Mega Man 8-Bit Deathmatch Forum

Showing Results For:
Trillster Administrator
what's a code
Administrator
what's a code
April. 13, 2025, 9:10 PM (Edited by Trillster) Map Voting
Are you tired of not having enough agency over the map rotation? Let this addon save you from one too many trips to PAP03. Map Voting is a quality of life addon that implements Source game styled vote commands that you can type in chat at any time to vote for what the next map should be.

The ballot options are pulled from the server's map rotation with respect to the size limits of each map and whether or not the map has already been played. Players can customize how the voting display appears via typing mvoptions into their console to bring up the settings menu.


Download Here!
For mappers interested in adding map previews, see this tutorial page.
Trillster Administrator
what's a code
Administrator
what's a code
April. 13, 2025, 9:09 PM (Edited by Trillster) Ping Button
Although Zandronum has voice chat now, some folks may still prefer to have it off. In that case, this addon's a good compromise for allowing teammates to communicate well. Ping Button is a quality of life addon that implements every Apex / Valorant player's favorite solo-queue form of communication, the ping system.

By typing pboptions in the console, you can bind five new keys for various pings. The following ping types are provided: a basic location ping, another for an alert / danger ping, one for a heal ping, one for an enemy missing ping, and another for a locate allies function.

Allies and spectators can see and hear these pings as an indicator of where you're at and what's going on. If someone's being too disruptive with their pings, you can mute them either via the pboptions menu or by using ignore_ping_idX in the console, with X being their player ID.


Download Here!
See here for adding class mugshot support if making custom classes.
Trillster Administrator
what's a code
Administrator
what's a code
April. 13, 2025, 9:09 PM (Edited by Trillster) Side Swap
If poor team spawns have got you down, look towards this addon for relief. Side Swap is a gameplay modifying addon that modifies 2 team LMS to use the typical ruleset of a game like Valorant or CS.

With Side Swap, players swap teams at half-time so that each set of players can play from both sets of team spawns equally. This addon also implements the overtime and sudden death scenarios that typically comes with those games, the former requiring you to win by 2 rounds and the latter being a final winner takes all round.

By default, this addon has teams play out 2 sets of overtime and if no winner still, then sudden death is entered. However, server hosts can also modify the amount of overtime sets played using the following server setting:
trill_ss_sv_overtimeCap
Use a value of -1 for infinite overtime until a winner arises (the preferred setting for competitive play).

This addon requires Zandronum 3.2 and only works for 2 team LMS with a win limit greater than 1.

Download Here!
Making mods in my spare time Known as: The Bloons mod guy.
Making mods in my spare time Known as: The Bloons mod guy.
April. 13, 2025, 3:57 AM Cobra's MM8BDM mod updates
Weekly mod news 13/4/2025 "Ui changes and more bloon code optimization"

Bloons mod: "A lot of UI work this time!"
1. Normal bloon code optimization
2. Regrow bloons updated to the new system. (Red-Ceramic, leads & Purples will be done eventually)
3. All upgrade mugshots for the current monkeys implemented.
4. New UI made and implemented! This is applied to: (and only on Vertical UI by the way)
1. dart monkey + icons implemented
2. Boomerang monkey + icons implemented

Other:
1.

Plans for next week? Since I did a lot of work on the UI stuff to keep the coding experience fresh it's time for me to work on the bloon code again, but this time it's the camo bloons alongside their special ability which will make them more of a threat! But this will also allow me to give camo detection upgrades a buff making them useful.
Korby Administrator
Benvenuto nella room italiana!
Administrator
Benvenuto nella room italiana!
April. 12, 2025, 11:40 PM (Edited by Korby) FIGHTING PALETTES - Now supports Gondola v2.7!


Fighting Palettes
Fighting game-styled palette swaps for classes!

Download Fighting Palettes v1 (TSPG)


Fighting Palettes by itself is a framework developed by Trillster that enables the ability to define and use 5 additional palettes for any translation in the game when used by a specific defined class.
This is a really powerful tool that enabled a brainworm that I've had for a very long time; giving every class in the game additional palettes for non-team games, both to make mirror matches readable and to allow for more personalization.

FP Gondola Palettes is developed by myself and Pegg and contains 6 unique palettes for every single class in the game.
That's about 800 palettes in total! In addition, every class skin included in Gondola is supported; some of them might even have unique touches, so have fun experimenting!








Changelog:
FP Gondola Support v1b ---> v2a
-- Added new palettes for Blockman and Impactman. Previews have been added to the second post of this thread!
-- Corrected the palette numbers for the MM11 classes to match the updated numbers in Gondola.
-- No other changes! If you find any issues make sure to let me know, because as far as I know nothing has needed updating. Yay!

FP Gondola Support v1a ---> v1b
-- Fixed an error that occurred with Sunstar's skin because of necessary file replacements in FP.
-- Added in additional translation colors for all of Sunstar's Palettes for his rework in GondFM-72.5
-- Added in an additional translation color for the sprite Fuseman himself turns into while dashing/using his Speed Gear. This does not affect the blue trail he spawns while dashing, as that does not change color with anything related to the player's translations.

FAQs:


Making Your Own:
Korby Administrator
Benvenuto nella room italiana!
Administrator
Benvenuto nella room italiana!
April. 12, 2025, 9:05 PM (Edited by Korby) FIGHTING PALETTES - Now supports Gondola v2.7!
Gondola Support Palette List

You can find all of these on Duel Hub's dedicated page to Fighting Palettes, but I'll list them here too for posterity.

Korby Administrator
Benvenuto nella room italiana!
Administrator
Benvenuto nella room italiana!
April. 12, 2025, 2:45 PM (Edited by Korby) FIGHTING PALETTES - Now supports Gondola v2.7!
Updated to support Gondola v2.7!

FP Gondola Support v1b ---> v2a
-- Added new palettes for Blockman and Impactman. Previews have been added to the second post of this thread!
-- Corrected the palette numbers for the MM11 classes to match the updated numbers in Gondola.
-- No other changes! If you find any issues make sure to let me know, because as far as I know nothing has needed updating. Yay!

The download on the first post has been updated as a result.
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
And Reworked Airman map? or Woodman map?
Making mods in my spare time Known as: The Bloons mod guy.
Making mods in my spare time Known as: The Bloons mod guy.
April. 6, 2025, 4:25 AM Cobra's MM8BDM mod updates
Weekly mod news 6/4/2025 "leaves flying in the wind as April starts"

Bloons mod: "A lot of UI work this time!"
1. Made more Mugshots for: Boomerang, glue, sniper, mortar, super & ninja monkeys. (That means I got all the current monkey mugshots done!)
2. Wrote down a way to implement Vengeful monkey god/Paragons without making a few players unable to play the game, if I decide to add them.
3. Bloon recode: Now is applied to base Black, white, zebra & ceramic bloons.
4. Fixed the issue of afterburn deleting bloons instead of popping them.
5. Map medals made, yes maps will have completion medals here! If you are feeling dangerous you can get multiple done in one game!
6. sprite & base bloon code optimization, taking up less space overall. (red-black/whites using the same sprites but using translations + saving space using money bags)
7. button icons for shops, yes now you know what each button will do!

Plans for next week? I think I'll be doing some UI changes this week, just to take up less space and be cleaner overall!
Been here since V2c, MM8BDM made me discover how much I love Doom and the Doom moding scene. Sadly, I haven't contributed to anything... yet.
Been here since V2c, MM8BDM made me discover how much I love Doom and the Doom moding scene. Sadly, I haven't contributed to anything... yet.
Fiuf, I haven't been here for so long that my user got deleted hahaha
Nice to see this wonderful project is still going!
That Magnet Beam looks fun to use, will allow players to do many weird shenanigans!
Love those map revamps that still keep the original feeling of them intact.

Good luck to the team developing it!!