Mega Man 8-Bit Deathmatch Forum

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November. 12, 2025, 8:04 PM Venice's Bridge Robot Master Class Contest
Pretty cool. Love events like this. Can't wait to see designs people come up with.
the creature feature creator of mega man & bass queen's gambit, soon to be fan game and fan expansion for 8bdm
the creature feature creator of mega man & bass queen's gambit, soon to be fan game and fan expansion for 8bdm
November. 12, 2025, 7:20 PM Venice's Bridge Robot Master Class Contest
wowie
&knuckles
&knuckles
November. 11, 2025, 6:00 PM (Edited by PinkRoboBlaster) Buster Classes Advance for the Gameboy Advance
This mod is based on Buster Classes, it serves to be a lightweight class mod that uses Buster Upgrades + Altered Stats to emulate classes while still being able to work with copy weapons.



To select a class, type "bcmenu" in the console and open the class select screen via the menu.

Also contains a new class selection screen. This mod supports AllanxWeps (Here), using it alongside this mod will enable almost every single Buster Class to be playable from the original mod!

You can also create your own Buster Class using the BC_db.acs file!

Releases:
v1

Extra Credits:
Dimpsy - Creating BusterClasses, as well as creating the skins used for the mod.

-=== mini tutorial for making your own Buster Class!!! -===

first you need to get the BC_db.acs file from the v6b-busterclassesadvance.pk3 file, it will contain the function you need to make your busterclass. place it inside your mod, and compile it but do NOT include it in the LOADACS file

next, you want to copy and paste this actor into your mod somewhere
actor BaseClassVisual
{
PROJECTILE
+NOCLIP

Height 1
Radius 1

scale 2.5
renderstyle translucent

painsound "misc/monkeybutt"
deathsound "misc/devildeath"
states
{
Spawn:
TNT1 A 0
PLAY A 1
Goto Idle

Idle:
"####" A 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
loop

See:
"####" BBBBB 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
"####" CCCCC 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
"####" DDDDD 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
"####" EEEEEE 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
loop

Missile:
"####" FFFF 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
"####" GGGG 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
Goto Idle

Pain:
"####" H 0 A_Pain
"####" HH 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
"####" H 0 A_SpawnItemEx("PainFX",0,0,3,0,0,0)
"####" HH 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
"####" H 0 A_SpawnItemEx("PainFX",0,0,3,0,0,0)
"####" HH 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
"####" H 0 A_SpawnItemEx("PainFX",0,0,3,0,0,0)
"####" HH 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
"####" H 0 A_SpawnItemEx("PainFX",0,0,3,0,0,0)
Goto Idle

Death:
"####" HHHHHHHHHHHHHHHH 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
"####" H 0 A_Scream
"####" H 0 A_SpawnItemEx("FakeDeathFX", 0, 0, 32)
stop
}}

Rename it to fit your mod (i.e AUWeps_BaseClassVisual).
Next, you want to make a actor like this

actor ArleFireWep_ClassVisual : ArleAddon_BaseClassVisual 
{States{
Spawn:
TNT1 A 0
PALN A 1
Goto Super::Idle
}}


replace "ArleFireWep" with the actor name if your weapon, and replace "ArleAddon_BaseClassVisual" with your BaseClassVisual actor.

Next, you want to create a script that looks a little something like this

script "BC_DefineArle" OPEN{
Delay(1);
// arle
DefineBusterClass("Arle Nadja", "ArleFireWep", "PALN", "", "",
100, 1.0, 10.0,
true, false
);
}


each agruement is as follows:
Name - Name of the class
Buster Actor - Actor name of the buster upgrade
Sprite Name - Name of the sprite used for the class
Alt Skin Name/Alt Skin Sprite - Same as Name and Sprite, but for your classes altskin. If you want a class to have a altskin, make another baseclassvisual but replace the weapon name with the name of the altskin.
Health - How much health the class has
Speed - How fast is the class, base speed is always 1.0
Jump height - How high the class jumps, base jump height is always 10.0
Can Wall Jump/Can Double Jump - if your class can or cannot wall or double jump

if you followed these steps, your class should appear in the class selection screen.



here's a Example Addon
I like alligators. That is all.
I like alligators. That is all.
November. 11, 2025, 12:17 PM Team Wipeout - TLMS Addon
Wipeout updated to v3b!
Added support to normal LMS
Disabled auto team balancing for the meantime
And check the changelog in the original post :>
I like alligators. That is all.
I like alligators. That is all.
November. 11, 2025, 12:16 PM (Edited by BullGator) Team Wipeout - TLMS Addon
Team Wipeout! - A T/LMS Gameplay Addon
Updated! - v3b


Welcome to Team Wipeout!, a mode where you need to dispose of the entire enemy team for them to be eliminated from the match. Be quick about it otherwise they will respawn and have a chance of turning the tables!
You can download the latest version here
What this mod adds:

  • Respawn timers per team
  • Toggle-able shared team timers - All teams share the timer
  • Elimination - Players stop respawning after XYZ time has passed
  • Radars for Last Player Alive - Trying to camp are we?
  • Very configurable - Almost every setting can be changed
  • Alligator - A tiny alligator.


Footnotes:
* Compatible with MM8BDM - v6
* This mod has built-in support for Class Based Modification's gas system!
* Download at the bottom







Server Settings
The values used are the default ones*

Last updated: Nov 11th of 2025

wp_frags_required 3 - Frags required to increase the timers
wp_timer_add 7 - Time added when the Frag quota is met

wp_increasealltimers True - Enables/Disables periodical timer increases
wp_increasealltimers_every 60 - Increases all timers in [x] seconds
wp_increasealltimers_by 10 - How much to increase all timers by

wp_sharedtimers True - All teams share timers

wp_overrideteamspawns True - Team spawns are random after the first spawn
wp_spectatortimer 30 - Spectators join the game after [x] seconds (Spectators can join mid match!)
wp_respawn_invul 5 - Spawn invulnerability in seconds (Deprecated for v6b)
wp_teamautobalance True - Autobalances teams when someone disconnects [currently unused]
wp_teamautobalance_in 10 - Time to wait before autobalance happens
wp_scoreboard_timers True - Show respawn timers on the scoreboard (Located in the far right) [currently unused]
wp_draw_radars True - Draw the radars for the last players alive
wp_scoreboard_timers True - Display Timers on the scoreboard



Modders support
Your mod can check if Wipeout is loaded by using this function in your ACS Scripts.

function bool wipeoutLoaded(void) {
int u = UniqueTID();
int ret = !SpawnForced("WipeoutDecoy", 0, 0, 0, u, 0);
Thing_Remove(u);

return ret;
}

Additional useful scripts.

WipeOut_EnableElimination(); // Forces Elimination mode on
WipeOut_DisableElimination(); // Forces Elimination mode off
WipeOut_ToggleElimination(); // Toggles Elimination between on and off
WipeOut_FetchEliminationState(); // Returns True (1) when elimination mode is on, False (0) otherwise



Download
TSPG Link - v3b
TSPG Link - v3a

Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
November. 10, 2025, 12:35 AM (Edited by Hansungkee) HSK's MM8BDM Skins Gallery. (VG Characters Only)
HSK's MM8BDM Skins Gallery. (Video Game Characters)

X, Zero, Axl by Capcom

Skins by Hasungkee and Jesse JAT
Pk3 by Z-dagger
Download Link by FrostBlue

Download Link: https://www.mediafire.com/file/3oh4qiaitwxq4wv/MMXtremeSkinsV3.pk3/file[url]

Reimu Hakurei, Marisa Kirisame by Team Shanghai Alice

Skins by Hasungkee, edited by MegaRoss236
Mugshot by Pegg
Pk3 by Ivan
Download Link by FrostBlue

Download Link: https://www.mediafire.com/file/fh5yfo236vknxzr/Reimu+and+Marisa+MM8BDM+Skins.pk3/file[url]


Mario, Luigi, Princess Peach by Nintendo

Sprites by Jon Gandee, Hansungkee, Johnnie Electronic
Mugshot by Jon Gandee
Pk3 by JSadilek08
Download Link by FrostBlue

Download Link: https://www.mediafire.com/file/10ato3idvraew67/Super-Mario-MM8BDMskins-Pack-V0a.pk3/file[url]

River City Girls Crew by WayForward, Arc System Works, Technos, Conatus Creative Inc
also Billy Lee, Jimmy Lee From Double Dragon too



Sprites, Mugshot by Hansungkee and MegaRose236
Pk.3/Download Link by MegaRose236

Skins : Misako, Kyoko, Kunio, Riki, Provie, Marian Kelly

Download River City Girls: https://www.mediafire.com/file/e7spwbmmuxnx3ca/RiverCityGirls.pk3/file[url]
Download Billy and Jimmy: https://www.mediafire.com/file/6l8r19l345sot48/Billy_and_Jimmy.pk3/file[url]

Rash, Zitz, Pimple From Battletoads by Rare

Sprites, Mugshot by Hansungkee and MegaRose236
Pk.3 by MegaRose236 (Edited by Hansungkee)
Download Link by FrostBlue

Download Toads: https://www.mediafire.com/file/hde82hm83efqkld/Battletoads.pk3/file[url]

Alcedor and Cervul from Infernax by The Arcade Crew and Berzerk Studio

Sprites, Mugshot by Hansungkee and MegaRose236
Pk.3 by Z-dagger, MegaRose236 (Edited by Hansungkee)
Download Link by MegaRose236

Alt Skins : Swordcedor and Cervile, Maxime Gunn and Joe Carbine

Download Link: https://www.mediafire.com/file/jciyy23nwzbqa34/Alcedor_and_Cervul.pk3/file[url]

Crow From Nefarious by Josh Hano and Starblade Games (Updated for V6b)

Sprites, Mugshot by Hansungkee
Pk.3 by Son Loto (Edited by MegaRose236)
Download Link by FrostBlue (Edited by MegaRose236)

Crow : I Back! Hahahaha!!

Download Link: https://www.mediafire.com/file/70jfpbovw7fck4d/Crow.pk3/file[url]
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
November. 10, 2025, 12:32 AM (Edited by Hansungkee) HSK's MM8BDM Skins Gallery. (VG Characters Only)

Sprites by Jon Gandee, Hansungkee, Johnnie Electronic
Mugshot by Jon Gandee
Pk3 by JSadilek08
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
November. 10, 2025, 12:30 AM (Edited by Hansungkee) HSK's MM8BDM Skins Gallery. (VG Characters Only)
Reimu Hakurei, Marisa Kirisame by Team Shanghai Alice

Skins by Hasungkee, edited by MegaRoss236
Mugshot by Pegg
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
November. 10, 2025, 12:29 AM (Edited by Hansungkee) HSK's MM8BDM Skins Gallery. (VG Characters Only)

Skins by Hasungkee and Jesse JAT
Pk3 by and Z-dagger
Download Link by FrostBlue
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
November. 10, 2025, 12:25 AM (Edited by Hansungkee) HSK's MM8BDM Skins Gallery. (VG Characters Only)

a Super villain Crow(Nefarious) Is Back for V6b!
New : Mugshot by Hansungkee