Mega Man 8-Bit Deathmatch Forum

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afbaifpwfjomngvk;aengphae[tgoa[ekfgoaejhnfgkwaehpowaip[eda;lmcaklsnfadfw=-91r09u4rwjf;o
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May. 28, 2025, 2:32 PM Drill man Submission
afbaifpwfjomngvk;aengphae[tgoa[ekfgoaejhnfgkwaehpowaip[eda;lmcaklsnfadfw=-91r09u4rwjf;o
afbaifpwfjomngvk;aengphae[tgoa[ekfgoaejhnfgkwaehpowaip[eda;lmcaklsnfadfw=-91r09u4rwjf;o
May. 28, 2025, 2:31 PM Gyro Man submission
afbaifpwfjomngvk;aengphae[tgoa[ekfgoaejhnfgkwaehpowaip[eda;lmcaklsnfadfw=-91r09u4rwjf;o
afbaifpwfjomngvk;aengphae[tgoa[ekfgoaejhnfgkwaehpowaip[eda;lmcaklsnfadfw=-91r09u4rwjf;o
May. 28, 2025, 2:31 PM T.hawk Man submission
afbaifpwfjomngvk;aengphae[tgoa[ekfgoaejhnfgkwaehpowaip[eda;lmcaklsnfadfw=-91r09u4rwjf;o
afbaifpwfjomngvk;aengphae[tgoa[ekfgoaejhnfgkwaehpowaip[eda;lmcaklsnfadfw=-91r09u4rwjf;o
May. 28, 2025, 2:30 PM Skull Man submission
afbaifpwfjomngvk;aengphae[tgoa[ekfgoaejhnfgkwaehpowaip[eda;lmcaklsnfadfw=-91r09u4rwjf;o
afbaifpwfjomngvk;aengphae[tgoa[ekfgoaejhnfgkwaehpowaip[eda;lmcaklsnfadfw=-91r09u4rwjf;o
May. 28, 2025, 2:30 PM Gemini Man submission
afbaifpwfjomngvk;aengphae[tgoa[ekfgoaejhnfgkwaehpowaip[eda;lmcaklsnfadfw=-91r09u4rwjf;o
afbaifpwfjomngvk;aengphae[tgoa[ekfgoaejhnfgkwaehpowaip[eda;lmcaklsnfadfw=-91r09u4rwjf;o
May. 28, 2025, 2:27 PM (Edited by Inter) Wave Man submission
It's been a while, and i wanted an even amount of submissions because im just like that but i feel 7 is wayyyy enough
Excuse the vertical list im bad at forum posting


May. 28, 2025, 12:06 AM (Edited by Stardust Motion) 【SUGGESTION】Sync defined server data to client
The data used to record ammo weapons, busters and assist (with defineWeapon, defineBusterUpgrade and defineAssistItem), and also training records (defineTrainingEntry),
is stored on an array on server side. This data namely includes tag, icon, or text description, which are interesting for client display (i.e for HUDs / menus).

Since it's only serversided, clients (i.e mods that need this data) must fetch it by calling defineWeapon from a CLIENTSIDE script, to obtain a client-sided copy of the data.
The suggestion is to have vanilla MM8BDM itself additionally call the define functions in CLIENTSIDE context, so mods don't have to do it. It also avoids conflict if two mods already called them

A few v6b mods which would benefit :
- XoverWeps (uses icons/tags for drawing on HUD)
- AllanxWeps (shows current weapon description (training entry) with a bind)
- UI Extensions (uses weapon icons/slot/ammoType for drawing on HUD)
- Another Mayday Binary edit (has a weapon shop menu, draws icons/tags)

Possibly other data structures could be sync'd, but defineWeapon/Buster seems the most prominent.
I can help with the implementation if needed
May. 27, 2025, 9:15 PM Grand Classes - v2eh5
Moriya said:
Spark said:
When are you adding Sniper TF2


Shovel biased patch can what will do

Soon :TM:

Source:
Trust Me
May. 27, 2025, 8:25 PM (Edited by Stardust Motion) 「BUG」Destroyable MM1FIR fire pillar
V6B / no mod loaded
Fire pillar can be deleted :
1) with a lot of damage (spread rune/rage hyper bomb i.e, video below)
2) if the damage source has no target : "summon firetrap 0" in console in front of a fire pillar
May. 27, 2025, 8:04 PM Bunch of vanilla stuff
Moved to Rejected for now - I generally like these, but please re-submit in accordance with the new submission guidelines (i.e. comparisons, separate threads).