Mega Man 8-Bit Deathmatch Forum
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November. 24, 2025, 1:42 PM
Mega Man 8-Bit Deathmatch V6C Newsletter
Hey all you Mega Fans! We're back again with another V6C Newsletter!
Before we get into the subject of today's newsletter, I just wanted to thank you all for your input on the community poll. The poll is closed now but it will be some time before we announce our plan going forward. When we do, it will be back in that topic and will not follow the newsletter schedule. We just ask for your patience as even with the poll closed, it certainly won't be something we'll be ready to talk about immediately.
But enough of that. Let's actually show something new and exciting! I only have one subject to show you all today, but it'll be unique as far as these newsletters are concerned. So please take a look at this.

That's right! Chest, Plum, and Ripot are being added as brand new skins in V6C!
For those who don't know, this trio of news reporting robots originate from Mega Man Battle & Chase, more specifically Rockman Battle & Chase as they were more or less completely cut outside of the Japanese release of the game. But in our quest to try to encompass bits and pieces from the entire Classic Mega Man series, we felt that these three would make great additions to the skin roster.
Unlike map edits and weapon reworks, we very rarely get a chance to do anything new and exciting with skins outside of fixing up some older ones or adding a new roster when a new game is represented. So being able to add these three is certainly a very welcome addition to the many, many things being added in V6C!



I hope you all enjoy seeing this trio in action when V6C releases!
That's all for today's newsletter! While I have nothing I wanted to pair with these skins, we're not out of content to show you guys yet! So we'll see you next time with some more exciting updates!
Before we get into the subject of today's newsletter, I just wanted to thank you all for your input on the community poll. The poll is closed now but it will be some time before we announce our plan going forward. When we do, it will be back in that topic and will not follow the newsletter schedule. We just ask for your patience as even with the poll closed, it certainly won't be something we'll be ready to talk about immediately.
But enough of that. Let's actually show something new and exciting! I only have one subject to show you all today, but it'll be unique as far as these newsletters are concerned. So please take a look at this.

That's right! Chest, Plum, and Ripot are being added as brand new skins in V6C!
For those who don't know, this trio of news reporting robots originate from Mega Man Battle & Chase, more specifically Rockman Battle & Chase as they were more or less completely cut outside of the Japanese release of the game. But in our quest to try to encompass bits and pieces from the entire Classic Mega Man series, we felt that these three would make great additions to the skin roster.
Unlike map edits and weapon reworks, we very rarely get a chance to do anything new and exciting with skins outside of fixing up some older ones or adding a new roster when a new game is represented. So being able to add these three is certainly a very welcome addition to the many, many things being added in V6C!



I hope you all enjoy seeing this trio in action when V6C releases!
That's all for today's newsletter! While I have nothing I wanted to pair with these skins, we're not out of content to show you guys yet! So we'll see you next time with some more exciting updates!
November. 24, 2025, 11:08 AM (Edited by Binary)
[GAME MODES] Score Frenzy - Gamemode Compilation
Binary said:
Added a UDBScript and PK3 system to the main post to help with adding Escort / Multi-Point Capture support to any maps you want to add support to.
To use it:
- Add the PK3 to your preferences (same window where you add the v6b resources)
- Click on "scripts" on the side tab, then open the "Examples" folder in explorer by right-clicking, and put the .js file into it.
- Place the things in the "Score Frenzy" tab in the map.
-- The Escort Path actors are logged in the order they were placed. Should start at the Wily Team flag position and end at the Light Team flag position.
- Run the script and it should output paths for both.
Make sure to remove the actors from the map once you're done setting them up (or don't save if you have no other progress on the map) since they aren't going to be included in the mod itself, and will conflict when the file isn't loaded.
To use it:
- Add the PK3 to your preferences (same window where you add the v6b resources)
- Click on "scripts" on the side tab, then open the "Examples" folder in explorer by right-clicking, and put the .js file into it.
- Place the things in the "Score Frenzy" tab in the map.
-- The Escort Path actors are logged in the order they were placed. Should start at the Wily Team flag position and end at the Light Team flag position.
- Run the script and it should output paths for both.
Make sure to remove the actors from the map once you're done setting them up (or don't save if you have no other progress on the map) since they aren't going to be included in the mod itself, and will conflict when the file isn't loaded.
Added a WIP weapon to more easily setup Escort paths. Load with any maps you want to add support to; it will not work with Score Frenzy. Best used with a local server.
Use mainfire to place a point, altfire to place a checkpoint and reload to reset all points. Type "EscortLog" in the console to get a script output from the server client when done, or "EscortVisualize" to reset the preview.
will likely add a video guide for this + tweak some things later, it should be usable enough for now
November. 23, 2025, 2:42 PM (Edited by Hilman170499)
[Mod Base] Modular NPCs
November. 23, 2025, 1:38 PM (Edited by Hilman170499)
[Mod Base] Modular NPCs
Say, remember the classic hangout map Community Hotel, which features a slew of user-submitted NPCs with their own dialogue?
Introducing Modular NPCs!
Loosely inspired by the dialogue coding used in the aforementioned map, this base is designed to make a customisable NPC system polished with modern coding standards, and applicable for use in a wide range of mapping projects.
Download Here!
Features:
Compatibility:
Now, you might be wondering, how to use this system? To help alleviate this conundrum, here is an example addon with notes detailing how things work.
Get it here!
To use it, just load this file after the Modular NPCs base, and go to the map NPCTEST.
Preview:
Comaptibility:
Introducing Modular NPCs!
Loosely inspired by the dialogue coding used in the aforementioned map, this base is designed to make a customisable NPC system polished with modern coding standards, and applicable for use in a wide range of mapping projects.
Download Here!
Features:
Compatibility:
Now, you might be wondering, how to use this system? To help alleviate this conundrum, here is an example addon with notes detailing how things work.
Get it here!
To use it, just load this file after the Modular NPCs base, and go to the map NPCTEST.
Preview:
Comaptibility:
November. 22, 2025, 7:49 PM (Edited by Nxbulaa_)
Catalyst Series Major League Season 3 Thread
Quick update, CS S3 signups are being reopened, as captains attempt to find a time to begin the draft. We thank you all for your patience.
EDIT: I SHOULD SPECIFY WE'RE ONLY LOOKING FOR ADDITIONAL PLAYERS AT THIS POINT, WE ARE NOT ACCEPTING FURTHER CAPTAIN SIGNUPS
EDIT: I SHOULD SPECIFY WE'RE ONLY LOOKING FOR ADDITIONAL PLAYERS AT THIS POINT, WE ARE NOT ACCEPTING FURTHER CAPTAIN SIGNUPS
November. 21, 2025, 7:56 PM
Venice's Bridge Robot Master Class Contest
Submitted, now i shall anticipate catastrophic and generational failure :D
November. 20, 2025, 5:25 AM
overclocked Rathor (CBM Mod v6b)
Pumpkin said:
Mega RaThor Experience
It's impossible to beat it with any other class
November. 18, 2025, 6:48 PM
Venice's Bridge Robot Master Class Contest
Quakesheep64 said:
Relm said:
Submitted mine, had tons of fun!
Such a cool event by the way.
Such a cool event by the way.
yea!
:D
Trillster Administrator
what's a code
November. 18, 2025, 11:45 AM
Mega Man 8-Bit Deathmatch V6C FEEDBACK WANTED
I'll quickly mention for clarity sake that a clientside toggle isn't viable. It would add an insurmountable amount of overhead for modders and ourselves, so this decision is one style or the other.
November. 17, 2025, 9:35 PM
Venice's Bridge Robot Master Class Contest
Relm said:
Submitted mine, had tons of fun!
Such a cool event by the way.
Such a cool event by the way.
yea!

