also known as Megaman from Megaman 2, also known as Megaman from Megaman 8 Bit Deathmatch can OBVIOUSLY SEE his shield!

But can you see your own shield in Megaman 8 Bit Deathamatch! NO! NO YOU CAN'T!! Even when you face to the side (just like Megaman from Megaman The Wily Wars, also known as Megaman from Megaman 2, also known as Megaman from Megaman 8 Bit Deathmatch) You see nothing! You have to use this weird """"""chasecam""""" feature and its bad. This automatically ruins every single shield in the game. I'd rather drown myself in Water vs using any of that Shield. I would also rather be sucked into a Black Hole vs use any of those at this point...

So, with the Shield Helping Insitution Thing addon (or SHIT for short) - you can finally see your own shield with those weapons just like Megaman from Megaman The Wily Wars, also known as Megaman from Megaman 2, also known as Megaman from Megaman 8 Bit Deathmatch.

Download S.H.I.T
v1
Hey all you Mega Fans, we're back at it again with one more V6C Newsletter!

Hey, check this out.



As promised, I was going to post a picture of grass once I was out of things that I wanted to show in these newsletters. So here's that grass.

Since it's been in development for some time now, let's briefly run down the history of this version. V6C originally just started as a small scale update to come out with Zandronum 3.2. We'd hit some changes that would be required with the engine update, maybe tweak a few weapon balance numbers and call it a day. However, we found ourselves with little to do while waiting for 3.2 to come out, so instead we just started working on a lot of different things. And I do mean a lot. The wait time caused us to change trajectory and just start changing and improving pretty much whatever we wanted. As a result, by the time Zandronum 3.2 actually came out, we still had a TON on our plate that we had started and had to finish.

This all turned into V6C being, easily, the version with the most content we've ever made. I know there's no new games being represented here, but if you were to just sit down and look at everything we've done, it eclipses even V6A adding two Mega Man games at once.

With that being said, my original plan for this newsletter was to post that picture of grass and also include a date for the V6C Trailer release! But as it turns out, we got so much work done that we looped back around to the beginning and we now find ourselves waiting for Zandronum 3.3. Oops.

As it stands, I've shown everything that I'm interested in showing in these newsletters. We will certainly have a few surprises in the trailer itself, so don't think you've seen everything we have to offer. But, without knowing when 3.3 will be ready, I can't set up a planned release date, and by extension, I can't set up a trailer date that would need a planned release date. So we once again find ourselves in a slight waiting period. It's one to my understanding, shouldn't be terribly long (Or I certainly hope that is the case) but one where I can't keep newsletters going without just posting more pictures of my yard every three weeks.

Please do not immediately expect a V6C trailer to drop the second 3.3 comes out as well. We're firmly in what I'd like to call the "buttoning up" phase. But there's a lot of content to button, and if it were to drop very shortly, we'd still have to finish buttoning up. I think a trailer can safely be expected to drop within a few weeks of 3.3 dropping, with further info being in that trailer. But please don't take that as a promise. What if I get hit by a meteor when 3.3 drops? That'd be bad and would probably delay the trailer, so I won't promise anything.

ANYHOW! Thank you for reading all these newsletters, I hope you've enjoyed them over the last year or so! Next time you see me in here, it will hopefully be with knowledge about Zandronum 3.3 and a trailer maybe!
See you then!
Magnet Dood Administrator
Good to have you on the bad side, Mega Man.
Administrator
Good to have you on the bad side, Mega Man.
March. 17, 2026, 9:55 AM Mega Man Powered Up
Can you please stop quoting the main post without adding anything onto your post? Thank you.
March. 16, 2026, 3:06 AM Mega Man Powered Up
Hilman170499 said:


Welcome! A while back, I was given reins to this project by the original developers of the Powered Up expansion.
For the uninitiated, older versions of core MM8BDM had no content from Mega Man Powered Up. An expansion was created featuring content from that remake, and a custom campaign.

The goal here is to establish a new expansion featuring an original set of maps and campaigns. The project is currently WIP, though in the meantime, here's some relevant content to enjoy.

Maps
"Old Style"
A map pack taken from the original expansion, slightly tweaked to fit to standards established by v6b. Features 12 maps with remixed music from Mega Man Powered Up.
Download Here!

Skins
A standalone skin pack made for the original expansion. It features 14 custom skins:
-12 alternate Roll skins, based on her DLC costumes from Mega Man Powered Up.
-"FC" versions of Time Man and Oil Man.
Download Here!

Expansions
Original Expansion
The original Mega Man Powered Up expansion. A full package featuring:
-13 custom skins
-2 weapons + 2 Buster upgrades
-12 custom maps
-A custom campaign
WARNING: This is an outdated mod made for older versions of the game. Glitches abound!
Download Here!
wawa. random internet user, usually on MM8BDM online servers. my YouTube: https://www.youtube.com/channel/UCEgQlHvjxwlgFyeCBQ-oSIw
wawa. random internet user, usually on MM8BDM online servers. my YouTube: https://www.youtube.com/channel/UCEgQlHvjxwlgFyeCBQ-oSIw
Cannot wait to swing that new Flame Sword around!
Also I love how cooler Gravity Hold is, much needed touchup!
wawa. random internet user, usually on MM8BDM online servers. my YouTube: https://www.youtube.com/channel/UCEgQlHvjxwlgFyeCBQ-oSIw
wawa. random internet user, usually on MM8BDM online servers. my YouTube: https://www.youtube.com/channel/UCEgQlHvjxwlgFyeCBQ-oSIw
I patiently await!
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