Mega Man 8-Bit Deathmatch Forum

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December. 14, 2025, 8:36 PM Mega Man 8-Bit Deathmatch V6C Newsletter
HRTCL_dew said:

finally coming out of lurk to say this, buuuut…

THE EXTRA CHAPTERS ARE REAL!
(i think)


(Mega Man Dual Override giggles in the corner)
December. 14, 2025, 1:04 AM Mega Man Powered Up
Hilman170499 said:


Welcome! A while back, I was given reins to this project by the original developers of the Powered Up expansion.
For the uninitiated, older versions of core MM8BDM had no content from Mega Man Powered Up. An expansion was created featuring content from that remake, and a custom campaign.

The goal here is to establish a new expansion featuring an original set of maps and campaigns. The project is currently WIP, though in the meantime, here's some relevant content to enjoy.

Maps
"Old Style"
A map pack taken from the original expansion, slightly tweaked to fit to standards established by v6b. Features 12 maps with remixed music from Mega Man Powered Up.
Download Here!

Skins
A standalone skin pack made for the original expansion. It features 14 custom skins:
-12 alternate Roll skins, based on her DLC costumes from Mega Man Powered Up.
-"FC" versions of Time Man and Oil Man.
Download Here!

Expansions
Original Expansion
The original Mega Man Powered Up expansion. A full package featuring:
-13 custom skins
-2 weapons + 2 Buster upgrades
-12 custom maps
-A custom campaign
WARNING: This is an outdated mod made for older versions of the game. Glitches abound!
Download Here!
December. 13, 2025, 9:39 AM (Edited by Rick Edwardson) Venice's Bridge Robot Master Class Contest
VENICE'S BRIDGE ROBOT MASTER CLASS CONTEST!



Have you ever looked at the wide variety of robot master classes mods and wondered to yourself, “man I wish I could make and play as my OWN robot master OC in one of these.” Well, worry not, today is the day you very well might get a chance to.

What is this?

Through the efforts of Rick Edwardson and Mushsect, Venice's Bridge classes is bringing to you the VBRMCC, Venice's Bridge robot master class contest. Were you, yes you, can submit your very own original robot master class concept for the chance to be one of two winners and become part of VB classes. All you need to do is create a design or use a robot master design you already have made, whether it’d be through sprites or artwork. Create a class concept around it that fits the theme of the robot master design with a moveset that would be cool to play with. Just remember to take into account the rules of the contest and submit it before the deadline, so do start cooking your ideas.

What is VB or Venice’s Bridge?

Before we get into the details, I assume it’d be best to explain to you what VB or Venice Bridge is to those who are not privy to its existence.

Venice Bridge is a mod patch of the mod patch known as Gondola for the Classes mod. Which Gondola is a more competitive focused classes mod that aims for balance. However VB’s goal is to bring different and unique classes to Gondola that are from various fan games or different media transformed to be in theme with mega man. Starting years ago as a humgle "Quake woman dlc", it has expanded over time from just fan game robot masters to original robot masters by those in the mega man community to even multiverse based classes that take a spin on translating famous characters into robot masters you can play as, all for the fun of it, all for the hell of it.

The Contest Itself

So what’s all going down? Over time VB has built up a select set of 6 original character robot master classes, those being; Shard man, Viscera man, Bayonet, Rouge man, Blood woman, and Kabuto man. All selected and created with the permission of their respective owners. However, it takes 8 bots to make a full set minimum, so this contest was made to give the community a fun chance to get their bot in as well to fill out the last two slots. While there are only going to be 2 winners (with a small chance of a third one so long life grants me its permission), each person who submits is allowed to pick ONE of their submissions to appear in the accompanying maps as audience members as a participation prize. Getting 2 unique 5 rotation frame poses that match the map they are displayed in. These aforementioned maps are 6 in total and based off of the current 6 oc robot masters in VB! We hope you look forward to playing on them and seeing your little robot appear in the audience, as well wish to present decent maps that are designed for classes specifically. Additionally, the 2 winners will not only get their robot obviously made into a class for VB. They will also get a drawn art piece by Mush to match the contest’s logo art of the current 6 as a cute bonus.

Meet the Misfits!




Contest Rules and Submission Guidelines

While we are all for having fun with this contest, there are a select set of rules we’d like you to follow to make submissions streamlined and easier on ourselves to get through all your ideas.

The rules are as followed;
- No obvious derogatory content, please keep it clean
- Your class is open to be discussed and maybe have its core gameplay customized to adapt to the game if needed
- Each person can send up to 5 submissions, but must only select 1 as their preferred map cameo if your robot master does not win
- Submissions should at a bare minimum have a clear design identity (try to avoid stickmen scribbles), bonus point for providing a concept of class function and archetype of some form (ex/ tank support)
- Submissions will be accepted until 12/07.
- A.I. and stealing other’s art or editing other’s art without permission is disallowed and you will be auto disqualified.

With that out of the way, here is the submission form, copy the link into your browser's search bar to visit the page, do read it:

=============================================================================

https://docs.google.com/forms/d/e/1FAIpQLScUtmkRQQVmhnj4AhuHl7ELc2iQp_JmzN3_7br6Re_qAQZV1Q/viewform

=============================================================================

With all said and done, we wish you luck and await your submissions for the contest.
-Rick/Mush
8BDM's resident classes streamer https://www.twitch.tv/nxbulaa_
8BDM's resident classes streamer https://www.twitch.tv/nxbulaa_
CS UPDATE: i'll be closing signups again 24 hours from now! it seems like the rate has slowed regardless, but now is your last chance!
December. 8, 2025, 5:31 PM ComHotel 🏝️
Doomstruck said:
Just found out comhotel is down, kinda messed up about it since it was one of my favorite spots to hang out and I'd tell people about it all the time. Didn't hear anything about it and thought I'd jump in after some time only to find it's missing and I can't find the discord, and to make things worse a friend of mine I made on there vanished without a word around the same time.

bro that's really bad like i really used to play on that server like before they gave you access to the beach on the map and before the statue you shoot to teleport was removed and switched with something else... now when i try to host a Comhotel server it isn't as good as the server that went down cause the sky was white, no music playing, no rooms and every teleporter messed up like if assets were missing and like if the file available now isn't the right one
Closing Submissions, i will review them in due time, eventually winners will be announced, thanks for the attention.
Alpha prepares for a brawl!
Alpha prepares for a brawl!
December. 7, 2025, 12:05 PM (Edited by Kayecks) Venice's Bridge Robot Master Class Contest
Rick Edwardson said:
Hello, i want to clarify me and Mushsect decided to grant another week to let people send their submissions in time, the deadline is updated, at the time i should have accounted for the fact some peeps have a very busy schedule, my oversight.

Ohhh okay, well in that case. TIME TO SUBMIT MORE!
edit: man i dont feel like it
Thank you very much. I was getting a little confused by that menu.
December. 7, 2025, 2:32 AM (Edited by Stardust Motion) I'm having trouble with the Xover Weapons mod.
Hi there
1) Open the console and type XW


2) From the menu that opens, go to Settings => Player => Keybinds


3) Once keybinds are set, this is how to use them



This last screenshot is taken from the help menu, to view it
Type XW in console => Help


I will definitely make the how-to more easily findable next version because it's not the first time I have this question, sorry about that
I'm having trouble configuring the specific controls for the mod. If anyone could help me, that would be great, because I haven't found any information that helps me with this problem...