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Alpha prepares for a brawl!
Alpha prepares for a brawl!
August. 5, 2024, 11:52 AM How do you add mods for online play?
Trillster said:
I'm not sure how you got that doomseeker folder. Did you just make a new one and put those files into there?

If you did, that's not what I instructed to do. There should already be a doomseeker folder in your MM8BDM folder, you just need to enable viewing hidden files and folders to see it since it is hidden by default. Reread my previous post and refer to the images.


I didnt make that folder though, ill just reinstall and try to find the folder
Trillster Administrator
what's a code
Administrator
what's a code
August. 5, 2024, 10:59 AM How do you add mods for online play?
I'm not sure how you got that doomseeker folder. Did you just make a new one and put those files into there?

If you did, that's not what I instructed to do. There should already be a doomseeker folder in your MM8BDM folder, you just need to enable viewing hidden files and folders to see it since it is hidden by default. Reread my previous post and refer to the images.
Trillster Administrator
what's a code
Administrator
what's a code
August. 5, 2024, 10:55 AM Muted and unable to chat
If you mean the text chat, I'd check that you haven't accidentally disabled viewing chat by pressing F8, since that's the default key to toggle chat.
Alpha prepares for a brawl!
Alpha prepares for a brawl!
August. 5, 2024, 10:39 AM (Edited by Kayecks) Muted and unable to chat
A couple of hours ago I was playing on my own server and then suddenly I could'nt speak, nothing appeared when i tried talking, I cant talk on any servers now and Im confused of how to fix it
Alpha prepares for a brawl!
Alpha prepares for a brawl!
August. 4, 2024, 11:51 PM How do you add mods for online play?
Trillster said:
A majority of servers run on alpha versions of Zandronum, meaning that the version of Zandronum that Doomseeker will use for multiplayer (and by proxy the skin folder that it'll pull files from) is further in Doomseeker's folders compared to the copy of Zandronum used for offline play.

The Doomseeker folder is hidden by default to prevent people from accidentally breaking their MM8BDM installation, but it can be revealed by enabling viewing hidden files.



Once you enable this, you'll see a doomseeker server in the directory. Open that, then open the .static folder, then the plugins folder, and then the zandronum folder. You should see something like below, open whatever the latest Zandronum folder you see is.



It's inside of this folder that you'll wanna create a skins folder to place client-sided (skins, music packs, etc.) mods inside of.



Note that any files in the skins folder are actually loaded before the files designated by the server config are. This means if you're trying to autoload files to replace hit sounds or frag sounds, the sounds will be loaded before the file that implements them, causing your sounds to get overridden by the default sound, meaning they won't work. This isn't the case for more typical addons such as skins, music packs, or announcers.

For the types of mods affected by this issue, people typically get around it by disabling Doomseeker's file integrity checks (shown below) then modifying their copies of whichever relevant PK3s to have the sounds or sprites that they want, but be careful, because changing even one wrong file can cause that file to be invalid for connecting to the server. In that case, you'll be required to delete and redownload the file to connect, so proceed at your own risk.



i dont see the foloder wtf
Resident Friendly Void Sheep
Resident Friendly Void Sheep
Meh, why not. I got something I can work with.
Making mods in my spare time Known as: The Bloons mod guy.
Making mods in my spare time Known as: The Bloons mod guy.
August. 4, 2024, 5:27 AM Cobra's MM8BDM mod updates
Weekly mod news 4/8/2024 "Utilities & neat weapons for the platformer mod & dart HUD fixes"

Bloons mod: "hud updates and small additions"
1. Updated dart monkey's hud to show more arm in animations. (000 to 003)

Platformer mod: "Power stone, gravity hold & much more"
1. New weapon: Power stone! summon 3 stones that spiral outward. Able to hit multiple targets and moves through terrain.
2. New weapon: Gravity hold! Increase or flip the gravity of all enemies ignoring Armor, destroying them in a large area! (Gravity hold affects enemies that don't have a gravity hold immunity, "I plan for many bosses & enemies to have the immunity, meanwhile bosses that are affected will do some damage & partially/completely alter patterns")
3. E-tanks, W-tanks & M-tanks now exist in the platformer mod!
"E-tanks work on all classes, Alric has health upgrades that can increase his max health, E-tanks account for these upgrades and heals to that upgrade's max health."
"W & M-tanks are only usable by Megaman & Bass at the moment."

4. Alric's class code got updated "Alric now has immunity frames like everyone else"
5. Alric is the first to get a new animation on the player setup screen!

Other:
1. n/a

Plans for next week? Some Bloons mod HUDs & two platformer mod weapons.

Not just etanks, but all tanks glow! E-tanks glow cyan colour, W-tanks glow a reddish-pink colour, and M-tanks glow yellow!
&knuckles
&knuckles
I'm in it to win it! Time to cut this competition down to size!
Video game enthusiast who does art sometimes. Hobbyist modder with way too many projects on his hands. BLUE FOR DAYS!!!
Video game enthusiast who does art sometimes. Hobbyist modder with way too many projects on his hands. BLUE FOR DAYS!!!
Weapon competition? I'm a little rusty, but count me in!
Allanx Inc Co-Owner, yuh. I also like cats.
Allanx Inc Co-Owner, yuh. I also like cats.
So many ideas and I think I just found the right one.