Mega Man 8-Bit Deathmatch Forum

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I left my sandwitch in telatuble land and sun ate it
I left my sandwitch in telatuble land and sun ate it
November. 16, 2025, 4:49 PM Venice's Bridge Robot Master Class Contest
Quick queston for the contest what are the classes (ex.tank)
and when are submissons closed
I make silly music remakes.
I make silly music remakes.
November. 15, 2025, 9:18 PM (Edited by Eneres) Quake Woman
I'm very surprised that no one has made this yet, so I figured I might as well go through hell and do it.
Now includes a makeshift mugshot based on an old tumblr image I saved a decade ago.
Make sure to download the newest version as I've issued several hotfixes, really sorry about the inconvenience.
Download Link (v1.4.1)
wawa. random internet user, usually on MM8BDM online servers. my YouTube: https://www.youtube.com/channel/UCEgQlHvjxwlgFyeCBQ-oSIw
wawa. random internet user, usually on MM8BDM online servers. my YouTube: https://www.youtube.com/channel/UCEgQlHvjxwlgFyeCBQ-oSIw
November. 15, 2025, 11:13 AM Venice's Bridge Robot Master Class Contest
Oh heck yes, I will be contributing to this! I’ll try to get mine in by Monday.
I am trained in gorilla warfare and Im the top sniper in the entire imageboards.
I am trained in gorilla warfare and Im the top sniper in the entire imageboards.
November. 14, 2025, 4:35 PM overclocked Rathor (CBM Mod v6b)
Mega RaThor Experience
I am trained in gorilla warfare and Im the top sniper in the entire imageboards.
I am trained in gorilla warfare and Im the top sniper in the entire imageboards.
November. 14, 2025, 4:33 PM Quake Woman
Ngl here, Archie Mega Man was peak
November. 12, 2025, 11:02 PM (Edited by Quakesheep64) Venice's Bridge Robot Master Class Contest
I submitted mine :D
(i made the OG Design, While drawceress made some changes to it, still Special thanks to her)
November. 12, 2025, 8:04 PM Venice's Bridge Robot Master Class Contest
Pretty cool. Love events like this. Can't wait to see designs people come up with.
the creature feature creator of mega man & bass queen's gambit, soon to be fan game and fan expansion for 8bdm
the creature feature creator of mega man & bass queen's gambit, soon to be fan game and fan expansion for 8bdm
November. 12, 2025, 7:20 PM Venice's Bridge Robot Master Class Contest
wowie
&knuckles
&knuckles
November. 11, 2025, 6:00 PM (Edited by PinkRoboBlaster) Buster Classes Advance for the Gameboy Advance
This mod is based on Buster Classes, it serves to be a lightweight class mod that uses Buster Upgrades + Altered Stats to emulate classes while still being able to work with copy weapons.



To select a class, type "bcmenu" in the console and open the class select screen via the menu.

Also contains a new class selection screen. This mod supports AllanxWeps (Here), using it alongside this mod will enable almost every single Buster Class to be playable from the original mod!

You can also create your own Buster Class using the BC_db.acs file!

Releases:
v1

Extra Credits:
Dimpsy - Creating BusterClasses, as well as creating the skins used for the mod.

-=== mini tutorial for making your own Buster Class!!! -===

first you need to get the BC_db.acs file from the v6b-busterclassesadvance.pk3 file, it will contain the function you need to make your busterclass. place it inside your mod, and compile it but do NOT include it in the LOADACS file

next, you want to copy and paste this actor into your mod somewhere
actor BaseClassVisual
{
PROJECTILE
+NOCLIP

Height 1
Radius 1

scale 2.5
renderstyle translucent

painsound "misc/monkeybutt"
deathsound "misc/devildeath"
states
{
Spawn:
TNT1 A 0
PLAY A 1
Goto Idle

Idle:
"####" A 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
loop

See:
"####" BBBBB 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
"####" CCCCC 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
"####" DDDDD 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
"####" EEEEEE 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
loop

Missile:
"####" FFFF 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
"####" GGGG 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
Goto Idle

Pain:
"####" H 0 A_Pain
"####" HH 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
"####" H 0 A_SpawnItemEx("PainFX",0,0,3,0,0,0)
"####" HH 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
"####" H 0 A_SpawnItemEx("PainFX",0,0,3,0,0,0)
"####" HH 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
"####" H 0 A_SpawnItemEx("PainFX",0,0,3,0,0,0)
"####" HH 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
"####" H 0 A_SpawnItemEx("PainFX",0,0,3,0,0,0)
Goto Idle

Death:
"####" HHHHHHHHHHHHHHHH 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
"####" H 0 A_Scream
"####" H 0 A_SpawnItemEx("FakeDeathFX", 0, 0, 32)
stop
}}

Rename it to fit your mod (i.e AUWeps_BaseClassVisual).
Next, you want to make a actor like this

actor ArleFireWep_ClassVisual : ArleAddon_BaseClassVisual 
{States{
Spawn:
TNT1 A 0
PALN A 1
Goto Super::Idle
}}


replace "ArleFireWep" with the actor name if your weapon, and replace "ArleAddon_BaseClassVisual" with your BaseClassVisual actor.

Next, you want to create a script that looks a little something like this

script "BC_DefineArle" OPEN{
Delay(1);
// arle
DefineBusterClass("Arle Nadja", "ArleFireWep", "PALN", "", "",
100, 1.0, 10.0,
true, false
);
}


each agruement is as follows:
Name - Name of the class
Buster Actor - Actor name of the buster upgrade
Sprite Name - Name of the sprite used for the class
Alt Skin Name/Alt Skin Sprite - Same as Name and Sprite, but for your classes altskin. If you want a class to have a altskin, make another baseclassvisual but replace the weapon name with the name of the altskin.
Health - How much health the class has
Speed - How fast is the class, base speed is always 1.0
Jump height - How high the class jumps, base jump height is always 10.0
Can Wall Jump/Can Double Jump - if your class can or cannot wall or double jump

if you followed these steps, your class should appear in the class selection screen.



here's a Example Addon
I like alligators. That is all.
I like alligators. That is all.
November. 11, 2025, 12:17 PM Team Wipeout - TLMS Addon
Wipeout updated to v3b!
Added support to normal LMS
Disabled auto team balancing for the meantime
And check the changelog in the original post :>