Mega Man 8-Bit Deathmatch Forum
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December. 20, 2024, 5:10 PM
Team Spawn Feedback Thread
A handful of the maps already being looked at for v6c:
- MM3TOP (choke reduction)
- MM6KNI (choke reduction / imbalance)
- MMBKIN (spawn repositioning)
- MMVURA (choke reduction / imbalance)
Screenshots and whatnot likely to come out after testing.
- MM3TOP (choke reduction)
- MM6KNI (choke reduction / imbalance)
- MMBKIN (spawn repositioning)
- MMVURA (choke reduction / imbalance)
Screenshots and whatnot likely to come out after testing.
December. 20, 2024, 4:57 PM
Team Spawn Feedback Thread
Continuation of a thread from the old forums - post any team spawn related feedback here. This can be anything, but some ideas include:
- Observations of Team Imbalance
- Suggestions for spawns to be moved
- Suggestions for map layout to be adjusted to better suit existing spawns
- Reports of broken spawns
- Reports of unsafe spawns
etc.
- Observations of Team Imbalance
- Suggestions for spawns to be moved
- Suggestions for map layout to be adjusted to better suit existing spawns
- Reports of broken spawns
- Reports of unsafe spawns
etc.
December. 17, 2024, 4:43 PM
New Ways-Out Context! / some skins of mine
The kind of spritesheet you would expect...
December. 15, 2024, 2:59 AM
Cobra's MM8BDM mod updates
Weekly mod news 15/12/2024 "Week 4 of the super monkey's rework"
Bloons mod: "Updated a map & the power of the sun!"
1. Map updated: Boat at sea, going from a poorly made map to a much better map having two floors and more space also being compatible with the new bloon machine.
2. Made temple altars that act like additional upgrades for the sun temple upgrade, these upgrades become purchasable once a sun temple is made.
3. implemented UI icons for robo monkey to anti bloon weapon arm settings.
4. new damage type: Plasma5Layer *wip*
5. Upgrades reworked: sunAvatar/300Super, sunTemple/400Super, True sun god/500Super.
6. Sun temple upgrade has two unique mechanics that makes it stand out from every other upgrade so far!
7. When a sun temple is active the player who owns it can't be damaged by normal bloons but instead of chasing you they look for the temple you own damaging that instead, moabs on the other end still damage you, but do less.
8. Super monkey projectile sprites updated!
9. new super monkey skins: True sun god, Robo monkey,
Other:
1. Tower defence prototype mod has been put into the scrapped ideas bin as I barely worked on it at all.
Plans for next week? I thought it would take two weeks well the code is all done but if I wanted cool looking FX for the temple I'd need another week for that. Instead I'll spend this week covering the last path for the super monkey, the dark knight path! Also I only have two skins left to make so that's an upside. Also expect a mod works slowdown after the next mod works due to Christmas!
Bloons mod: "Updated a map & the power of the sun!"
1. Map updated: Boat at sea, going from a poorly made map to a much better map having two floors and more space also being compatible with the new bloon machine.
2. Made temple altars that act like additional upgrades for the sun temple upgrade, these upgrades become purchasable once a sun temple is made.
3. implemented UI icons for robo monkey to anti bloon weapon arm settings.
4. new damage type: Plasma5Layer *wip*
5. Upgrades reworked: sunAvatar/300Super, sunTemple/400Super, True sun god/500Super.
6. Sun temple upgrade has two unique mechanics that makes it stand out from every other upgrade so far!
7. When a sun temple is active the player who owns it can't be damaged by normal bloons but instead of chasing you they look for the temple you own damaging that instead, moabs on the other end still damage you, but do less.
8. Super monkey projectile sprites updated!
9. new super monkey skins: True sun god, Robo monkey,
Other:
1. Tower defence prototype mod has been put into the scrapped ideas bin as I barely worked on it at all.
Plans for next week? I thought it would take two weeks well the code is all done but if I wanted cool looking FX for the temple I'd need another week for that. Instead I'll spend this week covering the last path for the super monkey, the dark knight path! Also I only have two skins left to make so that's an upside. Also expect a mod works slowdown after the next mod works due to Christmas!
December. 13, 2024, 7:17 AM
Ukiweps (V4B)
Hi, I am adding this to the files loaded, the weapons are there and they can be gotten via the "give all" command but I don't see them in the maps when playing, only the vanilla weapons are there. Do I need to change a setting somewhere else in the mod or do I need to have another .wad/pk3 to load the weapons pack with in tandem? Back then I remember that a modular weapons mod is required to be loaded alongside and I remember this mod having settings that you can change like allowing Unreal weapons or not.
December. 12, 2024, 11:57 PM
Mega Man 8-Bit Deathmatch Jam Pack
this topic only exists because trillster hates me and i won't be free of these bonds until it exists.
DOWNLOAD JAM PACK ONE HERE
DOWNLOAD JAM PACK TWO HERE
The Megaman 8-Bit Deathmatch Jam Pack is a very large community map pack that has been in the works for over 10 years now (holy shit that is disgusting). There are a LOT of maps made by a lot of people, so I hope you all enjoy!
Future events will take place in the event thread, but this topic will just kind of exist to have the newest version of the pack readily available.
ok bye
DOWNLOAD JAM PACK ONE HERE
DOWNLOAD JAM PACK TWO HERE
The Megaman 8-Bit Deathmatch Jam Pack is a very large community map pack that has been in the works for over 10 years now (holy shit that is disgusting). There are a LOT of maps made by a lot of people, so I hope you all enjoy!
Future events will take place in the event thread, but this topic will just kind of exist to have the newest version of the pack readily available.
ok bye
December. 12, 2024, 5:58 PM
Cutstuff Mapping Jam 9: Banana Jamma
DOWNLOAD JAM PACK ONE HERE
DOWNLOAD JAM PACK TWO HERE
Sorry for the long wait on compiling (the holidays hit me harder than expected when it came to actually having free time) but we've got some JAM RELEASE.
As always, here are the links to the two wads. The first jam pack only has a few updates but should be used nevertheless. Jampack TWO adds the ten new Banana Jam maps along with a couple new Burger maps.
As always to anyone who wasn't able to finish a map this go around, that is a-ok! I am always accepting late entries to old jams as long as you use the same pieces and words you got here!
Anyhow, without further ado, here is a list of the new maps.
DOWNLOAD JAM PACK TWO HERE
Sorry for the long wait on compiling (the holidays hit me harder than expected when it came to actually having free time) but we've got some JAM RELEASE.
As always, here are the links to the two wads. The first jam pack only has a few updates but should be used nevertheless. Jampack TWO adds the ten new Banana Jam maps along with a couple new Burger maps.
As always to anyone who wasn't able to finish a map this go around, that is a-ok! I am always accepting late entries to old jams as long as you use the same pieces and words you got here!
Anyhow, without further ado, here is a list of the new maps.
December. 10, 2024, 4:34 AM
The Nano Tower
Why you need a EULA on a mod for a Mega Man fan-game?
December. 9, 2024, 7:15 PM
The Nano Tower
The Nano Tower has finally reached its final state where modifications aren't going to happen anymore, would like to thank everyone who actually contributed with useful criticism and play tested the mod rather than blindly criticizing it for no reason at all.
Principally, for the ones who warned me about the forum post and the READ-ME since i really didn't notice how bad it was, guess trying to make the forum post like the in-game style is a bad idea with all the colors.
Many functions and options that were located at the Accessibility Menu had problems, but now they are fixed and its possible to customize the game to your personal preferences. If Quake, FOV, sound effects or even gameplay configurations such as auto running are annoying, disable them on the Accessibility Menu options.
Spark said:
Colors
Principally, for the ones who warned me about the forum post and the READ-ME since i really didn't notice how bad it was, guess trying to make the forum post like the in-game style is a bad idea with all the colors.
Rick Edwardson said:
needs more reverb imo
Many functions and options that were located at the Accessibility Menu had problems, but now they are fixed and its possible to customize the game to your personal preferences. If Quake, FOV, sound effects or even gameplay configurations such as auto running are annoying, disable them on the Accessibility Menu options.
December. 8, 2024, 5:24 AM
Cobra's MM8BDM mod updates
No mod news this week but a hint to this week's content,

Now let's see how much I can do with a power boost from last week?

Now let's see how much I can do with a power boost from last week?