Mega Man 8-Bit Deathmatch Forum
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July. 4, 2025, 1:13 PM
MM8BDM Community Showcase 5th Anniversary Vid
Rad. Wish to see Unholy and Ragestacle since those are my favorites, but it's alright. I look forward to being there and playing as many of these as I can!
July. 3, 2025, 11:29 PM
MM8BDM Community Showcase 5th Anniversary Vid
Good 👌
July. 3, 2025, 9:42 PM (Edited by Relm)
MM8BDM Community Showcase 5th Anniversary Vid
Brendan87 said:
On July 10th, 2020, the MegaMan 8-Bit Deathmatch Community Showcase was released. That video served as a gateway for many new players to discover the game and join the community — some of whom remain active to this day. I, too, first encountered the game through that showcase, and I’ve been a part of the community ever since.
That video is what really got me into the "community" too (especially I mostly just played offline), and it was oh so magical. That said, really excited to see the special video!
July. 3, 2025, 6:46 PM
MM8BDM Community Showcase 5th Anniversary Vid
Brendan87 said:
To mark the fifth anniversary of that moment, I will be creating a special video highlighting every mod released since then. I understand this may raise some eyebrows, particularly because the video will also include class mods and CBM forks. I recognize that these types of mods aren’t to everyone’s taste, and many prefer more traditional, "vanilla" content — and that’s entirely valid. However, I kindly ask that we set aside those preferences, just for a moment.
Eh, vanilla content is the least played content, I don't think people would mind.
First time I'm hearing about Instagib Redefined, not sure what that is- but what about obstacle course-type mods, those are played more than a bunch of the listed ones.
July. 3, 2025, 5:47 PM (Edited by Stardust Motion)
【SUGGESTION】Charge weapons initial shot
Hello and thank you for the continued update support,
Chargeable weapons should go straight into charging state when pressing the initial FIRE button, instead of firing an uncharged shot.
Rationale being, ALTFIRE is standardized enough by now to send uncharged shots with optimal fire rate.
- Weapons that should be modified : Proto Buster, Super Adaptor, Duo Fist (very impactful), Laser and Arrow Buster, Mega Arm
- Example of weapons doing it right: Wild Coil, Homing Sniper, Break Dash, Junk Shield
Thank you for your consideration
Chargeable weapons should go straight into charging state when pressing the initial FIRE button, instead of firing an uncharged shot.
Rationale being, ALTFIRE is standardized enough by now to send uncharged shots with optimal fire rate.
- Weapons that should be modified : Proto Buster, Super Adaptor, Duo Fist (very impactful), Laser and Arrow Buster, Mega Arm
- Example of weapons doing it right: Wild Coil, Homing Sniper, Break Dash, Junk Shield
Thank you for your consideration
July. 1, 2025, 11:40 PM
issue playing in cooperation mode
every one just dies the moment they respawn in the same spot, this only happens in the cooperation mode and other similar ones. how do I fix this
July. 1, 2025, 8:12 PM (Edited by Superjustinbros)
REVAMPED MM8BDM Text Color Guide
Here's an updated reference image with the color codes spaced out and re-organized. It also includes the 105 new colors from the latest version of the Custom Text Color PK3.

If I'm not mistaken, in the most recent build of Zandronum you can now use non-default colors when entering your name on Player Setup and they should work as they do everywhere else.

dot.jpeg said:
The easiest way to change your player name is on the title screen. Simply go to Player Setup, and edit your name using the function. However, in this instance the function only works if you're using the default color codes. If you want to use the added color codes, you need to use the CVar or change the .ini file.
If I'm not mistaken, in the most recent build of Zandronum you can now use non-default colors when entering your name on Player Setup and they should work as they do everywhere else.
June. 30, 2025, 11:45 PM
[SUGGESTION] Inventory bar
I workshopped this, and figured it was "less than ideal" due to how much hardcoded stuff tied to using this feature from Zandronum's side.
Still figured I'd post the wads that came out of the experiment here anyway:
Still figured I'd post the wads that came out of the experiment here anyway:
- This CVar Toggleable Version mirrors a hypothetical vanilla implementation of this feature. It adds a CVar to toggle the inventory bar on and off. Since the CVar overhead requires ACS to manage, this version requires a server to host it.
- This Postload Version allows you to try this out in live servers today, by adding it to your Postload folder. This is because SBARINFO (including the new appendstatusbar block) is not a protected lump.
June. 30, 2025, 10:39 PM
Mega Man 8-Bit Deathmatch V6C Newsletter
Nice seeing all of the utility items from across the series getting love in v6c; I never thought we'd see the likes of the Magnet Beam, Balloon, or the Super Arrow officially in this game.
June. 30, 2025, 7:42 PM (Edited by HeelNavi)
[SUGGESTION] Inventory bar
Dear MM8BDM team,
Good job on the update so far. I'll be brief: currently, the v6c teasers seem to indicate the implementation of at least 3 new items.
In order to help or possibly fight back against inventory clutter, it seems wise to consider adding a popup inventory display as seen in HeXen or other mods like Complex Doom.
For the MM8BDM-only team members, here is a video very briefly showcasing it at the bottom of the screen (@ 1:10):
It might also be fun to think of how to customize the graphics in a Mega Man framework, but I trust your artists on that.
Thank you for your time and consideration, and best wishes for the end of v6c development.
Good job on the update so far. I'll be brief: currently, the v6c teasers seem to indicate the implementation of at least 3 new items.
In order to help or possibly fight back against inventory clutter, it seems wise to consider adding a popup inventory display as seen in HeXen or other mods like Complex Doom.
For the MM8BDM-only team members, here is a video very briefly showcasing it at the bottom of the screen (@ 1:10):
It might also be fun to think of how to customize the graphics in a Mega Man framework, but I trust your artists on that.
Thank you for your time and consideration, and best wishes for the end of v6c development.
