Mega Man 8-Bit Deathmatch Forum
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May. 17, 2025, 8:04 PM
ComHotel 🏝️
Working on it I think?
May. 16, 2025, 9:10 PM (Edited by Binary)
[QoL] TF2-Like feature addons
don't know if some of these count as QoL but
Posting a bunch of TF2-esque features here.
=================
Random Crits
Sometimes damage may double (or even triple if the server host wants to do that).

DOWNLOAD
Mann Power
Spawns rune capsules near HP pickups. Server hosts can also choose to give players infinite wire.

(not functional, use Ukiweps(?) for now)
Domination
Doing too good at the game? Increased damage intake and reduced Mann Power rune duration.

(unreleased)
Deathcam
Scaled text displaying how the player died will show on death. Turned off by default due to it's buggy nature.

(unreleased)
Posting a bunch of TF2-esque features here.
=================
Random Crits
Sometimes damage may double (or even triple if the server host wants to do that).

DOWNLOAD
Mann Power
Spawns rune capsules near HP pickups. Server hosts can also choose to give players infinite wire.

(not functional, use Ukiweps(?) for now)
Domination
Doing too good at the game? Increased damage intake and reduced Mann Power rune duration.

(unreleased)
Deathcam
Scaled text displaying how the player died will show on death. Turned off by default due to it's buggy nature.

(unreleased)
May. 16, 2025, 9:08 PM
[QoL] TF2-Like feature addons
I'm not satisfied with the current state of the mod, so I've decided to just have this be a place for smaller mods from it. Initial post will be updated over time to account for this.
May. 16, 2025, 8:41 AM (Edited by comhotel)
ComHotel 🏝️

a place you can go to

2015

2024
download
fishing
FAQ:
"What?"
its a hubmap on a big weird tropical island. you ever heard of doomcenter or tf2 trade servers? its like that but instead you fish and crazy stuff happens
"Fishing?"
yes the rumors are true, one day in 2017 mike broke into my home and rendered me unconscious and when i woke up there was a fishing mod. i am so grateful for this
"How do I fish?"
heres a guide.
fishing login guide
yea
May. 14, 2025, 1:53 PM
ComHotel 🏝️
Hey. You went silent. What happened to you?
May. 12, 2025, 12:34 PM
Mega Man 8-Bit Deathmatch V6C Newsletter
Hey all you Mega Fans! It's that time again for another V6C Newsletter!
I don't have much of a preamble for you all this time, so let's dive right into looking at some more of our map updates! Firstly, here's one that is less of a full rework, and more so just reworking very specific parts of the map.



That's right, we have some changes coming to Knight Man's stage! A majority of it will be the same that you already know, but the infamous tower has been in a... questionable state for some time. So the goal here was to expand the tower into an actual playable setpiece rather than a tall room with a lot of ladders and a dead end. This came with a slight expansion into the courtyard and the castle itself as you can see in the screenshots.
There are other smaller flow changes to the map to both help its flow in general and compliment this change (as you can kind of see in the last screenshot) but a majority of the map remains as it always has, just with some quality of life.
Now, let's take a look at another map that, while keeping its base layout, received a lot more radical changes all around the board.




Air Man's stage has received quite the makeover! Air Man's tileset has always been... iconic to put it lightly, and there's only so much we can do about that. But like some other of the early NES titles, we added some extra on theme tiles to help add some more variety to a map that really needed it.
But outside of that, while the very basic blueprint still exists, there have been a lot more changes in this latest iteration of the map. Mostly in the form of more forms of cover (and the platforms and architecture such cover creates) and a lower section to the map which also helps break up the near endless sightlines that come with being a very open stage in the clouds. Everything still looks very busy on paper because it's still... well, it's still Air Man, but in practice the map flows miles better than it did before.
That's all for today's newsletter! We'll see you next time!
I don't have much of a preamble for you all this time, so let's dive right into looking at some more of our map updates! Firstly, here's one that is less of a full rework, and more so just reworking very specific parts of the map.



That's right, we have some changes coming to Knight Man's stage! A majority of it will be the same that you already know, but the infamous tower has been in a... questionable state for some time. So the goal here was to expand the tower into an actual playable setpiece rather than a tall room with a lot of ladders and a dead end. This came with a slight expansion into the courtyard and the castle itself as you can see in the screenshots.
There are other smaller flow changes to the map to both help its flow in general and compliment this change (as you can kind of see in the last screenshot) but a majority of the map remains as it always has, just with some quality of life.
Now, let's take a look at another map that, while keeping its base layout, received a lot more radical changes all around the board.




Air Man's stage has received quite the makeover! Air Man's tileset has always been... iconic to put it lightly, and there's only so much we can do about that. But like some other of the early NES titles, we added some extra on theme tiles to help add some more variety to a map that really needed it.
But outside of that, while the very basic blueprint still exists, there have been a lot more changes in this latest iteration of the map. Mostly in the form of more forms of cover (and the platforms and architecture such cover creates) and a lower section to the map which also helps break up the near endless sightlines that come with being a very open stage in the clouds. Everything still looks very busy on paper because it's still... well, it's still Air Man, but in practice the map flows miles better than it did before.
That's all for today's newsletter! We'll see you next time!
May. 11, 2025, 12:58 PM (Edited by Moriya)
Grand Classes - v2eh5
Spark said:
When are you adding Sniper TF2
Shovel biased patch can what will do
Soon :TM:
May. 11, 2025, 4:59 AM
Cobra's MM8BDM mod updates
Weekly mod news 11/5/2025 "Monkey updates & upgrades"
Bloons mod: "Implementing icons & updating base code, and *breathes in* **The Glue gunner buffs are REEEEEEEEEAAAALLL!**"
1. Implemented Sniper monkey vertical attack icons.
2. Added more sounds from the bloons series into the mod! Sadly it doubled the file size...
3. Super & Plasma fan club ability now gives its buff to all dart monkeys in the map, causing increased firing speed to all monkeys up to a certain tier.
(Base fan club, goes up to tier 3, that means spike-o-pult & crossbow can be given this buff)
(Plasma fan club, speed buff goes to tier 4, but passive +1 layer damage & plasma property affects all monkeys, including Ultra juggernaut & Crossbow Master! (they do crusher damage instead!))
4. Global buff giver updated to fit Super & plasma fanclub buffs.
5. Made basic templates for projectiles & other stuff to save space & make modding easier.
6. Glue gunner getting buffs:
Glue shots can pop a basic 1 HP Bloon in 3 shots flat,
Missed glue shots become short lived glue puddles, bottom path upgrades extend the lifetime!
Glue rain is way more powerful, but it did get a pierce reduction.
7. Dart, Glue, Sniper & Ninja monkey projectiles updated!
8. Added LongGlueCorrosive (201 glue) state while also fixing an exploit allowing any Bloon (Not Moab-Class) to be deleted by "LongGlue" damagetype.
9. Sharpshooter & Crossbow master crits have timers between each Crit shot instead of RNG.
Other:
1.
Plans for next week? A bunch of great changes this week! I plan to tackle the code updates of Boomerang, Super & more of the Ninja monkeys next week.
Bloons mod: "Implementing icons & updating base code, and *breathes in* **The Glue gunner buffs are REEEEEEEEEAAAALLL!**"
1. Implemented Sniper monkey vertical attack icons.
2. Added more sounds from the bloons series into the mod! Sadly it doubled the file size...
3. Super & Plasma fan club ability now gives its buff to all dart monkeys in the map, causing increased firing speed to all monkeys up to a certain tier.
(Base fan club, goes up to tier 3, that means spike-o-pult & crossbow can be given this buff)
(Plasma fan club, speed buff goes to tier 4, but passive +1 layer damage & plasma property affects all monkeys, including Ultra juggernaut & Crossbow Master! (they do crusher damage instead!))
4. Global buff giver updated to fit Super & plasma fanclub buffs.
5. Made basic templates for projectiles & other stuff to save space & make modding easier.
6. Glue gunner getting buffs:
Glue shots can pop a basic 1 HP Bloon in 3 shots flat,
Missed glue shots become short lived glue puddles, bottom path upgrades extend the lifetime!
Glue rain is way more powerful, but it did get a pierce reduction.
7. Dart, Glue, Sniper & Ninja monkey projectiles updated!
8. Added LongGlueCorrosive (201 glue) state while also fixing an exploit allowing any Bloon (Not Moab-Class) to be deleted by "LongGlue" damagetype.
9. Sharpshooter & Crossbow master crits have timers between each Crit shot instead of RNG.
Other:
1.
Plans for next week? A bunch of great changes this week! I plan to tackle the code updates of Boomerang, Super & more of the Ninja monkeys next week.
May. 8, 2025, 6:18 PM (Edited by Dr. Yellow)
¿¿¿MM8BDM for LINUX????
Hello! If you want to create a server on Ubuntu, you can do one of two things:
LINUX:
You could compile a Zandronum server based on the instructions from this page. Since the current version of MM8BDM is 3.1, you will want to check out the latest stable version for this game by using 'hg update ZA_3.1' instead of 'hg update ZA_3.2'. Also, if you are planning to run the server only on Linux then I recommend that you compile the server-only binary, else just compile the client-binary which will allow you host and play games just as you would with the standard Windows executable. After that, you can create a batch file from the server directory which will launch the game by providing the necessary iwad 'megagame.wad' and pk3 file 'MM8BDM.pk3' in the boot arguments of the server.
If you are unsure on how to do this, just simply create a simple bash file with the contents below:
As needed, modify the batch file to add any necessary parameters or additional files that you want for your server. If you are unsure of what parameters to add, then I recommend to look at the default parameters in the MM8BDM server GUI.
WINE:
If your server uses a visual interface then another alternative is to simply open the 'MM8BDM Launcher' provided that you have WINE installed and host a server the same way as you would on Windows. Saving a lot of time and frustration.
LINUX:
You could compile a Zandronum server based on the instructions from this page. Since the current version of MM8BDM is 3.1, you will want to check out the latest stable version for this game by using 'hg update ZA_3.1' instead of 'hg update ZA_3.2'. Also, if you are planning to run the server only on Linux then I recommend that you compile the server-only binary, else just compile the client-binary which will allow you host and play games just as you would with the standard Windows executable. After that, you can create a batch file from the server directory which will launch the game by providing the necessary iwad 'megagame.wad' and pk3 file 'MM8BDM.pk3' in the boot arguments of the server.
If you are unsure on how to do this, just simply create a simple bash file with the contents below:
#!/usr/bin/env bash
./zandronum -iwad megagame.wad -file MM8BDM-v6b.pk3 -host
As needed, modify the batch file to add any necessary parameters or additional files that you want for your server. If you are unsure of what parameters to add, then I recommend to look at the default parameters in the MM8BDM server GUI.
WINE:
If your server uses a visual interface then another alternative is to simply open the 'MM8BDM Launcher' provided that you have WINE installed and host a server the same way as you would on Windows. Saving a lot of time and frustration.
