Mega Man 8-Bit Deathmatch Forum
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June. 15, 2025, 10:00 AM
[Allanx Inc] Coop Mania Plus (v3.1.1)
Jorbus said:
Jorbus said:
Allanx said:
Jorbus said:
I have to know, because finding information about this mod is scarce. Is there a list of songs this mod uses anywhere? I'm fond of the song that plays in the recolored airship, the Spearhead. It's got a bouncy tune and then switches to double time halfway through.
The mapcards should show the current music that's playing in the map, and as a bonus there's also the jukebox in the jewel satellite that has every song currently in the mod
I'll take a crack at it, but I think I'm playing a modded version of this game in the server. The song card comes up as normal, but is instantly replaced by another song. Will check the satellite area tho, thanks!
Okay, after combing through the jukebox, this song is not there. It's in the roguelike version of the hub (idk if that makes a difference). Toast shows up, replaces Rush in the cockpit, and starts playing this song. The song tab isn't updated to show the name of this new song either.
I also don't know if this is a modification of Coop Mania Plus, the only other mods listed in this server are a bunch of weapons and level packs for Coop Mania it seems. I've been trying to look at music credits (if any) for these mods and can't locate this song.
If you don't have the answer, that's okay too! I'm enjoying this mod regardless, just wanting to track down the name of this song if possible. I understand you also don't have control over modifications in servers too, but I got no luck from asking TSPG server admins, so I'm curious if mod creators would know instead.
Yeah, i unfortunately don't know the origin of that song, it's meant to be the hub theme for 2ndcoop but no proper credits were given for where that song actually came from so it's left blank for the time being.
June. 15, 2025, 1:08 AM
Cobra's MM8BDM mod updates
I know giant walls of text are boring as fuck to read so I'm going to try and change the weekly post into a monthly screenshots post just for this place. So it's less text & more images!
I'll start by posting a few mod related screenshots today!





Alright Have fun with those and I'll see you all next time!
I'll start by posting a few mod related screenshots today!





Alright Have fun with those and I'll see you all next time!
June. 15, 2025, 12:52 AM
Cobra's MM8BDM mod updates
Weekly mod news 15/6/2025 "Hammering more code & visuals"
Bloons mod: "Ballin with style"
1. Updated mortar monkey dunk functionality, now any tier can use the mortar launch & dunk mechanics.
2. Mortar shovel does double damage after a mortar launch until you touch the ground, but the duration can be extended if you swing a shovel right before hitting the ground & jumping. If you are good at "bunny hopping" you'll do quite a lot of damage but it does have drawbacks!
3. Explosions have SFX now!
4. Glue strike/Storm & Pop & Awe abilities no longer have a money deleting issue.
5. Mortar monkey attack icons implemented!
6. Some ability visual effects added to Super fanclub, Plasma fanclub, Bloon sabotage & Grand Saboteur.
7. New projectile & misc sprites added to classes
Other:
1. Made video: Vclasses Shenans: Piracy! while getting turned to ash...
Plans for next week? I'll go and tackle some super monkey stuff this week, most likely refining the middle & bottom paths & making big visual changes. But if those get done early then I might have a go at the sun temple rework.
Bloons mod: "Ballin with style"
1. Updated mortar monkey dunk functionality, now any tier can use the mortar launch & dunk mechanics.
2. Mortar shovel does double damage after a mortar launch until you touch the ground, but the duration can be extended if you swing a shovel right before hitting the ground & jumping. If you are good at "bunny hopping" you'll do quite a lot of damage but it does have drawbacks!
3. Explosions have SFX now!
4. Glue strike/Storm & Pop & Awe abilities no longer have a money deleting issue.
5. Mortar monkey attack icons implemented!
6. Some ability visual effects added to Super fanclub, Plasma fanclub, Bloon sabotage & Grand Saboteur.
7. New projectile & misc sprites added to classes
Other:
1. Made video: Vclasses Shenans: Piracy! while getting turned to ash...
Plans for next week? I'll go and tackle some super monkey stuff this week, most likely refining the middle & bottom paths & making big visual changes. But if those get done early then I might have a go at the sun temple rework.
June. 14, 2025, 11:26 AM
[Allanx Inc] Coop Mania Plus (v3.1.1)
Jorbus said:
Allanx said:
Jorbus said:
I have to know, because finding information about this mod is scarce. Is there a list of songs this mod uses anywhere? I'm fond of the song that plays in the recolored airship, the Spearhead. It's got a bouncy tune and then switches to double time halfway through.
The mapcards should show the current music that's playing in the map, and as a bonus there's also the jukebox in the jewel satellite that has every song currently in the mod
I'll take a crack at it, but I think I'm playing a modded version of this game in the server. The song card comes up as normal, but is instantly replaced by another song. Will check the satellite area tho, thanks!
Okay, after combing through the jukebox, this song is not there. It's in the roguelike version of the hub (idk if that makes a difference). Toast shows up, replaces Rush in the cockpit, and starts playing this song. The song tab isn't updated to show the name of this new song either.
I also don't know if this is a modification of Coop Mania Plus, the only other mods listed in this server are a bunch of weapons and level packs for Coop Mania it seems. I've been trying to look at music credits (if any) for these mods and can't locate this song.
If you don't have the answer, that's okay too! I'm enjoying this mod regardless, just wanting to track down the name of this song if possible. I understand you also don't have control over modifications in servers too, but I got no luck from asking TSPG server admins, so I'm curious if mod creators would know instead.
June. 14, 2025, 11:18 AM (Edited by Jorbus)
[Allanx Inc] Coop Mania Plus (v3.1.1)
Allanx said:
Jorbus said:
I have to know, because finding information about this mod is scarce. Is there a list of songs this mod uses anywhere? I'm fond of the song that plays in the recolored airship, the Spearhead. It's got a bouncy tune and then switches to double time halfway through.
The mapcards should show the current music that's playing in the map, and as a bonus there's also the jukebox in the jewel satellite that has every song currently in the mod
I'll take a crack at it, but I think I'm playing a modded version of this game in the server. The song card comes up as normal, but is instantly replaced by another song. Will check the satellite area tho, thanks!
June. 14, 2025, 12:20 AM
Ukiweps (V4B)
Today is my birthday, so what a way to celebrate than by updating my pack to V4B. 6 new copy weps and 2 buster upgrades have been added to add more variety to your matches, and also I have went through some of my old weps with some touch ups either in colors or the sprites themselves to bump them up in presentation a bit better. Enjoy!
June. 14, 2025, 12:00 AM
Weapon Loadout V1A
Did you ever have fun weapon combos you always wanted to play with? Did you ever want to test a dual ammo copy weapon asap when trying to code a funny ui mod and hopping in and out of the game? And did you ever want to pretend the Wily Wars part of the campaign actually felt a tiny bit more like Wily Tower? Then this mod is for you!
Weapon Loadout is a mod that allows you to pick a favorite buster upgrade and two copy weapons and lets you go to town with them. Its a pretty simple concept that was made for ease of testing weapon specifics outside of the training room, but I have gameified it a little bit allowing stuff like easy bans and limits on how much stuff that's handed out so it can be used in more ways than one.
To use this first you gotta load the mod and the you will have a message telling you to open your console to load WlMenu which then you are given this!

In here you will want to bind a key in order to open the in game loadout menu. Then once in game you press your button and BAM!

You can now select your weapons of choice! Now if bans are enabled or a slot is disabled, the weapon will appear in red letting you know that the weapon is not available for use. So make sure to pick ones that are! You might have also noticed a quick scroll option in the menu, well if you hold jump or just press jump depending on your setting, you will be able to scroll much faster through the enormously high weapon amounts 8bdm has had!
I am releasing it a bit earlier than anticipated, mainly because haha birthday, but in v6c it can potentially be better, so expect it to be a bit janky, at least online. Offline I have had no real issues though so go nuts.
Download now!
Weapon Loadout is a mod that allows you to pick a favorite buster upgrade and two copy weapons and lets you go to town with them. Its a pretty simple concept that was made for ease of testing weapon specifics outside of the training room, but I have gameified it a little bit allowing stuff like easy bans and limits on how much stuff that's handed out so it can be used in more ways than one.
To use this first you gotta load the mod and the you will have a message telling you to open your console to load WlMenu which then you are given this!

In here you will want to bind a key in order to open the in game loadout menu. Then once in game you press your button and BAM!

You can now select your weapons of choice! Now if bans are enabled or a slot is disabled, the weapon will appear in red letting you know that the weapon is not available for use. So make sure to pick ones that are! You might have also noticed a quick scroll option in the menu, well if you hold jump or just press jump depending on your setting, you will be able to scroll much faster through the enormously high weapon amounts 8bdm has had!
I am releasing it a bit earlier than anticipated, mainly because haha birthday, but in v6c it can potentially be better, so expect it to be a bit janky, at least online. Offline I have had no real issues though so go nuts.
Download now!
Magnet Dood Administrator
Good to have you on the bad side, Mega Man.
June. 13, 2025, 12:02 AM (Edited by Magnet Dood)
Freezer Bowl Fridays!
Woof, sorry for the delay on this one. Here is the schedule for June's Freezer Bowl Fridays, with one coming up tomorrow! Apologies to all those who missed out on the Saxton one. Even if these schedules don't come out on time, joining our Discord is a good way to make sure you don't miss out on events like these!
Superbosses is fairly consistent theme of this month, with both Saxton and Terminator featuring supercharged players going up against other average Joes. We also feature some fun mods from yesteryear in Cutmanmike's classic Ghouls Vs. Humans in 8BDM form and Laggy Blazko's Instagib Springfield mod. Hope to see you all there!

Superbosses is fairly consistent theme of this month, with both Saxton and Terminator featuring supercharged players going up against other average Joes. We also feature some fun mods from yesteryear in Cutmanmike's classic Ghouls Vs. Humans in 8BDM form and Laggy Blazko's Instagib Springfield mod. Hope to see you all there!

June. 11, 2025, 1:41 PM
[Allanx Inc] Coop Mania Plus (v3.1.1)
Jorbus said:
I have to know, because finding information about this mod is scarce. Is there a list of songs this mod uses anywhere? I'm fond of the song that plays in the recolored airship, the Spearhead. It's got a bouncy tune and then switches to double time halfway through.
The mapcards should show the current music that's playing in the map, and as a bonus there's also the jukebox in the jewel satellite that has every song currently in the mod
June. 9, 2025, 11:54 PM
Mega Man 8-Bit Deathmatch V6C Newsletter
Hey all you Mega Fans! We're back at it again with another V6C newsletter!
I'm going to open with the less than exciting news, is that while our every two week newsletter schedule has been fun and a blast, we're going to be delaying back to an every three week schedule. Believe it or not, we're not actually out of content to show, but it will get to a point very shortly where if we keep it on a two week schedule, I'm going to start only being able to show exclusively smaller changes for a post, and that's not exciting to me at all. I don't want to get everyone all riled up to see "That's right, we have changed this one hallway!" and nothing else exciting until two weeks later.
This way on an every three week schedule, I can feel good about the content we're showing off per newsletter, and we'll even mostly show off a little more than usual to make up for the extra week gap.
But, let's dive into this newsletter! Let's open with a map that's been remade more or less from the ground up!




That's right, it's time for a brand new Pharaoh Man!
This isn't the first time Pharaoh Man's stage has been reworked, but the last one focused on improving the outdoor area while keeping the interior mostly the same as it's been since v1. This rework changes pretty much everything about the map, both inside and outside, while keeping the same themes alive. You can't have Pharaoh Man in a 3D Megaman Shooter WITHOUT the pyramid to fight around, it just wouldn't be right. The interior of the pyramid has been completely redone while still keeping a labyrinth-y feel to it. And while the outside still goes around the pyramid, it's less so the big open space that it was before and has been broken up in different ways.
That said, if you are to explore the pyramid, you may even find hidden treasures inside...

That's right, Balloon Adapter is being added as a new assist item!
As you likely know in Mega Man 4, Balloon Adapter was more or less another version of Item-1, so it's seen quite a change up in 8-Bit Deathmatch. Firstly, upon using the item...

You will quickly deploy a balloon which will bounce in place. Climb on top of it and...

You will be quickly whisked up to the ceiling! You can move around here and can even disembark your balloon at any time. Doing so will cause the balloon to bounce again allowing you to get back on it if you can.

Now this is quite the powerful tool! It's as much height as possible, you can rain fire down upon your enemies, and it lasts for quite some time! It's just...

While you can ride your balloon for a good amount of time, it's best to remember it is still a balloon. And despite it's very powerful ability...

It's very easy to pop a balloon.
That's all for this news letter! We'll see you next time, which remember is in three weeks and not two. But we'll make sure to keep it exciting!
See you then!
I'm going to open with the less than exciting news, is that while our every two week newsletter schedule has been fun and a blast, we're going to be delaying back to an every three week schedule. Believe it or not, we're not actually out of content to show, but it will get to a point very shortly where if we keep it on a two week schedule, I'm going to start only being able to show exclusively smaller changes for a post, and that's not exciting to me at all. I don't want to get everyone all riled up to see "That's right, we have changed this one hallway!" and nothing else exciting until two weeks later.
This way on an every three week schedule, I can feel good about the content we're showing off per newsletter, and we'll even mostly show off a little more than usual to make up for the extra week gap.
But, let's dive into this newsletter! Let's open with a map that's been remade more or less from the ground up!




That's right, it's time for a brand new Pharaoh Man!
This isn't the first time Pharaoh Man's stage has been reworked, but the last one focused on improving the outdoor area while keeping the interior mostly the same as it's been since v1. This rework changes pretty much everything about the map, both inside and outside, while keeping the same themes alive. You can't have Pharaoh Man in a 3D Megaman Shooter WITHOUT the pyramid to fight around, it just wouldn't be right. The interior of the pyramid has been completely redone while still keeping a labyrinth-y feel to it. And while the outside still goes around the pyramid, it's less so the big open space that it was before and has been broken up in different ways.
That said, if you are to explore the pyramid, you may even find hidden treasures inside...

That's right, Balloon Adapter is being added as a new assist item!
As you likely know in Mega Man 4, Balloon Adapter was more or less another version of Item-1, so it's seen quite a change up in 8-Bit Deathmatch. Firstly, upon using the item...

You will quickly deploy a balloon which will bounce in place. Climb on top of it and...

You will be quickly whisked up to the ceiling! You can move around here and can even disembark your balloon at any time. Doing so will cause the balloon to bounce again allowing you to get back on it if you can.

Now this is quite the powerful tool! It's as much height as possible, you can rain fire down upon your enemies, and it lasts for quite some time! It's just...

While you can ride your balloon for a good amount of time, it's best to remember it is still a balloon. And despite it's very powerful ability...

It's very easy to pop a balloon.
That's all for this news letter! We'll see you next time, which remember is in three weeks and not two. But we'll make sure to keep it exciting!
See you then!