Mega Man 8-Bit Deathmatch Forum

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CutmanMike Administrator
Doomed
Administrator
Doomed
I shall enter
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
August. 14, 2024, 8:01 PM (Edited by Hansungkee) NG Cast as MM8BDM Skins
Hanzo : Finished by Hansungkee
Skin, Mugshot by Hansungkee
Skin Design by gackt enzo
Pk3 by Jacob Sadilek
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
August. 13, 2024, 10:04 PM (Edited by Hansungkee) NG Cast as MM8BDM Skins
Alucard : Finished by Hansungkee
Skin, Mugshot by Hansungkee
Skin Design by SomenteBlack
Pk3 by Jacob Sadilek
Y2Cute Enthusiast
Y2Cute Enthusiast
August. 13, 2024, 6:24 PM (Edited by Mario123311) Modernized Soundpack

Started this project way back in 2020 but never publicly released it until now. It all started because a lot of mods and maps for MM8BDM back in the day weren't using proper 8-bit sound effects or music. However this was also made because I wanted to make a mockup for my own ideal sound identity for Mega Man, having a bias for MM8's "squeaky anime" sound effects but also Smash Bros's sound design with the mixture of chiptunes and modern foley.

DOWNLOAD

This is free to use and still isn't entirely finished yet, but I'm more than willing to take feedback or suggestions. The only bit of code this modifies other than the SNDINFO currently is a secondary set of DECORATE actors to give the health and weapon energy pickups their own distinct sounds.

Most of the sounds are taken from various non 8-bit Mega Man games (X series included) and Smash Bros but I also did use some other sources.
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
August. 13, 2024, 8:40 AM (Edited by Hansungkee) NG Cast as MM8BDM Skins
Cyclops : Finished by Hansungkee
Skin, Mugshot by Hansungkee
Skin Design by SomenteBlack
Pk3 by JSadilek08
Might hop on this, seems cool.
I was going through these in singleplayer to gauge how good they were, and it seems I have become eternally trapped within KNDM17. It's too fun to switch off of.
These are genuinely some quality maps. And I'll probably get some good mileage out of them, since the co-op spawns are needed for a survival mod I like to play.
Looking forward to what may come in the future.
Writer | Game Dev | Pixel Artist | Voice Actor
Writer | Game Dev | Pixel Artist | Voice Actor
August. 12, 2024, 2:54 PM (Edited by Séafra Blaze Yeager) Séafra's Emporium of Stuff
New tileset!

Set 15 - "Sunset Cavern" (&B2 Intro Stage)
Making mods in my spare time Known as: The Bloons mod guy.
Making mods in my spare time Known as: The Bloons mod guy.
August. 11, 2024, 3:57 AM Cobra's MM8BDM mod updates
Weekly mod news 11/8/2024 "Proper revive for bloons & the other two MM5 weapons for platformer"

Bloons mod: "Fully functional revive script!"
1. A proper revive script has been implemented, thank you Theophile for showing me this pile of code. Now one of the main issues in the mod should now be fixed! Now I can ditch the old revive script that made the regen charm overpowered! Yipee!
2. Super monkeys can pop leads but it takes multiple hits without plasma.
3. Moab class bloons don't have immunity frames if hit by MOABSHREDDER damage type

Platformer mod: "Star crash gyro attack & more neat additions!"
1. new weapon: Star Crash! create a shield of stars around yourself and throw them forward if it didn't get hit.
2. new weapon: Gyro Attack! throw a razor sharp propeller blade forward with the ability to redirect it's direction while in flight (up, down & forward)
3. fixed a spaz animation of holding left/right while mid-air as Bass and Alric.
4. Alric has new sounds for his abilities
5. New enemy, Rock/bomb thrown! It sits in place until it sees you, when it sees you it will start lobbing bombs or rocks depending on what version you are fighting against:
Rock: throws a rock that deals 3 points of damage on contact
Bomb: throws a bomb that explodes on contact dealing 2 damage
They can only see what is ahead of them so use that to your advantage!
6. fixed an issue that would prevent players from moving after respawning, this bug happened again for no reason?

Plans for next week? more mod work, either on the platformer mod, possibly aiming to start work on the first stage of the MM5 cycle. or on the bloons mod working on monkey weapon HUDs & other additions. It should take me longer than a week to get a stage done for the platformer mod I'd assume it may take a month or longer before I'm satisfied with it, while the HUDs are time-consuming but can be done in a week.
Alpha prepares for a brawl!
Alpha prepares for a brawl!
August. 10, 2024, 9:32 AM Muted and unable to chat
update: you just need to to reinstall doomseeker to fix it for anyone else with this issue