Mega Man 8-Bit Deathmatch Forum
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January. 1, 2025, 9:23 AM
Snake Option: A New-Years weapon!

Happy New Years!!!
For such a cool and jolly occasion: Here's Snake Option from Puresabe's 2025 New Year's romhack!
It kinda works like how it does in the rom hack, though I couldn't accurately recreate all of it sadly.
In exchaged. I have added a... deadly extra function to it: Try charging it up and see what happens (;
There's 2 versions, one that makes it a separate weapon with ammo and all that jazz.
The "buster-replace" version takes your mega-buster and replaces it with the snake option: Just like in the romhack!
Somethings to note:
-> This mod doesn't support anything else that isn't just standalone v6b, no CBM, no XOver, no (insert mod that has extra steps for weapons): Just pure v6b
-> Infact: the buster replace mod doesn't function like a buster upgrade; its just an infinite ammo version of Snake Option lmao
-> Speaking of, do keep in mind that when loading the buster replace version, the title screen becomes pretty noisy.
-> This mod does not use any extra color translations, nor custom bars, nor custom painslots
-> The icon of this weapon is a bit silly; it can't keep its eyes open!
After all that, I hope everyone that reads this has a cool 2025!!!
Normal version
Buster-replace version
December. 30, 2024, 4:47 PM
Mega Man 8-Bit Deathmatch Jam Pack
Each pack has a README lump that contains the mapcodes, but to save you a little bit of spelunking time:
...Boy, when you lay them out like this, there really are a lot of maps in these packs, huh?
...Boy, when you lay them out like this, there really are a lot of maps in these packs, huh?
December. 30, 2024, 2:00 PM (Edited by Settar)
Mega Man 8-Bit Deathmatch Jam Pack
do you have a list of all the map codes for both of the jam packs?
December. 30, 2024, 2:11 AM
Recreation Map Pack
Now with the thread creation out of the way, I didn't put any links for downloads up so far as I am actually looking to release v3 in the next week or two, v2h is on TSPG still for now.
I also will likely hold off on a DM only release until there are at least 5 or 6 maps for it.
I also will likely hold off on a DM only release until there are at least 5 or 6 maps for it.
December. 29, 2024, 3:54 AM (Edited by El cobra(SkullSnake))
Cobra's MM8BDM mod updates
No new mod works this week 23/6/2024, I know this channel has no use if I'm not posting mod news and I can promise that I can try to get some mod news for the upcoming week. I only have one video left to complete and then I'm back to mod works, this is the third week I've not posted mod news and I know that sounds like I'm lazy but I can say the most difficult videos are out of the way. If anyone has looked at these mod updates and waited for new mod updates I thank you for spending your time to look at my things, and I hope all of you a good week.
Now what mod will it be first to fix up? CobrasBloonsMod, or CobrasPlatformerMod? I feel like the platformer mod needs more attention but the bloons mod is closer to it's full version, I'll see what I want to do once I'm done with the video.
Now what mod will it be first to fix up? CobrasBloonsMod, or CobrasPlatformerMod? I feel like the platformer mod needs more attention but the bloons mod is closer to it's full version, I'll see what I want to do once I'm done with the video.
December. 29, 2024, 3:50 AM
Cobra's MM8BDM mod updates
Weekly mod news 29/12/2024 "Week 6 of the super monkey's rework which wasn't much"
Bloons mod: "Doing some touch ups and adjusting some behaviours"
1. Super monkey abilities: tech terror/anti bloon explosion, & dark shift abilities all have an icon for their abilities now!
2. A few projectiles used MOABSHREDDER7Layer instead of MOABSHREDDERSevenLayer, causing bloons to only pop one layer instead of seven so I fixed that.
3. Reduced the cooldown of LOTN/005Super black hole grenade, as it felt way too punishing if you missed.
4. Super monkey's "Awesome boots" can finally be purchased in the shop, it's binded to **Reload** for all super monkey upgrades. Using it will drain super flight ammo but will give you free flight as long as you have flight ammo for it.
5. super monkey charge animations adjusted
6. Getting back to the afterburn debuff issue, it acts like glue but due to how it's coded it won't work with the auto cash pickup script, so I'm fixing that. The fixed version has been applied to a few bloons so far, but I'll try to apply it to all bloons by the end of next week if possible.
Other:
1. Completed the Shademan.exe MM8BDM skin favor I got earlier this year. (5/110 > 110/110, 100% done!)
Plans for next week? Well this is the last mod news for the year and to start off 2025 this week will be dedicated to a pre-beta balance round & bug fixing. For sure there will be some classes who have strong upgrades slip through the cracks but I'll try to balance it well as I'll be using one class per day meaning all 7 classes will be tested by the end of the week. **Disclaimer: I am doing single player tests so some of these upgrades may be OP if stacked or under certain conditions so be aware of that**. Other than that, we all sail onward into 2025 mates!
Bloons mod: "Doing some touch ups and adjusting some behaviours"
1. Super monkey abilities: tech terror/anti bloon explosion, & dark shift abilities all have an icon for their abilities now!
2. A few projectiles used MOABSHREDDER7Layer instead of MOABSHREDDERSevenLayer, causing bloons to only pop one layer instead of seven so I fixed that.
3. Reduced the cooldown of LOTN/005Super black hole grenade, as it felt way too punishing if you missed.
4. Super monkey's "Awesome boots" can finally be purchased in the shop, it's binded to **Reload** for all super monkey upgrades. Using it will drain super flight ammo but will give you free flight as long as you have flight ammo for it.
5. super monkey charge animations adjusted
6. Getting back to the afterburn debuff issue, it acts like glue but due to how it's coded it won't work with the auto cash pickup script, so I'm fixing that. The fixed version has been applied to a few bloons so far, but I'll try to apply it to all bloons by the end of next week if possible.
Other:
1. Completed the Shademan.exe MM8BDM skin favor I got earlier this year. (5/110 > 110/110, 100% done!)
Plans for next week? Well this is the last mod news for the year and to start off 2025 this week will be dedicated to a pre-beta balance round & bug fixing. For sure there will be some classes who have strong upgrades slip through the cracks but I'll try to balance it well as I'll be using one class per day meaning all 7 classes will be tested by the end of the week. **Disclaimer: I am doing single player tests so some of these upgrades may be OP if stacked or under certain conditions so be aware of that**. Other than that, we all sail onward into 2025 mates!
December. 29, 2024, 3:50 AM
Cobra's MM8BDM mod updates
That's good to hear! I'm going to have a public beta up somewhere in January 2025, I'm just doing some final additions for the beta and bug fixing to make the experience even better.
December. 24, 2024, 9:53 AM
Cobra's MM8BDM mod updates
Wow man cool mod! My best buddy "MGO" and I are some real Bloons enthusiasts; we can't wait to play it when it's finished!
December. 22, 2024, 4:53 AM (Edited by El cobra(SkullSnake))
Cobra's MM8BDM mod updates
Weekly mod news 22/12/2024 "Week 5 of the super monkey's rework"
Bloons mod: "The dark titans of both monkeys & bloons, Dark knight! & DDT!"
1. new super monkey skins: Tech terror, Anti Bloon
2. super monkey upgrades reworked: dark knight/003super, dark champion/004super, LegendOfTheNight/005Super.
3. Fixed a rare softlock that moab-class/blimp class bloons would phase through normal projectiles and only be damaged by explosives.
4. Dart monkeys can buy more than one of each upgrade of banana farm! (If you hold a 000BananaFarm you can buy either a 100Bananafarm or a 010Bananafarm, bottom path is not implemented due to needing to rework the whole thing to get any good ideas.)
5. ninja monkey sticky bombs can be seen on moab class bloons now!
6. DDTs have come back from their training grounds to keep up with the newly upgraded cast. Beware of their new sprint ability as they are much scarier than a yellow or pink bloon using it.
7. made visual effects for dark knight's dark shift ability when used.
Plans for next week? I'm going to do some last additions before doing a massive class power testing wave, this week will have less mod works due to the current schedule I have but it should return back to normal at the end of the week.
Bloons mod: "The dark titans of both monkeys & bloons, Dark knight! & DDT!"
1. new super monkey skins: Tech terror, Anti Bloon
2. super monkey upgrades reworked: dark knight/003super, dark champion/004super, LegendOfTheNight/005Super.
3. Fixed a rare softlock that moab-class/blimp class bloons would phase through normal projectiles and only be damaged by explosives.
4. Dart monkeys can buy more than one of each upgrade of banana farm! (If you hold a 000BananaFarm you can buy either a 100Bananafarm or a 010Bananafarm, bottom path is not implemented due to needing to rework the whole thing to get any good ideas.)
5. ninja monkey sticky bombs can be seen on moab class bloons now!
6. DDTs have come back from their training grounds to keep up with the newly upgraded cast. Beware of their new sprint ability as they are much scarier than a yellow or pink bloon using it.
7. made visual effects for dark knight's dark shift ability when used.
Plans for next week? I'm going to do some last additions before doing a massive class power testing wave, this week will have less mod works due to the current schedule I have but it should return back to normal at the end of the week.
December. 21, 2024, 6:20 PM (Edited by Jacob Sadilek)
Jacob’s Skins of 2024
List of Skins (Some Skin Previews May Be From My Phone)
Alex Ellis

SRARA Met

ShadowMan GB

Ren

Stimpy

Shield Attacker GTR

Rush

SRARA Up 'n' Down

Milk

Curlinger

Power Muscler

DustMan-GB

QuickMan-RM2E (Also Compatible With QuickMans Class)


Pit (Mugshot Made By Hansungkee)

Dark Pit

Mettal

Joe Classic

Takamaru

BomberMan-BM1

Dompan (My Take)

Eddie

ProtoRoll Revamp (OG Skin Made By Kapus)

Ninten

Black BomberMan

Quint SMBC

MegaMan MMM

So Retro (Joke Skin)

Mario SMWFC (or SMW Bootleg Mario) SMB3 Mario Sprites By TheBladeRoden

The Challenger

CutMan-GB

Volleyball Player

Golduck

Corocoro

Gamma Man

BrightMan GB (Plus CBM)

Sonic (Sprites By Hansungkee And Jon Gandee)

Hebe

Roll-SMBC

Roll-Mobile-MM11

Peter

Bass-IC

Alex Ellis
SRARA Met
ShadowMan GB
Ren

Stimpy

Shield Attacker GTR

Rush
SRARA Up 'n' Down
Milk

Curlinger

Power Muscler

DustMan-GB
QuickMan-RM2E (Also Compatible With QuickMans Class)

Pit (Mugshot Made By Hansungkee)
Dark Pit
Mettal
Joe Classic

Takamaru

BomberMan-BM1
Dompan (My Take)

Eddie
ProtoRoll Revamp (OG Skin Made By Kapus)

Ninten

Black BomberMan

Quint SMBC
MegaMan MMM
So Retro (Joke Skin)

Mario SMWFC (or SMW Bootleg Mario) SMB3 Mario Sprites By TheBladeRoden

The Challenger

CutMan-GB
Volleyball Player

Golduck

Corocoro

Gamma Man
BrightMan GB (Plus CBM)
Sonic (Sprites By Hansungkee And Jon Gandee)
Hebe
Roll-SMBC
Roll-Mobile-MM11
Peter
Bass-IC