Mega Man 8-Bit Deathmatch Forum
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October. 13, 2025, 1:59 PM
VileWeps (LATEST - v3c1)
VileWeps has updated to version v3c!
A large grab bag of changes and fixes this time around!
Download Link:
V3c: Amends and Armoury
TSPG: Quick Download
A large grab bag of changes and fixes this time around!
Download Link:
V3c: Amends and Armoury
TSPG: Quick Download
October. 13, 2025, 1:21 PM
Mega Man 8-Bit Deathmatch V6C Newsletter
Hey all you Mega Fans! We're back again with another V6C Newsletter!
We're getting back to our usual bread and butter for this newsletter and showing off a few more map changes we have in the wings! I don't have much of a preamble going on here, but truth be told, I like to ramble a little bit in my opening paragraph so any forum previews don't just say what the update is.
Do you think that's enough typing or do I need more? I think we're good to post some screenshots, but if I'm wrong this whole opening will be very funny for all the wrong reasons.




Cold Man is joining the ranks of robot master stages that have gotten touched up! I wouldn't call this map a full blown remake like some others, but it's definitely more than just some minor tweaks here and there. I'd say the basic skeleton of MMBCOL has remained intact, but it's been tightened up into a much more solid map overall. You'll definitely recognize the DNA it had before when playing on it, but I think you all will enjoy the changes.
Now, for a quick look of another map that kept some of its skeleton intact, but saw more drastic changes in other places...




Guts Man's stage has always been an interesting map. I think the courtyard and parts of the caves has always been solid, but then half the map are just thing cliffs you have to jump up without much else going on. So our solution was to keep the courtyard and bits and pieces of the original map, and expand the rest of the map into something you could actually properly fight in. You'll definitely recognize some set pieces in here, but others will be completely new. As I've said before, that's been a large part of most of V6C's map changes, where we keep the spirit of the older map alive while swapping out what wasn't working.
I've got one more map to look at today, and while nothing about the layout is changing, it is one of our Mega Man 8 maps that got a visual makeover, so take a look!



Duo's Stage has received a full visual sweep! As I said, absolutely nothing about the actual layout of this map has changed, but we figured it was one of the choices to get a fresh coat of paint. For several versions now this stage has consisted of both Duo's intermission stage and the opening beach level from Mega Man 8, so of course this just uses better tiles than before, but we also tried to include more details found in those two stages that were missing before now. I hope you enjoy it all!
Well, that's all for today's newsletter! We'll see you all next time!
We're getting back to our usual bread and butter for this newsletter and showing off a few more map changes we have in the wings! I don't have much of a preamble going on here, but truth be told, I like to ramble a little bit in my opening paragraph so any forum previews don't just say what the update is.
Do you think that's enough typing or do I need more? I think we're good to post some screenshots, but if I'm wrong this whole opening will be very funny for all the wrong reasons.




Cold Man is joining the ranks of robot master stages that have gotten touched up! I wouldn't call this map a full blown remake like some others, but it's definitely more than just some minor tweaks here and there. I'd say the basic skeleton of MMBCOL has remained intact, but it's been tightened up into a much more solid map overall. You'll definitely recognize the DNA it had before when playing on it, but I think you all will enjoy the changes.
Now, for a quick look of another map that kept some of its skeleton intact, but saw more drastic changes in other places...




Guts Man's stage has always been an interesting map. I think the courtyard and parts of the caves has always been solid, but then half the map are just thing cliffs you have to jump up without much else going on. So our solution was to keep the courtyard and bits and pieces of the original map, and expand the rest of the map into something you could actually properly fight in. You'll definitely recognize some set pieces in here, but others will be completely new. As I've said before, that's been a large part of most of V6C's map changes, where we keep the spirit of the older map alive while swapping out what wasn't working.
I've got one more map to look at today, and while nothing about the layout is changing, it is one of our Mega Man 8 maps that got a visual makeover, so take a look!



Duo's Stage has received a full visual sweep! As I said, absolutely nothing about the actual layout of this map has changed, but we figured it was one of the choices to get a fresh coat of paint. For several versions now this stage has consisted of both Duo's intermission stage and the opening beach level from Mega Man 8, so of course this just uses better tiles than before, but we also tried to include more details found in those two stages that were missing before now. I hope you enjoy it all!
Well, that's all for today's newsletter! We'll see you all next time!
Magnet Dood Administrator
Good to have you on the bad side, Mega Man.
October. 13, 2025, 11:48 AM (Edited by Magnet Dood)
Mega Man ODOS: A Retro Redux! (Expansion)
ODOS V1A IS HERE!!

After many years, the original DOS crew finally gets its chance to shine! Play with 9 new skins (bots included!), 9 new weapons, and 4 new maps!



As always, happy fragging, and thank you for your support!
October. 11, 2025, 8:53 PM (Edited by Mushsect)
Mushpack v2
new mushpack maps!
MMUTRI - trintrio man
MUSHM01 - dave and gary
MMUTRI - trintrio man
MUSHM01 - dave and gary
October. 11, 2025, 8:19 PM
Mega Man 8-Bit Deathmatch V6C Newsletter
Oh God the game that keeps giving
October. 6, 2025, 6:42 PM
Megaman X: Future Fury
the download links (at least the latest one) seem to be broken
October. 5, 2025, 8:23 AM (Edited by ThéophileCaceres)
[Allanx Inc] Allanx Weps
Finally updated this post OOOHHHH MYYYY LOOORDDDDD
If there's more stuff to be put there let me know!!!
As for the progress of the mod I am rereviewing every weapon AGAIN for v3e(or v4a might do that last minute) which will be a cleanup update, mostly polish work, balance work, resprites ect. May be a multi-part update
There should be a new forum projects post in the 'cord any second now but like damn
Spent most of my weekend doing all of this being going through a good chunk of the weapons and rewriting this post because I am a very hardworking 8bdmer :> (:<)


If there's more stuff to be put there let me know!!!
As for the progress of the mod I am rereviewing every weapon AGAIN for v3e(or v4a might do that last minute) which will be a cleanup update, mostly polish work, balance work, resprites ect. May be a multi-part update
There should be a new forum projects post in the 'cord any second now but like damn
Spent most of my weekend doing all of this being going through a good chunk of the weapons and rewriting this post because I am a very hardworking 8bdmer :> (:<)


October. 5, 2025, 8:17 AM (Edited by ThéophileCaceres)
[Allanx Inc] Allanx Weps
Allanx Weps
^ This is STILL a image placeholder.
Allanx Weps is one of the biggest weapon packs currently available if not the biggest already.
This weapon pack adds over ~300 assets (weapons/busters/assists combined) to play with, being either original work or ported from the past, tweaked to be completely fresh!
It contains the following:
What else is there in Allanx Weps?
Utilities
Here's a list of every buster -> weapon -> item in the mod! With beautiful handwriting!
Here's all the server variables and CVARs in the mod! Use them to toggle features!
Download Links:
3DHH-POASHE3: Balance patch made during the second opening of Allanx Weps in Saxton Hale servers, If you want the latest ALXW experience, put this file below your main ALXW V3DHH file. (v3dhh patch o algo sh edition 3)
TSPG: Quick Download
TSPG: Wad Info
3DHH: Part of the "Full-on Original" Update.
TSPG: Quick Download
TSPG: Wad Info
3CPB2H: the "Not late ACTUAL Hotfix" update (v3c public beta 2 hotfix)
TSPG: Quick Download
TSPG: Wad Info
Shoutouts to MegaVile for having a forum projects post in the Unofficial 8BDM Discord that made me want to rewrite this post lol
^ This is STILL a image placeholder.
Allanx Weps is one of the biggest weapon packs currently available if not the biggest already.
This weapon pack adds over ~300 assets (weapons/busters/assists combined) to play with, being either original work or ported from the past, tweaked to be completely fresh!
It contains the following:
- Other Allanx Inc mods like Untitled Boss System, Coop Mania+ and CursedCBM.
- Original assets with many subcategories being based off Dragon Ball, Megaman Fortress bosses, Misc stuff, Made by 8BDM user PRBlaster, Undertale, Inspired Burst, Rockman 7 EP, MegaChud, Smiling Critters (Poppy Playtime), Gungeon series and Roblox gears.
- All Runes can appear as passive-type items, replacing the Energy Balancer with a long-cooldown powerful buff!
- A LOT of content made from 8BDM user Dimpsy! Featuring Magicode, Dimpweps, DI-Classes and Buster Classes even including concepts being fulfilled from Dimpweps! This totally did not triple the mod's contents atleast once.
- Weapons from the Coop mods Mega Man Single Player and Mega Man WORLD are present! They're more balanced to be suitable for non-cooperative gameplay.
- Content from the first iteration of Xover Weapons is included here!
- Copyweapons from Tats Classes are also present!
What else is there in Allanx Weps?
- You can disable certain categories and subcategories! This will NOT allow you to have 100% fun with this mod! But if you want a slightly calmer experience with this mod, go ahead.
- You can enable Energy Balancer Start allowing you to spawn with Energy Balancer. Rewriting this forum post is funny because v6c is going to have this.
- Party Balls have respawn cooldowns! ...Sure! But they can also draw any-defined assist they have access to!
- Training Bot (Sponge)'s HP can be multiplied by 10x! Another QoL improvement that gives me thoughts about separating these in another file!
- You can scroll faster in the TRAINING map by default since there's a lot of weapons added.
- Enable Contra Mode when locked-on with Coop Pack (W.I.P) Want a much harder, special experience with your coop mods? How about this, enemy health has been halved, but you take 15x damage! And Health Capsules have been disabled! But instead of a Mega Buster, you gain a trusty, buster-like version of the Machine Gun Copywep from Tats Classes!
- You can enable Speed Up so that every player move 12.5% faster and jump 10% higher! this is for faster traversal through maps and a faster feel of gameplay overall.
Utilities
Here's a list of every buster -> weapon -> item in the mod! With beautiful handwriting!
Here's all the server variables and CVARs in the mod! Use them to toggle features!
Download Links:
3DHH-POASHE3: Balance patch made during the second opening of Allanx Weps in Saxton Hale servers, If you want the latest ALXW experience, put this file below your main ALXW V3DHH file. (v3dhh patch o algo sh edition 3)
TSPG: Quick Download
TSPG: Wad Info
3DHH: Part of the "Full-on Original" Update.
TSPG: Quick Download
TSPG: Wad Info
3CPB2H: the "Not late ACTUAL Hotfix" update (v3c public beta 2 hotfix)
TSPG: Quick Download
TSPG: Wad Info
Shoutouts to MegaVile for having a forum projects post in the Unofficial 8BDM Discord that made me want to rewrite this post lol
September. 29, 2025, 11:53 PM (Edited by Eneres)
100% Orange Juice - Haruka & Kanata
A few days ago I was playing VSH Resurgence and found that they had Mio (a character from 100% Orange Juice) as a boss in the game mode. As a long-time 100%OJ player, that certainly hit something deep in my mind, so I decided to toss my favorite sisters - Haruka and Kanata - into the shooting game.
I couldn't come up with a proper attack animation for Haruka, so I borrowed the idea from the MobTalker Enderman skin, shoutout to the creator of that skin.
I am not the best with doing pixel arts so apologies if they end up looking weird, but I am still happy with them.
I did make mugshots for both but they always make the "R_InstallSpriteLump: Bad frame characters in lump" error and won't load in-game. I tried many methods to work around, and unfortunately it was to no avail. I don't know what keeps it happening so for now I'm not including them. If people know how to make them work, do let me know.
Nvm I was stupid, mugshots have been added, all made by me.
If I were to make 100OJ characters skins in the future, they will all be on this thread. That said, don't expect too many of these from me...
Download Link
I couldn't come up with a proper attack animation for Haruka, so I borrowed the idea from the MobTalker Enderman skin, shoutout to the creator of that skin.
I am not the best with doing pixel arts so apologies if they end up looking weird, but I am still happy with them.
Nvm I was stupid, mugshots have been added, all made by me.
If I were to make 100OJ characters skins in the future, they will all be on this thread. That said, don't expect too many of these from me...
Download Link
September. 29, 2025, 10:53 AM (Edited by pegg)
4 Robot Masters (MM2) submission + Tengo
Moved to Rejected - I've been shown these skins numerous times over the years and the requested changes have been continuously ignored.
Also, please do not lump multiple submissions into a single thread. We've added the Tango and Gutsman G for v6c, but because they're tied to this thread, it makes it appear as if they were rejected. Please keep this in mind for the future.
Also, please do not lump multiple submissions into a single thread. We've added the Tango and Gutsman G for v6c, but because they're tied to this thread, it makes it appear as if they were rejected. Please keep this in mind for the future.



