Mega Man 8-Bit Deathmatch Forum

Showing Results For:
Gh
World-famous Gh of "Gh" fame.
Gh
World-famous Gh of "Gh" fame.
Sup. I know double posting is an act worthy of getting hanged on a cross in forums but I am here to make a quick correction that I'm not sure you would get notified of otherwise if I simply used the edit button: The Sentinel's Playground does allow bots again. Have fun with your easy hosting.
Making mods in my spare time Known as: The Bloons mod guy.
Making mods in my spare time Known as: The Bloons mod guy.
July. 7, 2024, 2:51 AM Cobra's MM8BDM mod updates
Weekly mod news 7/7/2024 "Many platformer additions and small adjustments"

Bloons mod: "Fixing up missing skins & new exit texts"
1. updated & added more exit messages to add a few more unique ones.
2. New sniper monkey skins added:
Night Vision Goggles
Shrapnel Shot
Bouncing Bullet
Supply Drop
Elite Sniper

3. Updated sniper to display middle-path & bottom-path weapon skins

Platformer mod: "Fixing issues seen within the test & new things!"
1. Nerfed telly spawners by 1 second in Sky area stage (hard level) and restricted where they can go.
2. Made new animations for Mole enemy (drill in & drill out)
3. Mole enemy adjustments, moles have a full second of drilling before they can start harming players, added so players have a heads up of where the moles are going to appear before getting hit. Upward moles are not affected by conveyor belts on spawn. A small bug that made moles commit a slide before they finish drilling.
4. Made new enemy: octopus battery (Adhering Suzy for those who like the Japanese name) bounces between two points, either moving up & down or left & right depending on what their setting is.
5. Messed around with trying to make movement controls more smooth, still trying to get it smoother
6. Did experimental testing oriented around giving enemies barriers, fully functional!
7. Made new enemy: Shield attacker, moves between two points turning around when it gets to it's destination (either a wall or colliding with a player) blocking shots from the front. addition, you can jump off the top of a shield attacker, but it is funny to do.
8. updated & added more exit messages to add a few more unique ones.
9. new automatic player turners, getting tired of walking to a corner and then pressing up to keep going? Worry no more! As this new object turns players that are in range of it, and it comes in 4 different rotations: North, East, South, West. Diagonals are not included.

Other:
1. n/a

Plans for next week? More work on platformer mod.
On discord I have to compress my wording thanks to the word limit there but it doesn't exist here. I'm working hard on what needs to be added & adjusted to the mod for a more fun and playable online experience before I do a public test with a few levels. I don't have an estimate of when that'll be done but I think I'll have it done before December. I'll start posting weekly images of what I've worked on in the week as a fun thing to see. I would like to hear what ideas you guys may have!

So that stage select says that Metal man & Tengu man are on there but no burst man? I'll be changing the stage select to have the actual robot masters I'll use in this mod and have the others on another stage select somewhere else. I still need to polish up the hub world as it looks very ugly & basic at the moment.
there is this mod called campaign coop(campaigncoop-build0y_v6btest) and i don't know how to make it work on a server, how to make the campaign functionality work on a server?
July. 6, 2024, 7:24 PM V-Classes: ZXperiment Patch
Spark said:
Now make NYD fun to play as.

⠀⠀⠀⠀⠀⠀Check out my works: ⠀⠀⠀⠀youtube.com/@SparkBruh
⠀⠀⠀⠀⠀⠀Check out my works: ⠀⠀⠀⠀youtube.com/@SparkBruh
July. 6, 2024, 5:50 PM V-Classes: ZXperiment Patch
Now make NYD fun to play as.
Trillster Administrator
what's a code
Administrator
what's a code
If you've been out of the loop, SECTINFO is a file that can be put into the root of your map pack's PK3 to provide a location name for any given sector in your maps. These location names can be seen in teammate coop info, typed out by using the $location chat command, or queried by ACS. More details about SECTINFO can be found here.

Heavily inspired by Thunderono's SECTINFO tool, this set of scripts can be used with Ultimate Doom Builder to be able to generate SECTINFO definitions right inside of the map editor. Just like the aforementioned SECTINFO tool, these scripts also support creating Domination points. Additionally, as a bonus, there's extra scripts to easily add callouts to sectors or select all sectors of a given callout.

Download Here!
View Repository

Installation Guide
Played a video game once or twice
Played a video game once or twice
July. 5, 2024, 3:43 PM ComHotel 🏝️
when i die i want my ashes spread over comhotel
Trillster Administrator
what's a code
Administrator
what's a code
July. 3, 2024, 8:08 PM Jacob’s Skins of 2024
Do not use media URLs from Discord, they're set to expire after a certain amount of time. Some of your images have already expired again. Use a proper image hosting service such as Imgur.
A Skin Maker For MM8BDM
A Skin Maker For MM8BDM
July. 3, 2024, 2:42 PM Jacob’s Skins of 2024
Hansungkee said:
Uhh... Images are Gone.

I Added Them Back
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
July. 3, 2024, 3:01 AM Jacob’s Skins of 2024
Uhh... Images are Gone.