Mega Man 8-Bit Deathmatch Forum

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A Skin Maker For MM8BDM
A Skin Maker For MM8BDM
October. 4, 2024, 11:40 PM (Edited by Jacob Sadilek) Jacob’s Skins of 2024
Some More Upcoming Stuff Also Two Upcoming Remakes of Some of My Old Skins I Made That Have 8 Rotations

Curlinger

Joe Classic
Korby Administrator
Benvenuto nella room italiana!
Administrator
Benvenuto nella room italiana!
October. 4, 2024, 9:12 PM (Edited by Korby) Inspired BURST! -V6b Weapon Competition -Ends 9/28
Hi, everyone! Sorry for the late response, but the competition's submission period has ended! Four days ago!
I may have accidentally caught a horrible case of the coves over the weekend, but the judges pulled together (which is to say, Trill and Russel carried my ass) and got this whole thing wrapped up in a nice little bow.

First and foremost,


I'd like to thank all of our successful entrants, and all who showed interest!
Below is a list of every weapon included, and the user who created them.

Snake Whip by PinkRoboBlaster
Cra's Range by StardustMotion
Alucard Sword by CutmanMike
Artery Core by MegaVile
Deadly Malware by Ec1ip5e
Electric Burst by Chimmii
Gyro Boots by Woolock
Judgement Rush by Hilman170499
Hammer Throw by Barrels O' Fun
Moon Gas by ThéophileCaceres
Magnet Sphere by Ukiyama
Youkai Buster by Reemu

--Judge Weapons--

Plasma Spark by Korby
Zangetsuto by Russel
Rocket Grab by Trillster


Finally, I'd like to announce the play schedule for the contest! While we're trying to judge the weapons, we'll be hosting servers in different styles of play. While writing this, the server for tonight is already live with Deathmatch!

Every night from now until next Thursday, the 10th, at 8 PM Eastern, a different server will launch for testing! Please show up so we can fairly judge!

Friday, the 4th: Scorched Earth
Saturday, the 5th: Skulltag & Duel Hub updated with Randomizer Mode
Sunday, the 6th: TLMS (AOEs & Busters enabled)
Monday, the 7th: Team Possession
Tuesday, the 8th: Roboenza Frenzy
Wednesday, the 9th: GVH Arcade
Thursday, the 10th: Team Deathmatch

In a few days, I'll make a more proper post for this over in Projects, but this'll do for now. Happy testing, everyone!
⠀⠀⠀⠀⠀⠀Check out my works: ⠀⠀⠀⠀youtube.com/@SparkBruh
⠀⠀⠀⠀⠀⠀Check out my works: ⠀⠀⠀⠀youtube.com/@SparkBruh
October. 4, 2024, 7:57 PM V-Classes: ZXperiment Patch
Waiting until the day NYD is actually fun to play as.
Allanx Inc Co-Owner, yuh. I also like cats.
Allanx Inc Co-Owner, yuh. I also like cats.
Tierlist got updated, added 15 weapons from BURST, I should def update the tierlist with the rest of ALXW.
October. 4, 2024, 3:27 PM V-Classes: ZXperiment Patch
Hotfix 9 is out, here's the changes compared to the previous release:

October. 4, 2024, 3:26 PM (Edited by Ze Robotico) V-Classes: ZXperiment Patch
A balance patch for V-Classes! with focus on minimizing frustrating aspects of the original mod and overall quality of life improvements. This is also used by the original developers as a way to test the waters with future changes, reworks etc, so any feedback is very much appreaciated.

Download (V0DH9)
https://allfearthesentinel.com/zandronum/download.php?file=vc_zxperimentv0dh9.pk3

Load order
This file relies on MM8BDM V6B, V-Classes PB7.5H2 and lastly, ZX Itself

Changelog (V0DH9)


Previous changelogs:
October. 4, 2024, 2:57 AM Russel's sprites I guess
Hey. I made a weapon for the judge pool in Inspired BURST! You can check the release post for that here.

Anyway, I figured people might wanna use the sword sprites I made. Here ya go!
Blur sprites not included. Feel free to edit these however you wish, or use them directly in your projects! Credit appreciated.


I figured I would also demystify my process a little bit while I'm here.
I collect prop toys for purposes of making sprites like this, take photos of them, and then trace over them using Aseprite's reference layer option.
Then I do some cleanup and adjustments to make the thing look more like it's supposed to.
After that, I put the sprites into this handy template I made that shows where the boundaries of the screen are, and use Aseprite to position them.
Note these templates are built for the .25x scale that most vanilla weapons use. If you sprite at a different scale for huds, you'll need to scale the template accordingly. A "full size" version is also included below, though.

(buster version)

("full size" version for doom or other scaled stuff)


Then I just animate them. Smear frames are a pretty easy way to give your weapons good feel, just don't hold them too long or it'll look uncanny.
I can't really give tips on the principles of animation LOL, if you're doing this as a hobby you kinda gotta learn what feels good as you go.

Anyway, check back here for more ifever I release more (non-commercial) projects.
Don't sweat the petty things, but don't pet the sweaty things
Don't sweat the petty things, but don't pet the sweaty things
I wanna start this off by saying CONGRATS to the other winners and runner-ups. I love mapping and Crash Man is my favorite robot master, so having the opportunity to do this was insane. This honestly feels like the greatest achievement I've made since making maps for this game.

Special thanks to Gumballtoid for making the decorate file for the Pipis and to Dood who made the sprites for them
Big congrats to all the winners!
200 elo chess master
200 elo chess master
Someone already said it but Roboenza was really fun, was basically infection from Halo, I think in the original version the zombies were slow and super tanky and they changed it to make them faster with less HP, they could also climb up walls. I still remember the sound effect and text pop up when you get infected, great time, hopefully someone has the wad for that lying around somewhere.