Mega Man 8-Bit Deathmatch Forum
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November. 27, 2024, 5:32 PM (Edited by Spark)
V-Classes

November. 27, 2024, 5:28 PM
i lost all my mm8bdm data
Back up your data for next time and either play the entire game legit or be like Billy Mitchell and play the game "legit"
November. 26, 2024, 7:27 PM
Is there a better mod than custom buster colors?
I was playing MM8BDM when i noticed custom buster colors only really effects colors like 00f8fc & 0078fc and hides effects like charging and other noticable quirks as well and that had me wondering if there was a mod that could handle swapping colors outside of the normal 00f8fc & 0078fc like 004058 or 008888.
November. 24, 2024, 6:39 AM
Cobra's MM8BDM mod updates
Weekly mod news 24/11/2024 "Week 2 of the super monkey's rework"
Bloons mod: "Super monkey reworks: robo monkey path & other small touches"
1. Robo monkey, Tech terror & Anti Bloon upgrades have been reworked from an upgrade with a few firing formations to a dual wielding weapon swapping machine, firing darts or boomerangs, what you choose is your choice! Darts being easier to aim and fire faster, while boomerangs are better for pierce and area clearing but fire a little bit slower and are harder to hit than darts. Also you get this choice with each hand, your not just limited to only darts or only rangs, you can mix them to have your left hand fire darts and the other hand fire rangs! Or even the inverse! Tech terror onward gain a third option, missiles that deal 2 layers of damage in a wide area with a pierce of 30 but has a 4x slower firing speed than darts & rangs.
2. New huds: Robo monkey/030 super monkey
3. Spikeball/300dart, juggernaut/400dart, & ultra juggernaut/500dart all got a damage buff alongside a projectile buff that when the spikeball hits the ground after enough bounces it stays there for a bit before disappearing poping a total of: 10 bloons for spikeball/300dart, and 20 for juggernaut/400dart & ultra juggernaut/500dart
4. boomerang monkey upgrades: Glaives/200boomerang, Glaive ricochet/300boomerang, M.O.A.R Glaives/400boomerang, Glaive Lord/500boomerang, all got a new hud frame as holding the glaive in the idle frame blocked most of the screen.
Platformer mod: "Platformer mod news? after 5 weeks?"
1. started on stone man's level.
Other:
1. Started work on video: CobrasBloonsMod: Introduction & dart monkey!
Plans for next week? I either will spend my time working on the bloons mod introduction video or the dark knight path for the super monkey. It will be one or the other as I'm going to be busy this week.
Bloons mod: "Super monkey reworks: robo monkey path & other small touches"
1. Robo monkey, Tech terror & Anti Bloon upgrades have been reworked from an upgrade with a few firing formations to a dual wielding weapon swapping machine, firing darts or boomerangs, what you choose is your choice! Darts being easier to aim and fire faster, while boomerangs are better for pierce and area clearing but fire a little bit slower and are harder to hit than darts. Also you get this choice with each hand, your not just limited to only darts or only rangs, you can mix them to have your left hand fire darts and the other hand fire rangs! Or even the inverse! Tech terror onward gain a third option, missiles that deal 2 layers of damage in a wide area with a pierce of 30 but has a 4x slower firing speed than darts & rangs.
2. New huds: Robo monkey/030 super monkey
3. Spikeball/300dart, juggernaut/400dart, & ultra juggernaut/500dart all got a damage buff alongside a projectile buff that when the spikeball hits the ground after enough bounces it stays there for a bit before disappearing poping a total of: 10 bloons for spikeball/300dart, and 20 for juggernaut/400dart & ultra juggernaut/500dart
4. boomerang monkey upgrades: Glaives/200boomerang, Glaive ricochet/300boomerang, M.O.A.R Glaives/400boomerang, Glaive Lord/500boomerang, all got a new hud frame as holding the glaive in the idle frame blocked most of the screen.
Platformer mod: "Platformer mod news? after 5 weeks?"
1. started on stone man's level.
Other:
1. Started work on video: CobrasBloonsMod: Introduction & dart monkey!
Plans for next week? I either will spend my time working on the bloons mod introduction video or the dark knight path for the super monkey. It will be one or the other as I'm going to be busy this week.
November. 24, 2024, 2:49 AM
Xover Weapons
November. 22, 2024, 12:57 AM
[Obsolete] How to host Campaign Co-Op
After hosting the Co-Op Campaign for a friend and attempting the MM1 chapter, I came away from the session with a few questions.
*Is there any way to lower the difficulty for bosses back to their vanilla strengths? The first Mega Man? battle and the Yellow Devil boss fight were quite troublesome with only two players thanks to their high durability and harder patterns/extra attacks.
*Should the mod's adjusted vanilla maps (Dr. Light Labs and the credit maps) be added to the map list on TSPG when hosting?
November. 19, 2024, 8:21 AM
Gothic Skins
Update:
-Trucker: minor edit to his eyes and hud face.
-Whipster: fixed a bad rotation sprite, changed his skin color to a different tone.
-Billie: recolored her hair so it changes color depending of the weapon, minor edit to hud face.
-Leaf: minor edits to her side frames, pain sprites and hud face.
-Milk Man & Bean: minor edit to hud face.
-Trucker: minor edit to his eyes and hud face.
-Whipster: fixed a bad rotation sprite, changed his skin color to a different tone.
-Billie: recolored her hair so it changes color depending of the weapon, minor edit to hud face.
-Leaf: minor edits to her side frames, pain sprites and hud face.
-Milk Man & Bean: minor edit to hud face.
November. 19, 2024, 8:12 AM (Edited by Gothic)
Gothic Skins
Here you will find all the skins I've made and will make in the future. I hope you like them.
Unsorted:
"Glass of Milk" games:
Unsorted:
"Glass of Milk" games:
November. 17, 2024, 2:45 AM
Cobra's MM8BDM mod updates
Weekly mod news 17/11/2024 "The start of the super monkey's rework"
Bloons mod: "Super monkey reworks"
1. Super monkey now has mid-air firing frames!
2. new skins made: Sun avatar, dark knight, dark champion, legend of the night.
3. new upgrade for the super monkey: Awesome boots! This togglable item allows the superb ability to fly freely, but at the cost of quickly draining the super monkey ability bar while active.
4. Super monkey upgrades reworked: default, 100, 200, 010, 020, 001 & 002
5. laser vision & plasma vision upgrades gain a new charge attack that while holding down altfire fires a constant almost-hitscan laser/plasma beam but slowing the user in the process and draining super ability ammo as long as the button is held.
6. Discovered an unintentional set of code that gave the super monkey 2 ammo regen warpers instead of one, that is fixed now as I decided to delete one of them but made the remaining one twice as powerful. As I liked the results it was giving.
7. Did a private online test (by myself) and two bugs were found, **first, round messages don't appear online for some reason, and the second one is monkey corpses remain when the player dies.** both of them are fixed now.
8. Fixed a bug that Somehow was created while reworking the super monkey making the game more and more laggy every second you played as the super monkey for some reason?
Plans for next week? I plan on continuing the super monkey this week and making a video as well, either I work on the robo monkey path or the dark knight path, the sun temple will be saved for last due to it's gimmicks. I plan to make a video this week as well, "Cobra's guide to the bloons mod! Introduction & the dart monkey class".

I know a free flight ability will sound busted, but I'm trying really hard to balance it as I still need to figure out a good cost for this optional upgrade.
Bloons mod: "Super monkey reworks"
1. Super monkey now has mid-air firing frames!
2. new skins made: Sun avatar, dark knight, dark champion, legend of the night.
3. new upgrade for the super monkey: Awesome boots! This togglable item allows the superb ability to fly freely, but at the cost of quickly draining the super monkey ability bar while active.
4. Super monkey upgrades reworked: default, 100, 200, 010, 020, 001 & 002
5. laser vision & plasma vision upgrades gain a new charge attack that while holding down altfire fires a constant almost-hitscan laser/plasma beam but slowing the user in the process and draining super ability ammo as long as the button is held.
6. Discovered an unintentional set of code that gave the super monkey 2 ammo regen warpers instead of one, that is fixed now as I decided to delete one of them but made the remaining one twice as powerful. As I liked the results it was giving.
7. Did a private online test (by myself) and two bugs were found, **first, round messages don't appear online for some reason, and the second one is monkey corpses remain when the player dies.** both of them are fixed now.
8. Fixed a bug that Somehow was created while reworking the super monkey making the game more and more laggy every second you played as the super monkey for some reason?
Plans for next week? I plan on continuing the super monkey this week and making a video as well, either I work on the robo monkey path or the dark knight path, the sun temple will be saved for last due to it's gimmicks. I plan to make a video this week as well, "Cobra's guide to the bloons mod! Introduction & the dart monkey class".

I know a free flight ability will sound busted, but I'm trying really hard to balance it as I still need to figure out a good cost for this optional upgrade.






