Mega Man 8-Bit Deathmatch Forum
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Trillster Administrator
what's a code
April. 4, 2025, 9:22 PM
Skins folder not working
No problem, moving to closed.
April. 2, 2025, 6:53 PM (Edited by Snakefire7)
Skins folder not working
That's really fucking dumb, but thank you so much!!!
Trillster Administrator
what's a code
April. 1, 2025, 9:13 PM
Skins folder not working
Doomseeker uses a separate Zandronum installation for each alpha build, with a different skins folder and ini file for each. If you want to use the skins folder with those alpha builds installations, you need to go into the Doomseeker folder and navigate to where they're installed. By default, the folder is hidden, so you'll need to enable hidden files to see the folder.

Once you can see that folder, you'll want to go into it and go through the following folders:
You should see a set of folders relating to the various alpha builds that you have installed.

As of writing this post, "3.2-alpha-r25023-2124" is the latest, so any skins folder interaction should be done there.

Once you can see that folder, you'll want to go into it and go through the following folders:
doomseeker/.static/plugins/zandronumYou should see a set of folders relating to the various alpha builds that you have installed.

As of writing this post, "3.2-alpha-r25023-2124" is the latest, so any skins folder interaction should be done there.
April. 1, 2025, 7:52 PM (Edited by ThéophileCaceres)
[Allanx Inc] CursedCBM (CBM Edit)
Wow, new forum:
Allanx isn't available right now so I'm gonna just wait for him to wake up to put his own Allanx Inc content (I'm talking about UBS/Coop Mania+ specficially) (+ discord invite link maybe) here.
Also no images and videos here yet literally 95% of the stuff I post about this mod are devlog videos that are only available in the discord server.
Small Edit of today which is uhhhhh 23-10-2024 05-04:
CursedCBM has a projects forum thread in the Unofficial 8BDM Discord!
(THIS IS NOT A LINK TO THE ALLANX INC DISCORD (ask allanx to join that))
The CursedCBM stuff
CursedCBM is an edit of Class Based Modification (CBM) from 2020 (using v9eh then a mix of v9eh/v9fh, aiming to make a chaotic but fun (and fair) experience, editing every CBM class to make them more meme-y, or make them more referential, or make them more just-like-they-were-4-years-ago-because-some-stuff-gets-stuck-and-I-don't-really-like-removing-stuff. It even has it's own classes, It can be literally anything I want!
v3: The "Recursed" Update (Part 1)
CursedCBM is going through a revamp, being ported to MM8BDM V6B, built from the ground up using v9gh as a base, it's going to be sorta more "combo" oriented, all (almost all currently) classes have something that either deals Half-Shock or Shock damage, some might just slow while adding more moves and overall improving on what was done in the previous versions.
Movesets can be HUGE in this mod for some classes, I recommand using console class helps for more information for these classes, I think most of them can be understood easily, but there's B+? moves that are executed by holding backwards. (or "S" in some other... weird language)
Download Links
V3: The "Recursed" Update (Part1)
(PI aka 314)
TSPG: Quick Download
TSPG: Wad Info
(3PB55+AB)
TSPG: Quick Download
TSPG: Wad Info
(3PB2H)
TSPG: Quick Download
TSPG: Wad Info
(Public Beta 3)
TSPG: Quick Download
TSPG: Wad Info
(Assist Nerf fix for that one ACS_VM issue)
TSPG: Quick Download
TSPG: Wad Info
(Public Beta 4)
TSPG: Quick Download
TSPG: Wad Info
/!\ Following versions only works with "Zandronum 3.2-alpha-241027-2139" and above! /!\
(Public Beta 5_) (wow did I skipped PB5 for this?) CURRENT
TSPG: Quick Download
TSPG: Wad Info
V2.9: The "Alright fine a hotfix before leaving v6a" Update
Here's some bold text to remind you that this is for V6A, not V6B, heh.
TSPG: Quick Download
TSPG: Wad Info
Allanx isn't available right now so I'm gonna just wait for him to wake up to put his own Allanx Inc content (I'm talking about UBS/Coop Mania+ specficially) (+ discord invite link maybe) here.
Also no images and videos here yet literally 95% of the stuff I post about this mod are devlog videos that are only available in the discord server.
Small Edit of today which is uhhhhh 23-10-2024 05-04:
CursedCBM has a projects forum thread in the Unofficial 8BDM Discord!
(THIS IS NOT A LINK TO THE ALLANX INC DISCORD (ask allanx to join that))
The CursedCBM stuff
CursedCBM is an edit of Class Based Modification (CBM) from 2020 (using v9eh then a mix of v9eh/v9fh, aiming to make a chaotic but fun (and fair) experience, editing every CBM class to make them more meme-y, or make them more referential, or make them more just-like-they-were-4-years-ago-because-some-stuff-gets-stuck-and-I-don't-really-like-removing-stuff. It even has it's own classes, It can be literally anything I want!
v3: The "Recursed" Update (Part 1)
CursedCBM is going through a revamp, being ported to MM8BDM V6B, built from the ground up using v9gh as a base, it's going to be sorta more "combo" oriented, all (almost all currently) classes have something that either deals Half-Shock or Shock damage, some might just slow while adding more moves and overall improving on what was done in the previous versions.
Movesets can be HUGE in this mod for some classes, I recommand using console class helps for more information for these classes, I think most of them can be understood easily, but there's B+? moves that are executed by holding backwards. (or "S" in some other... weird language)
Download Links
V3: The "Recursed" Update (Part1)
(PI aka 314)
TSPG: Quick Download
TSPG: Wad Info
(3PB55+AB)
TSPG: Quick Download
TSPG: Wad Info
(3PB2H)
TSPG: Quick Download
TSPG: Wad Info
(Public Beta 3)
TSPG: Quick Download
TSPG: Wad Info
(Assist Nerf fix for that one ACS_VM issue)
TSPG: Quick Download
TSPG: Wad Info
(Public Beta 4)
TSPG: Quick Download
TSPG: Wad Info
/!\ Following versions only works with "Zandronum 3.2-alpha-241027-2139" and above! /!\
(Public Beta 5_) (wow did I skipped PB5 for this?) CURRENT
TSPG: Quick Download
TSPG: Wad Info
V2.9: The "Alright fine a hotfix before leaving v6a" Update
Here's some bold text to remind you that this is for V6A, not V6B, heh.
TSPG: Quick Download
TSPG: Wad Info
March. 31, 2025, 2:00 PM (Edited by Chimmii)
Mighty Deathmatch Burst
Mighty Deathmatch Burst is a v6b mod that adds characters from Mighty Gunvolt Burst into a FPS setting. Fight with and against voice acted mighty robots and adepts and protect your Robosec robots who carry the enemy flag/skull in CTF type gamemodes!
Discord server link: https://discord.gg/TMKRXMcbs4
Discord server link: https://discord.gg/TMKRXMcbs4
March. 31, 2025, 1:57 PM
Mega Man 8-Bit Deathmatch V6C Newsletter
Hey all you Mega Fans! We're back again with another V6C newsletter! Let's get right to it and show off the big map change first this go around! Here's another completely remade map from the ground up!



After many, many moons, Elec Man's stage has been completely remade! The old map was certainly iconic for fitting the vertical nature that Elec Man's level in Megaman 1 is, but it was never very popular in terms of actual playability. This new Elec Man takes some cues from the old one (those fan platforms certainly look familiar) but breaks the level out of just being one very tall box, while still keeping the elements of verticality that makes Elec Man... well, Elec Man.
But that's not the only new addition waiting for us on Elec Man's stage. For if we look a little closer...

Oh, hello there.
Magnet Beam is being added as a new mobility item in V6C! It works pretty simply, though it's a little hard to get across in screenshots alone, so bear with me. Just use your item when you have Magnet Beam selected, and...

You'll form a bridge!

The beam will stay for a few seconds too, so you have plenty of time to traverse what you've created. Of course, opponents are able to follow as well.
But it's not just straight bridges! The Magnet Beam will fire in whatever direction you fire it in, and will shoot at that angle!


It can even act as a place down ladder if you shoot it vertically! Completely climbable and everything! But as I said before, just because you can create temporary platforms doesn't mean that other players can't make use of them as well... So it's best to keep that in mind, especially if you're trying to use it as a disengage tool. From experience though, it's a very fun item to use, so I hope you all enjoy!
That's all for today's newsletter! See you next time!
You can now imagine me using Magnet Beam to leave this post.



After many, many moons, Elec Man's stage has been completely remade! The old map was certainly iconic for fitting the vertical nature that Elec Man's level in Megaman 1 is, but it was never very popular in terms of actual playability. This new Elec Man takes some cues from the old one (those fan platforms certainly look familiar) but breaks the level out of just being one very tall box, while still keeping the elements of verticality that makes Elec Man... well, Elec Man.
But that's not the only new addition waiting for us on Elec Man's stage. For if we look a little closer...

Oh, hello there.
Magnet Beam is being added as a new mobility item in V6C! It works pretty simply, though it's a little hard to get across in screenshots alone, so bear with me. Just use your item when you have Magnet Beam selected, and...

You'll form a bridge!

The beam will stay for a few seconds too, so you have plenty of time to traverse what you've created. Of course, opponents are able to follow as well.
But it's not just straight bridges! The Magnet Beam will fire in whatever direction you fire it in, and will shoot at that angle!


It can even act as a place down ladder if you shoot it vertically! Completely climbable and everything! But as I said before, just because you can create temporary platforms doesn't mean that other players can't make use of them as well... So it's best to keep that in mind, especially if you're trying to use it as a disengage tool. From experience though, it's a very fun item to use, so I hope you all enjoy!
That's all for today's newsletter! See you next time!
You can now imagine me using Magnet Beam to leave this post.
March. 30, 2025, 6:01 PM
Skins folder not working
So idk what happened but after the most recent zandronum update, my skins folder in the main games folder does not seem to be working. Any idea on how to fix this or what I'm doing wrong?
March. 30, 2025, 1:25 AM
Cobra's MM8BDM mod updates
Weekly mod news 30/3/2025 "The final week of March! Show us what ya have SkullSnake!"
Bloons mod: "Starting on the new stuff early!"
1. Changed the names of all the glue damagetypes so it's easier to read.
2. New red bloon rework has more states, currently compatible on base red-pink bloons.
3. Made attack icons for the Boomerang monkey
Platformer mod: "The future predicting & dazzling Crystal man steps into the ring!"
1. Crystal man's stage draft is done!
2. Made Crystal man's boss pattern, keeping the same feeling he had in MM5 but adding more options to make him fresh!
3. New enemy! Gayoball, this spiked disc moves along the floor and being immune to a few weapons, now if you pulled out an explosive or changed the gravity it won't last long.
Other:
1. made the monthly mod news showcase
Plans for next week? This will be another busy week but I'll be going nuts on the bloon code for sure to get it done by the end of the week! *hopefully...*
Bloons mod: "Starting on the new stuff early!"
1. Changed the names of all the glue damagetypes so it's easier to read.
2. New red bloon rework has more states, currently compatible on base red-pink bloons.
3. Made attack icons for the Boomerang monkey
Platformer mod: "The future predicting & dazzling Crystal man steps into the ring!"
1. Crystal man's stage draft is done!
2. Made Crystal man's boss pattern, keeping the same feeling he had in MM5 but adding more options to make him fresh!
3. New enemy! Gayoball, this spiked disc moves along the floor and being immune to a few weapons, now if you pulled out an explosive or changed the gravity it won't last long.
Other:
1. made the monthly mod news showcase
Plans for next week? This will be another busy week but I'll be going nuts on the bloon code for sure to get it done by the end of the week! *hopefully...*
March. 28, 2025, 7:07 PM
Make A Class Simulator (V1F)
V1f is now released! It is a smaller update this time around to try and get a few of the kinks worked out, but there is a couple new toys to play with as well. Enjoy!
March. 28, 2025, 7:03 PM (Edited by Ukiyama)
Make A Class Simulator (V1F)

Welcome! This is the Make a Class Simulator Mod or MACS for short! With this mod you have the capability to make a unique basic custom class within the game with no coding experience whatsoever! Fiddle with the settings to create something that you enjoy using!
Download now!
Download CBMxMACS patch here!