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December. 29, 2024, 3:50 AM
Cobra's MM8BDM mod updates
Weekly mod news 29/12/2024 "Week 6 of the super monkey's rework which wasn't much"
Bloons mod: "Doing some touch ups and adjusting some behaviours"
1. Super monkey abilities: tech terror/anti bloon explosion, & dark shift abilities all have an icon for their abilities now!
2. A few projectiles used MOABSHREDDER7Layer instead of MOABSHREDDERSevenLayer, causing bloons to only pop one layer instead of seven so I fixed that.
3. Reduced the cooldown of LOTN/005Super black hole grenade, as it felt way too punishing if you missed.
4. Super monkey's "Awesome boots" can finally be purchased in the shop, it's binded to **Reload** for all super monkey upgrades. Using it will drain super flight ammo but will give you free flight as long as you have flight ammo for it.
5. super monkey charge animations adjusted
6. Getting back to the afterburn debuff issue, it acts like glue but due to how it's coded it won't work with the auto cash pickup script, so I'm fixing that. The fixed version has been applied to a few bloons so far, but I'll try to apply it to all bloons by the end of next week if possible.
Other:
1. Completed the Shademan.exe MM8BDM skin favor I got earlier this year. (5/110 > 110/110, 100% done!)
Plans for next week? Well this is the last mod news for the year and to start off 2025 this week will be dedicated to a pre-beta balance round & bug fixing. For sure there will be some classes who have strong upgrades slip through the cracks but I'll try to balance it well as I'll be using one class per day meaning all 7 classes will be tested by the end of the week. **Disclaimer: I am doing single player tests so some of these upgrades may be OP if stacked or under certain conditions so be aware of that**. Other than that, we all sail onward into 2025 mates!
Bloons mod: "Doing some touch ups and adjusting some behaviours"
1. Super monkey abilities: tech terror/anti bloon explosion, & dark shift abilities all have an icon for their abilities now!
2. A few projectiles used MOABSHREDDER7Layer instead of MOABSHREDDERSevenLayer, causing bloons to only pop one layer instead of seven so I fixed that.
3. Reduced the cooldown of LOTN/005Super black hole grenade, as it felt way too punishing if you missed.
4. Super monkey's "Awesome boots" can finally be purchased in the shop, it's binded to **Reload** for all super monkey upgrades. Using it will drain super flight ammo but will give you free flight as long as you have flight ammo for it.
5. super monkey charge animations adjusted
6. Getting back to the afterburn debuff issue, it acts like glue but due to how it's coded it won't work with the auto cash pickup script, so I'm fixing that. The fixed version has been applied to a few bloons so far, but I'll try to apply it to all bloons by the end of next week if possible.
Other:
1. Completed the Shademan.exe MM8BDM skin favor I got earlier this year. (5/110 > 110/110, 100% done!)
Plans for next week? Well this is the last mod news for the year and to start off 2025 this week will be dedicated to a pre-beta balance round & bug fixing. For sure there will be some classes who have strong upgrades slip through the cracks but I'll try to balance it well as I'll be using one class per day meaning all 7 classes will be tested by the end of the week. **Disclaimer: I am doing single player tests so some of these upgrades may be OP if stacked or under certain conditions so be aware of that**. Other than that, we all sail onward into 2025 mates!
December. 29, 2024, 3:50 AM
Cobra's MM8BDM mod updates
That's good to hear! I'm going to have a public beta up somewhere in January 2025, I'm just doing some final additions for the beta and bug fixing to make the experience even better.
December. 24, 2024, 9:53 AM
Cobra's MM8BDM mod updates
Wow man cool mod! My best buddy "MGO" and I are some real Bloons enthusiasts; we can't wait to play it when it's finished!
December. 22, 2024, 4:53 AM (Edited by El cobra(SkullSnake))
Cobra's MM8BDM mod updates
Weekly mod news 22/12/2024 "Week 5 of the super monkey's rework"
Bloons mod: "The dark titans of both monkeys & bloons, Dark knight! & DDT!"
1. new super monkey skins: Tech terror, Anti Bloon
2. super monkey upgrades reworked: dark knight/003super, dark champion/004super, LegendOfTheNight/005Super.
3. Fixed a rare softlock that moab-class/blimp class bloons would phase through normal projectiles and only be damaged by explosives.
4. Dart monkeys can buy more than one of each upgrade of banana farm! (If you hold a 000BananaFarm you can buy either a 100Bananafarm or a 010Bananafarm, bottom path is not implemented due to needing to rework the whole thing to get any good ideas.)
5. ninja monkey sticky bombs can be seen on moab class bloons now!
6. DDTs have come back from their training grounds to keep up with the newly upgraded cast. Beware of their new sprint ability as they are much scarier than a yellow or pink bloon using it.
7. made visual effects for dark knight's dark shift ability when used.
Plans for next week? I'm going to do some last additions before doing a massive class power testing wave, this week will have less mod works due to the current schedule I have but it should return back to normal at the end of the week.
Bloons mod: "The dark titans of both monkeys & bloons, Dark knight! & DDT!"
1. new super monkey skins: Tech terror, Anti Bloon
2. super monkey upgrades reworked: dark knight/003super, dark champion/004super, LegendOfTheNight/005Super.
3. Fixed a rare softlock that moab-class/blimp class bloons would phase through normal projectiles and only be damaged by explosives.
4. Dart monkeys can buy more than one of each upgrade of banana farm! (If you hold a 000BananaFarm you can buy either a 100Bananafarm or a 010Bananafarm, bottom path is not implemented due to needing to rework the whole thing to get any good ideas.)
5. ninja monkey sticky bombs can be seen on moab class bloons now!
6. DDTs have come back from their training grounds to keep up with the newly upgraded cast. Beware of their new sprint ability as they are much scarier than a yellow or pink bloon using it.
7. made visual effects for dark knight's dark shift ability when used.
Plans for next week? I'm going to do some last additions before doing a massive class power testing wave, this week will have less mod works due to the current schedule I have but it should return back to normal at the end of the week.
December. 21, 2024, 6:20 PM (Edited by Jacob Sadilek)
Jacob’s Skins of 2024
List of Skins (Some Skin Previews May Be From My Phone)
Alex Ellis

SRARA Met

ShadowMan GB

Ren

Stimpy

Shield Attacker GTR

Rush

SRARA Up 'n' Down

Milk

Curlinger

Power Muscler

DustMan-GB

QuickMan-RM2E (Also Compatible With QuickMans Class)


Pit (Mugshot Made By Hansungkee)

Dark Pit

Mettal

Joe Classic

Takamaru

BomberMan-BM1

Dompan (My Take)

Eddie

ProtoRoll Revamp (OG Skin Made By Kapus)

Ninten

Black BomberMan

Quint SMBC

MegaMan MMM

So Retro (Joke Skin)

Mario SMWFC (or SMW Bootleg Mario) SMB3 Mario Sprites By TheBladeRoden

The Challenger

CutMan-GB

Volleyball Player

Golduck

Corocoro

Gamma Man

BrightMan GB (Plus CBM)

Sonic (Sprites By Hansungkee And Jon Gandee)

Hebe

Roll-SMBC

Roll-Mobile-MM11

Peter

Bass-IC

Alex Ellis
SRARA Met
ShadowMan GB
Ren

Stimpy

Shield Attacker GTR

Rush
SRARA Up 'n' Down
Milk

Curlinger

Power Muscler

DustMan-GB
QuickMan-RM2E (Also Compatible With QuickMans Class)

Pit (Mugshot Made By Hansungkee)
Dark Pit
Mettal
Joe Classic

Takamaru

BomberMan-BM1
Dompan (My Take)

Eddie
ProtoRoll Revamp (OG Skin Made By Kapus)

Ninten

Black BomberMan

Quint SMBC
MegaMan MMM
So Retro (Joke Skin)

Mario SMWFC (or SMW Bootleg Mario) SMB3 Mario Sprites By TheBladeRoden

The Challenger

CutMan-GB
Volleyball Player

Golduck

Corocoro

Gamma Man
BrightMan GB (Plus CBM)
Sonic (Sprites By Hansungkee And Jon Gandee)
Hebe
Roll-SMBC
Roll-Mobile-MM11
Peter
Bass-IC
December. 20, 2024, 5:32 PM
Team Spawn Feedback Thread
Sure, why not - those probably create or are exacerbated by Team Imbalance anyways.
December. 20, 2024, 5:27 PM (Edited by Nxbulaa_)
Team Spawn Feedback Thread
Trillster said:
Nxbulaa_ said:
is MMKENK being looked at? the spawns are pretty nightmarish, with one wily/light getting free access to the other teams backline via a teleporter at round start.
MMKENK was already addressed in V6B.
yikes, that's fucking embarassing
ignore me for now then I'll come back with more thoughts later
edit: if i have thoughts on stuff like chokepoints being too hard to push is it okay even if theyre not related to spawns
Trillster Administrator
what's a code
December. 20, 2024, 5:21 PM
Team Spawn Feedback Thread
Nxbulaa_ said:
is MMKENK being looked at? the spawns are pretty nightmarish, with one wily/light getting free access to the other teams backline via a teleporter at round start.
MMKENK was already addressed in V6B.
December. 20, 2024, 5:20 PM
Team Spawn Feedback Thread
is MMKENK being looked at? the spawns are pretty nightmarish, with one wily/light getting free access to the other teams backline via a teleporter at round start.
December. 20, 2024, 5:12 PM
Team Spawn Feedback Thread
I remember MM9GAL having very lopsided team spawns with one spawn being in a really bad choke spot. Although maybe a layout tweak could help remedy that instead of moving around spawns?