Mega Man 8-Bit Deathmatch Forum
June. 19, 2024, 1:10 PM (Edited by Trillster)
Medal Guide
Medal Guide
Medals are back with a refreshed purpose! In an effort to make medals less restricted to few time events, we've retired a portion of the previous medals and introduced a new, generally attainable set of medals in lieu of them.
To help our administrators out, for any medal requests, please reach out through this Google form. Note that medals will not be awarded for events that never existed on the forums and will only be awarded for projects that currently exist on the forums and are compatible with at least MM8BDM V5.
MM8BDM Contributor Medals
Donator
Awarded for having donated to keep our website running.
MM8BDM V1 Contributor
Awarded for having contributed to MM8BDM V1.
MM8BDM V2 Contributor
Awarded for having contributed to MM8BDM V2.
MM8BDM V3 Contributor
Awarded for having contributed to MM8BDM V3.
MM8BDM V4 Contributor
Awarded for having contributed to MM8BDM V4.
MM8BDM V5 Contributor
Awarded for having contributed to MM8BDM V5.
MM8BDM V6 Contributor
Awarded for having contributed to MM8BDM V6.
Event Medals
Conductor
Awarded for hosting 3 planned, successful events (tournaments, collabs, etc.).
Architect
Awarded each time you win a mapping competition.
Architect (Runner-Up)
Awarded each time you place second or third in a mapping competition.
Blacksmith
Awarded each time you win a weapon / class making making competition.
Blacksmith (Runner-Up)
Awarded each time you place second or third in a weapon / class making competition.
Artist
Awarded each time you win an art competition.
Artist (Runner-Up)
Awarded each time you place second or third in an art competition.
Fighter
Awarded each time you win a tournament.
Fighter (Runner-Up)
Awarded each time you place second or third in a tournament.
Competitor
Awarded each time you win a competition featuring non-traditional types of play.
Competitor (Runner-Up)
Awarded each time you place second or third in a competition featuring non-traditional types of play.
Warrior
Awarded each time you rank first on either of Duel Hub's monthly leaderboards.
Enthusiast
Awarded each time you participate in a "for fun" event (collabs, event servers, etc.).
Expansion Medals
To encourage the creation of expansions (weapon, map, and skin pack combos) which can benefit all modes of play, contributors to an expansion will be rewarded with a unique medal upon that expansion's final completion.
Rockman No Constancy Contributor
Awarded for having contributed to the Rockman No Constancy expansion.
Mega Man Rock Force Contributor
Awarded for having contributed to the Mega Man Rock Force expansion.
DOS Reborn Contributor
Awarded for having contributed to the DOS Reborn expansion.
Content Creation Medals
Cartographer
Awarded upon having released 5 good faith effort* maps across any project.
Armourer
Awarded upon having released 8 good faith effort* weapons across any project.
Fashionista
Awarded upon having released 8 good faith effort* skins across any project.
Inventor
Awarded for contributing to a good faith effort* classes project.
Transformer
Awarded for contributing to a good faith effort* gameplay conversion project.
Innovator
Awarded upon having released 3 good faith effort* miscellaneous addons.
*Whether a piece of content qualifies as a good faith effort will be determined by our administrators upon reviewing your medal request. Generally speaking, we won't be too strict on this so long as your work has care and effort put into it and it's not just medal fishing attempts.
Medals are back with a refreshed purpose! In an effort to make medals less restricted to few time events, we've retired a portion of the previous medals and introduced a new, generally attainable set of medals in lieu of them.
To help our administrators out, for any medal requests, please reach out through this Google form. Note that medals will not be awarded for events that never existed on the forums and will only be awarded for projects that currently exist on the forums and are compatible with at least MM8BDM V5.
MM8BDM Contributor Medals

Awarded for having donated to keep our website running.

Awarded for having contributed to MM8BDM V1.

Awarded for having contributed to MM8BDM V2.

Awarded for having contributed to MM8BDM V3.

Awarded for having contributed to MM8BDM V4.

Awarded for having contributed to MM8BDM V5.

Awarded for having contributed to MM8BDM V6.
Event Medals

Awarded for hosting 3 planned, successful events (tournaments, collabs, etc.).

Awarded each time you win a mapping competition.

Awarded each time you place second or third in a mapping competition.

Awarded each time you win a weapon / class making making competition.

Awarded each time you place second or third in a weapon / class making competition.

Awarded each time you win an art competition.

Awarded each time you place second or third in an art competition.

Awarded each time you win a tournament.

Awarded each time you place second or third in a tournament.

Awarded each time you win a competition featuring non-traditional types of play.

Awarded each time you place second or third in a competition featuring non-traditional types of play.

Awarded each time you rank first on either of Duel Hub's monthly leaderboards.

Awarded each time you participate in a "for fun" event (collabs, event servers, etc.).
Expansion Medals
To encourage the creation of expansions (weapon, map, and skin pack combos) which can benefit all modes of play, contributors to an expansion will be rewarded with a unique medal upon that expansion's final completion.

Awarded for having contributed to the Rockman No Constancy expansion.

Awarded for having contributed to the Mega Man Rock Force expansion.

Awarded for having contributed to the DOS Reborn expansion.
Content Creation Medals

Awarded upon having released 5 good faith effort* maps across any project.

Awarded upon having released 8 good faith effort* weapons across any project.

Awarded upon having released 8 good faith effort* skins across any project.

Awarded for contributing to a good faith effort* classes project.

Awarded for contributing to a good faith effort* gameplay conversion project.

Awarded upon having released 3 good faith effort* miscellaneous addons.
*Whether a piece of content qualifies as a good faith effort will be determined by our administrators upon reviewing your medal request. Generally speaking, we won't be too strict on this so long as your work has care and effort put into it and it's not just medal fishing attempts.
June. 18, 2024, 8:30 PM
MEGA MAN ROCK FORCE (V3)

MEGA MAN ROCK FORCE EXPANSION
Maps
Fight in various modes on all 20 stages of Mega Man Rock Force in these arena takes on the stages.
Download Map Pack!
Skins
Fight as your favorite robot masters from Rock Force with this skin pack that can be put into your "skins" folder for use on any server!
Download Skin Pack!
Weapons
Rock Force's weapons are updated and compatible with Mega Man 8-Bit Deathmatch V6B! They can appear when using randomized weapons, when playing with LMS loadouts, and even in the Training Mode! Additionally, you can use these weapons alongside the MMRF map pack without randomized pickups for the true weapon and item layouts.
Download Weapon Pack!
Expansion originally led by Maxine and crew. These files and this thread have been updated with care by outside maintainers to keep the spirit of the expansion alive. All credits can be found in the files.
June. 18, 2024, 8:11 PM
Rockman No Constancy (v4)
Rockman No Constancy
Rockman No Constancy is a Mega Man 2 ROM Hack created by IKA originally in 2007 (as you can see above)! It features 8 new weapons and new tilesets for all the robot masters and Wily. This is an expansion for the hack, using its tilesets to create new maps and recreating the weaponry as separate packs that can be loaded together for a full experience.
Maps
Experience the stages of Rockman No Constancy in everyone's favorite FPS format! Includes map previews for my Map Voting addon.
Download Map Pack!
Skins
Fight as the visually changed Rockman No Constancy robot masters with this skin pack that can be put into your "skins" folder for use on any server!
Download Skin Pack!
Weapons
The classic RNC weapons, compatible with Mega Man 8-Bit Deathmatch V6B! They can appear when using randomized weapons, when playing with LMS loadouts, and even in the Training Mode! Additionally, you can use these weapons alongside the RNC map pack without randomized pickups for the true weapon and item layouts, including all the RNC styled pickups.
Download Weapon Pack!
Campaign
Combine all of the files above alongside the campaign file below to unlock a brand new single-player chapter! Play through the RNC story in Deathmatch format with a few twists, including a custom boss fight to finish it out.
Download Campaign!
This expansion was originally led by Maxine and crew. These files and this thread have been updated with care by outside maintainers to keep the spirit of the expansion alive.
June. 15, 2024, 11:55 PM
Cutstuff Archive
As alluded to in Cutstuff's initial shutdown announcement, the official archive download is now here! Within the download below, you'll find a record of all threads that were public at the time of Cutstuff's closure in text format. Note that all post times are in GMT time zone.
In the interest of keeping this new site a fresh start with mostly up to date content, I'd like to ask that people don't use this archive to indiscriminately mirror old forum posts.
While the post format is purposefully similar, it isn't exactly the same, so many posts may not look right when directly copied over. Additionally, Cutstuff suffered rampant link rot (broken Discord / MediaFire links), so many older threads simply won't have useful downloads whenever mirrored.
My exception to this is for any content creators / maintainers who have relatively up to date mods. If using this archive helps you get your projects mirrored to this new forum sooner, then by all means go ahead. I'd just again recommend that you preview the thread to make sure it looks and downloads right when transferred over.
As a final note, some of the archive's older posts may contain unsavory or inappropriate content, some of which might be considered harassment today. Please keep in mind that the people who have made these posts will have moved on and many of them have grown past the more abrasive tendencies demonstrated by some of these posts.
Just because something was posted on the old forums does not mean it is appropriate to do or say here.
Download Cutstuff Archive Here!
In the interest of keeping this new site a fresh start with mostly up to date content, I'd like to ask that people don't use this archive to indiscriminately mirror old forum posts.
While the post format is purposefully similar, it isn't exactly the same, so many posts may not look right when directly copied over. Additionally, Cutstuff suffered rampant link rot (broken Discord / MediaFire links), so many older threads simply won't have useful downloads whenever mirrored.
My exception to this is for any content creators / maintainers who have relatively up to date mods. If using this archive helps you get your projects mirrored to this new forum sooner, then by all means go ahead. I'd just again recommend that you preview the thread to make sure it looks and downloads right when transferred over.
As a final note, some of the archive's older posts may contain unsavory or inappropriate content, some of which might be considered harassment today. Please keep in mind that the people who have made these posts will have moved on and many of them have grown past the more abrasive tendencies demonstrated by some of these posts.
Just because something was posted on the old forums does not mean it is appropriate to do or say here.
Download Cutstuff Archive Here!
June. 12, 2024, 10:25 PM
forum time zone
You can now modify your time zone alongside the other user profile settings.
June. 10, 2024, 7:38 PM
A New Look
Laggy Blazko said:
Is there any "view unread posts" function here? I can't find it.
Just pretend this button always existed, thanks.

June. 3, 2024, 1:01 PM
How To Enable Voice Chat + additional commands.
The video above is only applicable to MM8BDM v6a servers / offline play which are running the following file:
https://allfearthesentinel.com/zandronum/download.php?file=v6a_menudef_3.2-240405-2229a.pk3
The option to bind a push to talk button can also be found in the Customize Controls menu's Multiplayer Interaction section, so there's no need to run a console command to bind it.
For these menus and options to be available in MM8BDM v6b, the following file must be loaded:
https://allfearthesentinel.com/zandronum/download.php?file=v6b_menudef_3.2-240405-2229a.pk3
MM8BDM v6c will fix the menus to properly include these voice chat menus and options.
https://allfearthesentinel.com/zandronum/download.php?file=v6a_menudef_3.2-240405-2229a.pk3
The option to bind a push to talk button can also be found in the Customize Controls menu's Multiplayer Interaction section, so there's no need to run a console command to bind it.
For these menus and options to be available in MM8BDM v6b, the following file must be loaded:
https://allfearthesentinel.com/zandronum/download.php?file=v6b_menudef_3.2-240405-2229a.pk3
MM8BDM v6c will fix the menus to properly include these voice chat menus and options.
June. 2, 2024, 10:11 PM
[SUGGESTION] More Details on Automap
As the person who implemented this initially for Gondola, I definitely would be interested in having a similar feature carry over. Regarding weapons, however, the concern was that it'd require modders (and ourselves) to implement an extra actor and graphic for every weapon that we make.
Reason being, Zandronum doesn't have the feature to allow us to transfer the sprite from one actor to another. Even if it did, we'd still probably want to use a separate graphic that's offsetted differently, since using the current weapon icon's offsets causes a weird swivel effect as you rotate the automap.
I'm also not sure if automap icons for the circuit board and terminator sphere pickups would be the most fitting for those game modes since they don't use the radar like CTF and Skulltag. While those modes were still getting overhauled in V6B, we toyed with the idea of having a "proximity" radar instead of the typical CTF radar, but I'm not sure if there'd be a way to reflect that mechanic on the automap.
Reason being, Zandronum doesn't have the feature to allow us to transfer the sprite from one actor to another. Even if it did, we'd still probably want to use a separate graphic that's offsetted differently, since using the current weapon icon's offsets causes a weird swivel effect as you rotate the automap.
I'm also not sure if automap icons for the circuit board and terminator sphere pickups would be the most fitting for those game modes since they don't use the radar like CTF and Skulltag. While those modes were still getting overhauled in V6B, we toyed with the idea of having a "proximity" radar instead of the typical CTF radar, but I'm not sure if there'd be a way to reflect that mechanic on the automap.
June. 2, 2024, 2:28 PM
We need linedef portals in MM8BDM!
This isn't up to MM8BDM either way, this would need to be implemented in Zandronum.
June. 1, 2024, 11:36 PM
forum time zone
It's currently a set EST. I can look into time zone options at a later time.