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I like alligators. That is all.
I like alligators. That is all.
November. 11, 2025, 12:16 PM (Edited by BullGator) Team Wipeout - TLMS Addon
Team Wipeout! - A T/LMS Gameplay Addon
Updated! - v3b


Welcome to Team Wipeout!, a mode where you need to dispose of the entire enemy team for them to be eliminated from the match. Be quick about it otherwise they will respawn and have a chance of turning the tables!
You can download the latest version here
What this mod adds:

  • Respawn timers per team
  • Toggle-able shared team timers - All teams share the timer
  • Elimination - Players stop respawning after XYZ time has passed
  • Radars for Last Player Alive - Trying to camp are we?
  • Very configurable - Almost every setting can be changed
  • Alligator - A tiny alligator.


Footnotes:
* Compatible with MM8BDM - v6
* This mod has built-in support for Class Based Modification's gas system!
* Download at the bottom







Server Settings
The values used are the default ones*

Last updated: Nov 11th of 2025

wp_frags_required 3 - Frags required to increase the timers
wp_timer_add 7 - Time added when the Frag quota is met

wp_increasealltimers True - Enables/Disables periodical timer increases
wp_increasealltimers_every 60 - Increases all timers in [x] seconds
wp_increasealltimers_by 10 - How much to increase all timers by

wp_sharedtimers True - All teams share timers

wp_overrideteamspawns True - Team spawns are random after the first spawn
wp_spectatortimer 30 - Spectators join the game after [x] seconds (Spectators can join mid match!)
wp_respawn_invul 5 - Spawn invulnerability in seconds (Deprecated for v6b)
wp_teamautobalance True - Autobalances teams when someone disconnects [currently unused]
wp_teamautobalance_in 10 - Time to wait before autobalance happens
wp_scoreboard_timers True - Show respawn timers on the scoreboard (Located in the far right) [currently unused]
wp_draw_radars True - Draw the radars for the last players alive
wp_scoreboard_timers True - Display Timers on the scoreboard



Modders support
Your mod can check if Wipeout is loaded by using this function in your ACS Scripts.

function bool wipeoutLoaded(void) {
int u = UniqueTID();
int ret = !SpawnForced("WipeoutDecoy", 0, 0, 0, u, 0);
Thing_Remove(u);

return ret;
}

Additional useful scripts.

WipeOut_EnableElimination(); // Forces Elimination mode on
WipeOut_DisableElimination(); // Forces Elimination mode off
WipeOut_ToggleElimination(); // Toggles Elimination between on and off
WipeOut_FetchEliminationState(); // Returns True (1) when elimination mode is on, False (0) otherwise



Download
TSPG Link - v3b
TSPG Link - v3a

Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
November. 10, 2025, 12:35 AM (Edited by Hansungkee) HSK's MM8BDM Skins Gallery. (VG Characters Only)
HSK's MM8BDM Skins Gallery. (Video Game Characters)

X, Zero, Axl by Capcom

Skins by Hasungkee and Jesse JAT
Pk3 by Z-dagger
Download Link by FrostBlue

Download Link: https://www.mediafire.com/file/3oh4qiaitwxq4wv/MMXtremeSkinsV3.pk3/file[url]

Reimu Hakurei, Marisa Kirisame by Team Shanghai Alice

Skins by Hasungkee, edited by MegaRoss236
Mugshot by Pegg
Pk3 by Ivan
Download Link by FrostBlue

Download Link: https://www.mediafire.com/file/fh5yfo236vknxzr/Reimu+and+Marisa+MM8BDM+Skins.pk3/file[url]


Mario, Luigi, Princess Peach by Nintendo

Sprites by Jon Gandee, Hansungkee, Johnnie Electronic
Mugshot by Jon Gandee
Pk3 by JSadilek08
Download Link by FrostBlue

Download Link: https://www.mediafire.com/file/10ato3idvraew67/Super-Mario-MM8BDMskins-Pack-V0a.pk3/file[url]

River City Girls Crew by WayForward, Arc System Works, Technos, Conatus Creative Inc
also Billy Lee, Jimmy Lee From Double Dragon too



Sprites, Mugshot by Hansungkee and MegaRose236
Pk.3/Download Link by MegaRose236

Skins : Misako, Kyoko, Kunio, Riki, Provie, Marian Kelly

Download River City Girls: https://www.mediafire.com/file/e7spwbmmuxnx3ca/RiverCityGirls.pk3/file[url]
Download Billy and Jimmy: https://www.mediafire.com/file/6l8r19l345sot48/Billy_and_Jimmy.pk3/file[url]

Rash, Zitz, Pimple From Battletoads by Rare

Sprites, Mugshot by Hansungkee and MegaRose236
Pk.3 by MegaRose236 (Edited by Hansungkee)
Download Link by FrostBlue

Download Toads: https://www.mediafire.com/file/hde82hm83efqkld/Battletoads.pk3/file[url]

Alcedor and Cervul from Infernax by The Arcade Crew and Berzerk Studio

Sprites, Mugshot by Hansungkee and MegaRose236
Pk.3 by Z-dagger, MegaRose236 (Edited by Hansungkee)
Download Link by MegaRose236

Alt Skins : Swordcedor and Cervile, Maxime Gunn and Joe Carbine

Download Link: https://www.mediafire.com/file/jciyy23nwzbqa34/Alcedor_and_Cervul.pk3/file[url]

Crow From Nefarious by Josh Hano and Starblade Games (Updated for V6b)

Sprites, Mugshot by Hansungkee
Pk.3 by Son Loto (Edited by MegaRose236)
Download Link by FrostBlue (Edited by MegaRose236)

Crow : I Back! Hahahaha!!

Download Link: https://www.mediafire.com/file/70jfpbovw7fck4d/Crow.pk3/file[url]
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
November. 10, 2025, 12:32 AM (Edited by Hansungkee) HSK's MM8BDM Skins Gallery. (VG Characters Only)

Sprites by Jon Gandee, Hansungkee, Johnnie Electronic
Mugshot by Jon Gandee
Pk3 by JSadilek08
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
November. 10, 2025, 12:30 AM (Edited by Hansungkee) HSK's MM8BDM Skins Gallery. (VG Characters Only)
Reimu Hakurei, Marisa Kirisame by Team Shanghai Alice

Skins by Hasungkee, edited by MegaRoss236
Mugshot by Pegg
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
November. 10, 2025, 12:29 AM (Edited by Hansungkee) HSK's MM8BDM Skins Gallery. (VG Characters Only)

Skins by Hasungkee and Jesse JAT
Pk3 by and Z-dagger
Download Link by FrostBlue
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
November. 10, 2025, 12:25 AM (Edited by Hansungkee) HSK's MM8BDM Skins Gallery. (VG Characters Only)

a Super villain Crow(Nefarious) Is Back for V6b!
New : Mugshot by Hansungkee
And walk in love, just as Christ also loved you and gave Himself up for us, an offering and a sacrifice to God as a fragrant aroma. (Ephesians 5:2)
And walk in love, just as Christ also loved you and gave Himself up for us, an offering and a sacrifice to God as a fragrant aroma. (Ephesians 5:2)
November. 9, 2025, 11:48 PM (Edited by TDRR) savebak v2 - Prevent campaign progress loss
A tiny addon to help you manually store the current save data into a file, just in case Zandronum decides to not save or crash on exit, costing you potentially hours of progress!

DOWNLOAD!

To use it, simply use `logfile filename` to create a log with the specified filename in Zandro's current folder. By default (controllable with `sbak_autosave`) the save CVARs will be printed to the console (and the active log file) every time you enter a map in singleplayer. You can also do this manually by using `savebak`. Then you can just replace the existing CVARs in the .ini following the slightly more detailed instructions in the mod itself, in case the game crashed or otherwise didn't save.

This looks awful. Now instead of of a few weapon palettes being the same or looking weird, now all of them look awful with the new colors added. It looks like something you ripped from a mod now, which isn't a good thing since most mod huds are really ugly looking.
November. 8, 2025, 1:36 AM (Edited by Eddiegames9) Mega Man 8-Bit Deathmatch V6C FEEDBACK WANTED
Main thoughts from the examples are that the previously lighter colored weps look better, while the previously darker colored ones look worse in the new examples. Weps with directly contrasting 2-colors especially looked better with the old versions.

I think the main takeaway is that I like the 3 color color scheme more, but the zone for the 2nd color (lightest one usually) should be larger; probably somewhat of a halfway point between the two examples, maybe leaning slightly on the smaller side for buster weps and on the larger size for hand weps.
with a death plan
with a death plan
November. 7, 2025, 8:03 PM ComHotel 🏝️
I noticed everything in this map is rather dark and unsaturated, except in the arena. Also, it looks like the "Triumph or die!" teleporter is supposed to take me somewhere specific, but it's always somewhere random. Am I doing something wrong, or what?