Mega Man 8-Bit Deathmatch Forum

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November. 6, 2024, 9:51 PM (Edited by Megamass) mmvSkirmishBotsModification
to anwser your questions
1) bots can change weapons overtime i don't think you can make them change their weapons ingame but can do in slade
2) their main weapon is their first weapon however having a second weapon can be good but requires this acs code
if (StrICmp(botName, "fakeman") == 0) { GiveInventory("PoliceBunbyWep", 1); } example of fakeman from mm9
3) did you use the mm11skins from painkiller you might have to reinstall it
dude i gotta upload my maps here eventually
dude i gotta upload my maps here eventually
November. 6, 2024, 3:14 PM Anti-Class Stacking
Can the player/server host change the class stacking limit to something else than just one? For instance, if you wanted to allow up to 3 Guts Men, could that be done?
PI KI RA
PI KI RA
November. 6, 2024, 1:55 AM mmvSkirmishBotsModification
So I had a few questions regarding the mod:
1) how do I change what weapons a bot use
2) how do I properly add a second weapon for a bot to use
3) which mm11 skins do I use, as they don't seem to work with the ones I have in the folder.
I am trained in gorilla warfare and Im the top sniper in the entire imageboards.
I am trained in gorilla warfare and Im the top sniper in the entire imageboards.
November. 4, 2024, 1:37 PM mm8bdm canon
It's interesting that this game takes place on another timeline (better than OG because you are actually solve this "evil energy" problem), the more I look at it, the more I think it's a prequel to the Maverick Hunter X remake, intentionally or not.
Of course it's not canon since it's a fangame. But it's fun to think about it.
I like alligators. That is all.
I like alligators. That is all.
November. 3, 2024, 10:16 AM [WIP] Gondola Class Talents
Mod has released its v0c beta! Remember to check the changelog spoiler tags in the post.
I like alligators. That is all.
I like alligators. That is all.
November. 3, 2024, 10:15 AM (Edited by BullGator) [WIP] Gondola Class Talents
Gondola Class Talents

Welcome! This is a Paladins-inspired addon for Gondola Classes, so, if you've played Paladins before, you will be familiar with what this is about.
This project aims to give every class a "Talent", making them slightly switch up how they're played in regards to said talent. The goal is to give all 133 (at the time of making this post) classes 3 talents, which can vary from very small changes like HP increases to adding a new mechanic to a class.
While it sounds interesting to make how a class plays different from before, a vast majority of these Talents come with a trade off, a negative effect in most cases depending on how you see them.


Download the mod here!
Class talents mod - v0c hotfix download - TSPG

Sidenote: Remember to load after the gondola patch!



Here are some previews of what the Talents will look like
Forgive some spelling/grammar mistakes









Main discussion for this mod/addon can be found in Gondola Classes official Discord server, in the respective thread under #8bdm-discussion
Making mods in my spare time Known as: The Bloons mod guy.
Making mods in my spare time Known as: The Bloons mod guy.
November. 3, 2024, 3:16 AM Cobra's MM8BDM mod updates
Weekly mod news 3/11/2024 "More afterburn application & more!"

Bloons mod: "The last of the mortar monkey code, and the reworked bloon machine system!"
1. Mortar monkey Burny stuff DOT added to Camo, Regrow, & Camo Regrow bloons. That means it works on all bloons now.
2. Ninja monkey flash bombs used on red bloons wouldn't give money to players, don't know how I missed that but it's fixed now.
3. Mortar monkey dunk huds implemented
4. Fixed an oversight where all ninja monkey paths got the benefits of 100 and where it got nuts is if you would get 100crosspath & have shinobi buff creating an insane firing speed buff on any path. Making the super monkey completely outclassed.
5. Mortar monkey now is able to move while firing but it's very slow movement, it's slow to keep the main downside of playing the mortar monkey but making it a little bit more forgiving.
6. The Bloon machine has been reworked! Now for the bloons to spawn you'll need to make ACs scripts holding the wave composition only spawning the next wave once all bloons are dead. This allows for more customized round formations! Of course you'll need to place a new object that are bloon spawners, currently they come in all-bloons, No-moabs, and finally Only-Moabs. All default rounds implemented!
7. Pink Speed is getting a price buff as it was insanely valuable for it's price, $500 > $900.
8. Due to the round machine change rounds are processed faster! I assume it's 2-4x faster than the old system.
9. The first bloons mod map BLONM1 I put more boundries in it to prevent bloons from going out of bounds + added bloon spawnpoints to the map.

Plans for next week? So I plan to work on another video while I come up with how I'm going to tackle the final reworks for the super monkey. I believe he should take about 4-6 weeks to complete and once he's done I can get onto the final stage of the mod, more maps, balancing & enhanced visual effects.

"Why is the machine here if you said the rounds machine was reworked?" That machine is to start the default rounds. Once the machine is hit rounds will spawn when the previous one is cleared until everyone dies or all the rounds are beaten.

"Cobra what's this? A countdown?!" Yes, it is. So when a round finishes a new message shows up and for the first round there is a 5 second timer before the rounds start, every round after that has a 2 second timer I'm still figuring out how long the timer should be in between rounds.

So these Fortified red bloons are the new bloon spawnpoints, these will be invisible on release.
Allanx Inc Co-Owner, yuh. I also like cats.
Allanx Inc Co-Owner, yuh. I also like cats.
November. 1, 2024, 12:00 PM [Allanx Inc] Allanx Inc Skins v1c
Everything released these past 2 weeks having to defend 8BDM's 2024 year:
November. 1, 2024, 4:22 AM (Edited by Stardust Motion) [Allanx Inc] Allanx Inc Skins v1c
the release streak must go on
Korby Administrator
Benvenuto nella room italiana!
Administrator
Benvenuto nella room italiana!
Happy Halloween, everyone! Sorry for the long delay on results; part of it was due to two (2) massive hurricanes hitting areas where Russel lives, and some of it was straight up complacency. Oops!

However, after much delay, the judges have finalized their scores and that means...




You can read our thoughts about them by clicking the above link, but I'll just list the winners down here, too.


First Place: Alucard Sword by CutmanMike

Second Place: Magnet Sphere by Ukiyama

Third Place: Artery Core by MegaVile


I'd like to thank everyone for joining the competition! Frankly, I didn't expect the turnout that we got and it makes me really happy to see how much interest there was not just in making things for the competition, but playing on the test servers. I even got requests to keep them going after the final scheduled day!

It's safe to say that this isn't the last you've seen of Inspired BURST! and I hope you can understand our reasonings for the winners that got picked.

In addition to the results being out, we're now accepting changes to your weapons for the full release of the pack!

Anyone who wants to make changes to their weapons now that the competition is over can submit them to the judges! (or in the official MM8BDM discord, I'll probably see it there)

There's no real deadline for this, but we'd like to get a more patched up version of this out that lets people feel less assaulted by some of the more crazy weapons in the pack.

That's it for this competition! Thanks again for all those who entered or showed interest, and we'll see you next time as long as you don't burn us at the stake!