Mega Man 8-Bit Deathmatch Forum

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&knuckles
&knuckles
October. 20, 2024, 4:16 PM Xover Weapons
finally, I can create the ultimate weapon !!!!
Allanx Inc Co-Owner, yuh. I also like cats.
Allanx Inc Co-Owner, yuh. I also like cats.
October. 20, 2024, 3:15 PM Xover Weapons
play my oomf's mod
October. 20, 2024, 3:13 PM Xover Weapons
watch me update that mod sir
October. 20, 2024, 1:06 PM Make A Class Simulator (V1F)
can i change the skin?
Making mods in my spare time Known as: The Bloons mod guy.
Making mods in my spare time Known as: The Bloons mod guy.
October. 20, 2024, 1:09 AM Cobra's MM8BDM mod updates
Weekly mod news 20/10/2024 "Mortar monkey week"

Bloons mod: "Mortar monkey reworks, I hope you're good at dunking!"
1. Mortar monkey shells now have a voxel for where you aim at, when a shell is fired the same voxel appears for where the shell is going to land.
2. mortar monkey shells reworked to have a pierce cap and multiple burny stuff damagetypes!
3. Discovered & patched a bug where mortar monkey shells would explode on low ceilings, now they only explode when they come in contact with the floor.
4. Mortars now use voxels!
5. mortar launch attacks reworked! now you fly fast when launched and gradually slow down with distance, top path allows you to throw a shell where you're aiming while in flight, middle path increases the flight distance and bottom path makes you throw fiery shells. Cross paths allow use of other path's launch benefits!
6. Mortar monkey no longer dies if he drops shells on himself... I wanted to keep this to encourage people to not aim down but it would cause a lot of rage quits instead of being a learning experience.

Plans for next week? This week should be the last code additions to the mortar monkey being the full implementation of afterburn on bloons, explosion visuals will have to wait until the final visuals phase. That will start once the super monkey's new code is done. Mod works might be slowed down in the upcoming weeks due to IRL events.
October. 19, 2024, 12:24 PM Cartoon Network Characters as MM8BDM Skins
Next topic: CBM compatibility
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
Ferty said:
Hansungkee said:
Ferty said:
The discord doesn't work.

discord User Name is?

freezerpop1234

I already found you.
October. 18, 2024, 12:37 PM Cartoon Network Characters as MM8BDM Skins
Just give me the link
So are you gonna add the pack leak or...
October. 16, 2024, 2:56 PM (Edited by Binary) [GAME MODES] Score Frenzy - Gamemode Compilation
Added a UDBScript and PK3 system to the main post to help with adding Escort / Multi-Point Capture support to any maps you want to add support to.

To use it:
- Add the PK3 to your preferences (same window where you add the v6b resources)
- Click on "scripts" on the side tab, then open the "Examples" folder in explorer by right-clicking, and put the .js file into it.
- Place the things in the "Score Frenzy" tab in the map.
-- The Escort Path actors are logged in the order they were placed. Should start at the Wily Team flag position and end at the Light Team flag position.
- Run the script and it should output paths for both.

Make sure to remove the actors from the map once you're done setting them up (or don't save if you have no other progress on the map) since they aren't going to be included in the mod itself, and will conflict when the file isn't loaded.