Mega Man 8-Bit Deathmatch Forum

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Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
January. 17, 2026, 8:47 AM (Edited by Hansungkee) Mega Man 8-Bit Deathmatch V6C Newsletter
Umm... If Something Old CTF Maps Needs Remaster.

MMCTF01 "NEW GROUNDS"
MMCTF03 "MELTING METAL"
MMCTF05 "CLOCKWORK FACTORY"
MMCTF07 "VICTORY ISLE"
MMCTF11 "FRIGID OCEAN"
MMCTF12 "MOLTEN MOUNTAIN"
MMCTF15 "DOUBLE CASTLE"

too many MM8~10 and MMV Textures We Have.
Do we submit stuff here or somewhere else?
Pc broken I forgor my mains password Gotta go phone now 😔
Pc broken I forgor my mains password Gotta go phone now 😔
Still waiting for me to get 297th place
&knuckles
&knuckles
January. 12, 2026, 11:13 AM (Edited by PinkRoboBlaster) MM8BDM but your black
Your black now.





Releases:
v1
January. 11, 2026, 7:47 PM (Edited by Binary) [GAME MODE] March of the Metools!


Updated from the original by CutmanMike:
- Compass icons now use v6b's customizable teamcolors
- Now works with up to 4 teams maps as if there are any maps that support 3-4 teams smh
- Now works with most non-CTF maps, reusing the same system Screw Scramble uses
- Added a HUD made by Query
- Added a mugshot made by Brash Buster
- Now works with mods like CBM if you had a reason to
- Hiding now doesn't protect you from hazards

Original Description:


One player on each team is transformed into a Metool. Metools have slower movement, cannot attack and have increased health. Metools can however hide (using fire1) which makes them invulnerable but drains their energy, which recharges after a short time. The object of the game is to help your team's Metool make it to the Exit crystal which is located in the opposing team's base where the CTF flags were once located. For teams to be successful you must co-operate and protect your Metool while preventing the enemy Metool from making it to your exit crystal. If a Metool dies, another random player gets to be the Metool.



Download version 2e!
Score Frenzy patch


PLEASE turn off Hazard Respawn if hosting with CBM / GC, it can and will cause issues!
January. 11, 2026, 10:53 AM (Edited by Binary) [GAME MODES] Score Frenzy - Gamemode Compilation


Score Frenzy
Using the old framework of Objective Combo (a compilation of old gamemode mods in one), I have recoded it to be more modular, allowing for:
    * Support for non-CTF maps
    * Easier implementation of custom gamemodes, including ones that can rely on a specific map
    * Reactor painstates
    * Easier implementation of paths for modes like Multi-Point Capture and Escort.


The same gamemodes from Objective Combo exist (using screenshots from the old post, for now):
Existing Game Modes

As well as a few others I plan on adding.

New Game Modes


Supported Maps
    MMCTF01 - MMCTF25 (Escort, Multi-Point Capture)
    MMECTF08 (Escort, Multi-Point Capture)
    RECTF01 - RECTF08 (Escort)
    7STCTF (Escort, Multi-Point Capture)


Addons
March of The Metools - original mod and patch are included
Screw Scramble - requires the original mod, that Bull Gator hasn't made a forum post for yet

Download + Source Code
Download
Source Code
Documentation is included in the PK3.



Please make sure to set pointlimit, fraglimit, and winlimit!!

BTW, if you want to add support for YOUR MAPS with this, use this PK3 and UDBScript file with Ultimate Doom Builder to more precisely place pathing/control points.

For Escort it goes from Wily Team to Light Team, and it logs the actors in order.
Rozark Administrator
31/M/USA/EST; Bunnies are cute. Discord: Rozark #0873
Administrator
31/M/USA/EST; Bunnies are cute. Discord: Rozark #0873
January. 11, 2026, 5:54 AM Eclipse Stadium - American Football
DjRebzzz said:
Quick queston can you use this on TSPG

You should be able to, yeah. I don't see why not.
January. 10, 2026, 5:21 PM (Edited by Ukiyama) Ukiweps (V4B)


Why hello there! Ukiweps is a weapon pack of a variety of weapons and other things I have made since I have been modding MM8BDM. I tended to focus more on the MMX weapon side of things but there is stuff from other series as well like Battle Network and Unreal, and even a bit of custom original stuff too. Enjoy!

Download now!
The Weps










January. 10, 2026, 3:21 PM (Edited by Russel) [Patches] v6b MiscFixes - Bug Fixes for v6b! (v5)
bump for update
we v5
new stuff:
  • replaced actors/items/skulltag.txt to add the ability to tag the top
  • merged in weapfixes (documented above)
  • merged in weapon remover (documented here)
  • merged in btlms's "enhanced team spawns" that allow non-objective modes to spawn players on team starts to only use those on initial rollout (now called `miscfixes_onetimeteamspawn` and defaults to `true`)
  • added aliases to quickly set gamemodes for scorched earth and skulltag (via the `setscorchedearth` and `setskulltag` commands respectively)
January. 10, 2026, 3:06 PM (Edited by Russel) [Patches] v6b MiscFixes - Bug Fixes for v6b! (v5)
v6b MiscFixes (v5)
Patch for MM8BDM v6b
Because there are just some problems that just can't wait for a new release

Download (TSPG)

What's This Do?
It fixes some bugs.

What Bugs It Fix?
Glad you asked.

Screenshots
Idk how to screenshot the lack of bugs, so here's the VC icons.

Modding Notes
We had to change some files to get these fixes in. The spoiler has a detailed report of everything replaced and why.

How to Host

What happened to v1?
I'm sure he's fine.



v6b WeapFixes (v1)
Patch for MM8BDM v6b

Presently this just fixes vanilla weapons use of the "core_[property]player" property stacker scripts to use ACS_NamedExecuteWithResult instead of ACS_NamedExecuteAlways. This helps clean up some interactions with other items.
This would be rolled into miscfixes wad, but I figure weapon files are ripe for replacement by some mods that would want to add special functionality to CopyWeps.

Download (TSPG)

Replaced Files
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