Mega Man 8-Bit Deathmatch Forum

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Making mods in my spare time Known as: The Bloons mod guy.
Making mods in my spare time Known as: The Bloons mod guy.
February. 23, 2025, 3:13 AM (Edited by El cobra(SkullSnake)) Cobra's MM8BDM mod updates
Weekly mod news 23/2/2025 "weapon updates, player adjustments and the fan favourite Rush appears!"

Bloons mod: "N/a"
1. n/a

Platformer mod: "Weapon code optimization & Rush is here!"
1. All weapons got their slide code size optimized slightly reducing file size! I have a feeling no one gives a shit about this but hey! More space for other things.
2. Power stone projectiles now have a circular path instead of a diamond shaped one!
3. To balance the super powerful Power Stone I decided to reduce the distance the projectiles can travel, so it does not end up being a second screen nuke.
4. Yet more adjustments to the player controller, this time fixing an ice physics bug,
5. More touch ups to stone man's stage
6. Working on making a few new megaman sprites as the old ones don't look too good.
7. Implemented Rush coil & Rush jet! I made sure to adjust their values to try and make both of them good but not better than the other.
8. Did some camera script shenanigans.
9. Fully charged MegaBuster shots can now pierce through enemies if it kills.
10. Fixed an extremely painful ladder movement bug which allowed players to fly if they held the strafe right button.

Other:
1. Worked on a new video!

Plans for next week? I'll be making the monthly mod showcase video this week! But I'll try to fix more bugs for the platformer mod while I'm at it.
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
February. 22, 2025, 1:18 AM (Edited by Hansungkee) Fixed for MM8BDM V6c
Weapons Fixed.

Dr Light Sprites ReWorked.

Buster Shots Sprites Fixed.

Joe Skins Sprites Updated.
Magma Man Sprites Fixed.

Centaur and Crash Fixed.

Wood man Fixed

Auto Fixed

Bubble and Air Fixed
February. 21, 2025, 1:59 PM (Edited by Russel) Russel's Mapping Utils
Updated the google drive link to actually be downloadable. Sorry about that!
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
February. 21, 2025, 7:39 AM Mega Man 8-Bit Deathmatch V6C Newsletter
then... I'll Be Waiting.
✦ [ZDBO] ZDoom Brasil Oficial Community Leader ✦ ✦ Watching from the top of The Nano Tower ✦
✦ [ZDBO] ZDoom Brasil Oficial Community Leader ✦ ✦ Watching from the top of The Nano Tower ✦
February. 16, 2025, 6:29 PM (Edited by Reincarnation Mark 1) The Nano Tower
Pumpkin said:
Why you need a EULA on a mod for a Mega Man fan-game?

No idea what your talking about, didn't this issue got resolved already? As explained before, the READ-ME was old. However, if what you want is a more in-depth explanation, there is a real reason as to why it was so enforced.

Back in the day, [tspg] rules were kinda weak and most of the time content would get stolen. Hell, we didn't even had a player user name tracker like today meaning peoples could impersonate with each other's nick names.

One of the best examples of a project that has turned into a complete shitshow on the Doom community is the Complex Doom project where the amount of assets stolen and no credits given is astronomical.

And yes, as a content creator for this game and community i don't want my content stolen, and i am 100% sure that literally any mod maker can agree with me on that, working thousands of hours long so your content gets stolen with no credits and respect to the original creator is bad. If anyone wants help with your particular mod, just contact me directly and we can make new content for you, but never give what is already inside our projects, we don't want trouble with that.
Making mods in my spare time Known as: The Bloons mod guy.
Making mods in my spare time Known as: The Bloons mod guy.
February. 16, 2025, 3:49 AM Cobra's MM8BDM mod updates
Weekly mod news 16/2/2025 "Body made of bricks along with small additions!"

Bloons mod: "N/a"
1. n/a

Platformer mod: "Stone man awakens from his rubble!"
1. Completed Stone man's boss pattern, all I need to do is make small adjustments (Certain Copywep interactions) & make his health bar appear.
2. Visible boss health bars is still a wip
3. Made icons for the MM5 robot master health bars
4. Applied more updates to the player movement controller, fixing a bug that inverts the player's movement & firing animations on South & West directions.

Other:
1. Worked on a new video!

Plans for next week? I want to fix an issue I have with my current power stone wep, it's really good but it's movement gets more linear as it's speed increases.
Hello!

I noticed that default controller binds don't exist for MM8BDM even though there's controller support. I can understand why controller users aren't given priority, but I think it would be something good to add in V6C given the rise of PC handhelds. I actually made this post because I want to play MM8BDM on my Steam Deck haha. Is there any default controller binds that exist, or are there plans to have a default control scheme for V6C?
February. 12, 2025, 7:44 AM Controller Support
Korby said:
If you're trying to play online, it's possible launching it through Doomseeker is using a different config file associated with a beta.

I'm not too familiar with playing with controller myself in Zandro, but I don't think it's likely that there's a setting to reduce sensitivity even lower.


A different Config File associated with a beta? Like it's using something else? Should I try to change the config file to a different one?

And yeah, I don't think I'm gonna get any sensitivity configuration, so it will be unwieldy, but it's the best I can do with my current set up.
Korby Administrator
Benvenuto nella room italiana!
Administrator
Benvenuto nella room italiana!
February. 11, 2025, 9:53 PM (Edited by Korby) Final Boss Gamma Weapons
Typing this in the console will give you the weapon.
give GammaFists_Campaign


However, you can't easily make it punch without either modification of the weapon or an incredible amount of manual inventory management. The weapon's punching states are controlled by secretly adding and removing different types of Ammo from the player's inventory, triggering the different attacks in the boss fight.

You can, however, shoot the buster. It does 100 damage a shot, minimum!
Korby Administrator
Benvenuto nella room italiana!
Administrator
Benvenuto nella room italiana!
February. 11, 2025, 9:46 PM Controller Support
If you're trying to play online, it's possible launching it through Doomseeker is using a different config file associated with a beta.

I'm not too familiar with playing with controller myself in Zandro, but I don't think it's likely that there's a setting to reduce sensitivity even lower.