Mega Man 8-Bit Deathmatch Forum
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July. 9, 2025, 10:47 PM
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July. 8, 2025, 9:04 PM
MM8BDM Community Showcase 5th Anniversary Vid
Quick Little update: MACS has been postponed. i don't know to when but another shot will be... well, shot. Justiderp was moved to 11:30 am on Thursday to align with Primo's FAP event and Grand Classes has taken the spot of Vanilla Terminator.
Have a good Day/Night/Afternoon everyone.
Have a good Day/Night/Afternoon everyone.
July. 4, 2025, 2:06 PM
MM8BDM Community Showcase 5th Anniversary Vid
swarm9999 said:
Rad. Wish to see Unholy and Ragestacle since those are my favorites, but it's alright. I look forward to being there and playing as many of these as I can!
while those are not listed, it'd be rude to not show small snippets of them, the ones that i listed will have dedicated segments that (hopefully) range from 1-2 minutes
July. 4, 2025, 1:13 PM
MM8BDM Community Showcase 5th Anniversary Vid
Rad. Wish to see Unholy and Ragestacle since those are my favorites, but it's alright. I look forward to being there and playing as many of these as I can!
July. 3, 2025, 11:29 PM
MM8BDM Community Showcase 5th Anniversary Vid
Good 👌
July. 3, 2025, 9:42 PM (Edited by Relm)
MM8BDM Community Showcase 5th Anniversary Vid
Brendan87 said:
On July 10th, 2020, the MegaMan 8-Bit Deathmatch Community Showcase was released. That video served as a gateway for many new players to discover the game and join the community — some of whom remain active to this day. I, too, first encountered the game through that showcase, and I’ve been a part of the community ever since.
That video is what really got me into the "community" too (especially I mostly just played offline), and it was oh so magical. That said, really excited to see the special video!
July. 3, 2025, 6:46 PM
MM8BDM Community Showcase 5th Anniversary Vid
Brendan87 said:
To mark the fifth anniversary of that moment, I will be creating a special video highlighting every mod released since then. I understand this may raise some eyebrows, particularly because the video will also include class mods and CBM forks. I recognize that these types of mods aren’t to everyone’s taste, and many prefer more traditional, "vanilla" content — and that’s entirely valid. However, I kindly ask that we set aside those preferences, just for a moment.
Eh, vanilla content is the least played content, I don't think people would mind.
First time I'm hearing about Instagib Redefined, not sure what that is- but what about obstacle course-type mods, those are played more than a bunch of the listed ones.
July. 3, 2025, 5:47 PM (Edited by Stardust Motion)
【SUGGESTION】Charge weapons initial shot
Hello and thank you for the continued update support,
Chargeable weapons should go straight into charging state when pressing the initial FIRE button, instead of firing an uncharged shot.
Rationale being, ALTFIRE is standardized enough by now to send uncharged shots with optimal fire rate.
- Weapons that should be modified : Proto Buster, Super Adaptor, Duo Fist (very impactful), Laser and Arrow Buster, Mega Arm
- Example of weapons doing it right: Wild Coil, Homing Sniper, Break Dash, Junk Shield
Thank you for your consideration
Chargeable weapons should go straight into charging state when pressing the initial FIRE button, instead of firing an uncharged shot.
Rationale being, ALTFIRE is standardized enough by now to send uncharged shots with optimal fire rate.
- Weapons that should be modified : Proto Buster, Super Adaptor, Duo Fist (very impactful), Laser and Arrow Buster, Mega Arm
- Example of weapons doing it right: Wild Coil, Homing Sniper, Break Dash, Junk Shield
Thank you for your consideration