Mega Man 8-Bit Deathmatch Forum
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January. 11, 2026, 7:47 PM (Edited by Binary)
[GAME MODE] March of the Metools!

Updated from the original by CutmanMike:
- Compass icons now use v6b's customizable teamcolors
- Now works with up to 4 teams maps as if there are any maps that support 3-4 teams smh
- Now works with most non-CTF maps, reusing the same system Screw Scramble uses
- Added a HUD made by Query
- Added a mugshot made by Brash Buster
- Now works with mods like CBM if you had a reason to
- Hiding now doesn't protect you from hazards
Original Description:
One player on each team is transformed into a Metool. Metools have slower movement, cannot attack and have increased health. Metools can however hide (using fire1) which makes them invulnerable but drains their energy, which recharges after a short time. The object of the game is to help your team's Metool make it to the Exit crystal which is located in the opposing team's base where the CTF flags were once located. For teams to be successful you must co-operate and protect your Metool while preventing the enemy Metool from making it to your exit crystal. If a Metool dies, another random player gets to be the Metool.
Download version 2e!
Score Frenzy patch
PLEASE turn off Hazard Respawn if hosting with CBM / GC, it can and will cause issues!
January. 11, 2026, 10:53 AM (Edited by Binary)
[GAME MODES] Score Frenzy - Gamemode Compilation
Score Frenzy
Using the old framework of Objective Combo (a compilation of old gamemode mods in one), I have recoded it to be more modular, allowing for:
- * Support for non-CTF maps
* Easier implementation of custom gamemodes, including ones that can rely on a specific map
* Reactor painstates
* Easier implementation of paths for modes like Multi-Point Capture and Escort.
The same gamemodes from Objective Combo exist (using screenshots from the old post, for now):
Existing Game Modes
As well as a few others I plan on adding.
New Game Modes
Supported Maps
- MMCTF01 - MMCTF25 (Escort, Multi-Point Capture)
MMECTF08 (Escort, Multi-Point Capture)
RECTF01 - RECTF08 (Escort)
7STCTF (Escort, Multi-Point Capture)
Addons
March of The Metools - original mod and patch are included
Screw Scramble - requires the original mod, that Bull Gator hasn't made a forum post for yet
Download + Source Code
Download
Source Code
Documentation is included in the PK3.
Please make sure to set pointlimit, fraglimit, and winlimit!!
BTW, if you want to add support for YOUR MAPS with this, use this PK3 and UDBScript file with Ultimate Doom Builder to more precisely place pathing/control points.
For Escort it goes from Wily Team to Light Team, and it logs the actors in order.
January. 11, 2026, 5:54 AM
Eclipse Stadium - American Football
DjRebzzz said:
Quick queston can you use this on TSPG
You should be able to, yeah. I don't see why not.
January. 10, 2026, 5:21 PM (Edited by Ukiyama)
Ukiweps (V4B)

Why hello there! Ukiweps is a weapon pack of a variety of weapons and other things I have made since I have been modding MM8BDM. I tended to focus more on the MMX weapon side of things but there is stuff from other series as well like Battle Network and Unreal, and even a bit of custom original stuff too. Enjoy!
Download now!
The Weps

January. 10, 2026, 3:21 PM (Edited by Russel)
[Patches] v6b MiscFixes - Bug Fixes for v6b! (v5)
bump for update
we v5
new stuff:
we v5
new stuff:
- replaced actors/items/skulltag.txt to add the ability to tag the top
- merged in weapfixes (documented above)
- merged in weapon remover (documented here)
- merged in btlms's "enhanced team spawns" that allow non-objective modes to spawn players on team starts to only use those on initial rollout (now called `miscfixes_onetimeteamspawn` and defaults to `true`)
- added aliases to quickly set gamemodes for scorched earth and skulltag (via the `setscorchedearth` and `setskulltag` commands respectively)
January. 10, 2026, 3:06 PM (Edited by Russel)
[Patches] v6b MiscFixes - Bug Fixes for v6b! (v5)
v6b MiscFixes (v5)
Patch for MM8BDM v6b
Because there are just some problems that just can't wait for a new release
Download (TSPG)
What's This Do?
It fixes some bugs.
What Bugs It Fix?
Glad you asked.
Screenshots
Idk how to screenshot the lack of bugs, so here's the VC icons.
Modding Notes
We had to change some files to get these fixes in. The spoiler has a detailed report of everything replaced and why.
How to Host
What happened to v1?
I'm sure he's fine.
v6b WeapFixes (v1)
Patch for MM8BDM v6b
Presently this just fixes vanilla weapons use of the "core_[property]player" property stacker scripts to use ACS_NamedExecuteWithResult instead of ACS_NamedExecuteAlways. This helps clean up some interactions with other items.
This would be rolled into miscfixes wad, but I figure weapon files are ripe for replacement by some mods that would want to add special functionality to CopyWeps.
Download (TSPG)
Replaced Files
Patch for MM8BDM v6b
Because there are just some problems that just can't wait for a new release
Download (TSPG)
What's This Do?
It fixes some bugs.
What Bugs It Fix?
Glad you asked.
Screenshots
Idk how to screenshot the lack of bugs, so here's the VC icons.
Modding Notes
We had to change some files to get these fixes in. The spoiler has a detailed report of everything replaced and why.
How to Host
What happened to v1?
I'm sure he's fine.
v6b WeapFixes (v1)
Patch for MM8BDM v6b
Presently this just fixes vanilla weapons use of the "core_[property]player" property stacker scripts to use ACS_NamedExecuteWithResult instead of ACS_NamedExecuteAlways. This helps clean up some interactions with other items.
This would be rolled into miscfixes wad, but I figure weapon files are ripe for replacement by some mods that would want to add special functionality to CopyWeps.
Download (TSPG)
Replaced Files
January. 9, 2026, 7:43 AM
NerfNuke
Do you think this games balance is out of wack? Is there some guy abusing a overpowered class in some class mod? A custom weapon making you reconsider your life choices? Just something you want to....
NERF NUKE!!!!
Well I've got you covered:

Well now you can! Using the "dtmenu" command, you can nerf any Damage Type via a multiplier as much as you want! No longer do you have to wait for the mod creator to make balance changes! You can just do it yourself!
There's also functionality to buff any Damage Type, for those cases where you question if this weapon/class is even dealing damage!
This is a slot based system, but there's a lot of slots to work with! (1000, meaning that you can nerf/buff every loaded weapon at least once)
Wanna set things up ahead of time? You can adjust these cvars directly or on startup!
Which means that you can technically make a balance patch for any mod with this mod as a base! Just save your adjustments somewhere IG
There is a downside however, because this runs on damage types - You can indirectly nerf other things that use the same damage type OR you could be locked out of nerfing something because it has no damage type! (But tbh most things you'd want to nerf probably have some sort of damage type)
Download:
v1
NERF NUKE!!!!
Well I've got you covered:

Well now you can! Using the "dtmenu" command, you can nerf any Damage Type via a multiplier as much as you want! No longer do you have to wait for the mod creator to make balance changes! You can just do it yourself!
There's also functionality to buff any Damage Type, for those cases where you question if this weapon/class is even dealing damage!
This is a slot based system, but there's a lot of slots to work with! (1000, meaning that you can nerf/buff every loaded weapon at least once)
Wanna set things up ahead of time? You can adjust these cvars directly or on startup!
DT_name_X = "Name of Damagetype"
DT_value_X = "New Multiplier" (don't use string use float value like 0.9 or 1.1 lol)
Which means that you can technically make a balance patch for any mod with this mod as a base! Just save your adjustments somewhere IG
There is a downside however, because this runs on damage types - You can indirectly nerf other things that use the same damage type OR you could be locked out of nerfing something because it has no damage type! (But tbh most things you'd want to nerf probably have some sort of damage type)
Download:
v1
January. 7, 2026, 6:21 PM (Edited by Doomstruck)
ComHotel 🏝️
PedroMaverickHunter said:
Doomstruck said:
Just found out comhotel is down, kinda messed up about it since it was one of my favorite spots to hang out and I'd tell people about it all the time. Didn't hear anything about it and thought I'd jump in after some time only to find it's missing and I can't find the discord, and to make things worse a friend of mine I made on there vanished without a word around the same time.
bro that's really bad like i really used to play on that server like before they gave you access to the beach on the map and before the statue you shoot to teleport was removed and switched with something else... now when i try to host a Comhotel server it isn't as good as the server that went down cause the sky was white, no music playing, no rooms and every teleporter messed up like if assets were missing and like if the file available now isn't the right one
well hey some good news, there's a few servers up for it now! One of them is in a bugged out state of only having christmas music in its files and not actually playing any music so I've been trying to find the server owner and ask them about that, but it works!
EDIT: Just noticed who I'm replying to, you already know this lol
January. 5, 2026, 10:52 AM (Edited by PinkRoboBlaster)
Portal Gun
This adds the Portal Gun for the Portal Series!!! It functions mostly like how its suppose to, but it doesn't deal damage!

This is normally a Buster Upgrade but you can optionally choice to start with this weapon instead of the Buster inside of the Portal Gun Menu
Also includes functionality for "Safe" Portals, which disallows portals to go out of bounds. However this generally comes at the cost of more limited Portal Placements
Finally, there's a few options that allow you to pick which type of objects are effected by the Portal Gun. Just incase you just want projectiles to go through them at least
Mostly inspired by this video
Download:
v1

This is normally a Buster Upgrade but you can optionally choice to start with this weapon instead of the Buster inside of the Portal Gun Menu
Also includes functionality for "Safe" Portals, which disallows portals to go out of bounds. However this generally comes at the cost of more limited Portal Placements
Finally, there's a few options that allow you to pick which type of objects are effected by the Portal Gun. Just incase you just want projectiles to go through them at least
Mostly inspired by this video
Download:
v1

















