Mega Man 8-Bit Deathmatch Forum

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Korby Administrator
Benvenuto nella room italiana!
Administrator
Benvenuto nella room italiana!
July. 26, 2024, 9:51 PM (Edited by Korby) FIGHTING PALETTES - Now supports Gondola v2.7!
Updated to support GondFM 72.5!

FP Gondola Support v1a ---> v1b
-- Fixed an error that occurred with Sunstar's skin because of necessary file replacements in FP.
-- Added in additional translation colors for all of Sunstar's Palettes for his rework in GondFM-72.5
-- Added in an additional translation color for the sprite Fuseman himself turns into while dashing/using his Speed Gear. This does not affect the blue trail he spawns while dashing, as that does not change color with anything related to the player's translations.

The download on the first post has been updated as a result.
July. 26, 2024, 9:30 PM (Edited by Ukiyama) Ukiweps (V4B)
Why hello there! Its been quite a while huh, new forums with a fresh new coat of paint, so why not a new Ukiweps getting a fresh coat of paint as well! Featuring a massive spike of 12 new weapons, a couple reworks, and a bunch of minor tweaks, this is the biggest update to Ukiweps I have ever done! Enjoy and have fun with V4A!

Download now!
Alpha prepares for a brawl!
Alpha prepares for a brawl!
July. 26, 2024, 1:39 PM How do you add mods for online play?
ThéophileCaceres said:
Put them in your skins folder, it should load everything inside after server configs.

That's the problem, it wont load them.
Allanx Inc Co-Owner, yuh. I also like cats.
Allanx Inc Co-Owner, yuh. I also like cats.
July. 26, 2024, 1:16 PM How do you add mods for online play?
Put them in your skins folder, it should load everything inside after server configs.
Alpha prepares for a brawl!
Alpha prepares for a brawl!
July. 26, 2024, 10:29 AM How do you add mods for online play?
I wanted to know since I see a lot of people using class taunts, hitsounds, killsounds, announcers, and win/lose music that only they can hear on their end. Thanks in advance.
A Skin Maker For MM8BDM
A Skin Maker For MM8BDM
July. 25, 2024, 8:46 PM (Edited by Jacob Sadilek) Jacob’s Skins of 2024
My First Post On The MM8BDM Forums
My MM8BDM Custom Skin Collection
All Skins Available On The Google Drive Link
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
July. 21, 2024, 11:11 AM NG Cast as MM8BDM Skins
Cassandra : Finished by Hansungkee
Skin, Mugshot by Hansungkee
Skin Design by AfroNinja360
Pk3 by Z-dagger

Cassandra is Who's Started the Class massacre on School in Her revolution, She was Defeated by Pico in 6 Years Ago.
Making mods in my spare time Known as: The Bloons mod guy.
Making mods in my spare time Known as: The Bloons mod guy.
July. 21, 2024, 7:02 AM Cobra's MM8BDM mod updates
Weekly mod news 21/7/2024 "Sniper monkey gets neat changes & more"

Bloons mod: "Fixing bugs & big quality of life changes to the sniper monkey!"
1. sniper monkey scope has 4 stages and does not have an aim limitation anymore
2. Boomerang, glue, sniper, mortar, super & ninja monkey shop HUDS adjusted to not have the sell bar on top of the upgrade name.
3. Fixed a bug of, *breathes in*, a fortified-camo-regrow-ceramic bloon having the ability to phase through all projectiles except for explosives. *what a mouthful*
4. new super monkey skins:
Super range 020superMonkey
Ultra Vision 002superMonkey

5. All sniper monkey weapon HUDs updated!
6. Sniper monkey weapons now have scoped & unscoped firing animations.
7. Sniper monkey weapons have been optimized reducing file size by more than 30%!
8. New sniper monkey zoom level icons, ranging from a calm monkey to a really focused killer.

Platformer mod: "more animations"
1. Bass class animations improved to have midair & ground animations

Tower defence prototype: "Voxels & updating map paths"
1. added a new voxels to a tower type
2. experimented with enemy paths

Other:
1. Made plans to make a video for next week, "How to make mods for MM8BDM in slade!" just covering the basics for this one.

Plans for next week? More work on bloons mod & platformer mod, and I plan to make a video during the week as well.

For those I don't have access to my mod works on discord here are what the new sniper weapon HUDs look like.

I really focused my energy on the sniper monkey in the bloons mod for this week, he feels better to play now but I still need to do some balancing that will be done when all the monkey weapon HUDs are done.
Magnet Dood Administrator
Good to have you on the bad side, Mega Man.
Administrator
Good to have you on the bad side, Mega Man.
July. 20, 2024, 10:58 PM (Edited by Magnet Dood) MMSP: Cossack Crusaders (V1A RELEASE)
Greetings from Cossack Laboratories!

As some folks might have seen on Discord, we've been making a rather large amount of progress towards our v1 release! The original plan was to release with only three stages and weapons, and we did indeed get those finished... but we had such a surge of energy, that we decided to make even more for our first version!

Anyone who played the original MMSP mod by Cutmanmike knows there were four stages to run 'n' gun through, so here is a preview to show off what we were working on for most of June & July!



We also conducted our first online test, and even got a family photo!


Psh, Pharaoh Man's such a show-off...

Unsurprisingly, there were many little tweaks to make after all the content we've made actually hit an online server for the first time! But it's fun seeing this come closer and closer to reality.

One of our intrepid playtesters, however, decided to try out an entirely new system that will really give this mod some fun replayability...



As a final quick note, I want to give some special shoutouts to the folks who made this possible.

MegaVile: We would still be dead in the water if you didn't give this project a jolt of energy like you did for the past few months. Thank you so much for your hard work on the weapons and Gemini Man's enemies!
Trillster: For handling the tough work of getting our 5 year old spaghetti code modernized and tackling the behemoth of the hub. You're an absolute wizard with the engine, and I wouldn't even know where to start on most of the things you've helped us with.
Cutmanmike: For coming up with the idea of the enemy variants in the first place! It's made me positively giddy to have you, the game's forefather, enjoy our mod, let alone code an entirely new feature for us. You've been a huge creative inspiration for me for the past 13 years, and to work with you on this is such an awesome opportunity.

I can't give any solid dates for when v1 releases, as we want to make sure the experience is as smooth, bug-free, and fun as possible. Feel free to start ripping my head off if 2025 rolls around and it's still not out, though.

Until next time!
- Cossack Labs

July. 18, 2024, 10:10 PM Wily inc
but do you want it back