Mega Man 8-Bit Deathmatch Forum

MegaVile
Weird demon doin' code things.
User Info
MegaVile
Weird demon doin' code things.
1 2 3
June. 12, 2026, 2:10 AM (Edited by MegaVile) MMSP: Cossack Crusaders (V1A RELEASE)
Progress is kind of just not there for the time being. We are working on different projects, and waiting for MM8BDM v6c to come out as sort of a baseline for when we might really kick things into gear.

We do intend to continue and someday finish the mod, but right now it is on the backburner.
April. 21, 2026, 4:17 AM 【SUGGESTION】Heal API
Seconded. I would really like easier accessibility when it comes to conditional healing rates, like some classes/flags letting you heal less than if you were another class/not holding the conditional flag and this sounds like a relatively safe way to do so.
EMPX Pack
An old map set by Jakel, remastered for MM8BDM v6b!

Experience eight old and iconic maps of 2017, now fully compatible with the latest version of Mega Man 8-Bit Deathmatch!
Download Here! (TSPG)

Changelog
This version comes with a slew of changes that bring the pack to modern core standards, in full compatability with MM8BDM v6b, and ThePits.


Included Maps

How to Host
Updated Nemupack to a v1c! (More of a v1bh, but v1c is cleaner.)
DoomEd numbers for props are now retired as is the modern mappack, a sprite was renamed to lessen conflicts across mods, and a texture conflict between NEK05 and PAP19 has been fixed.

Download Nemupack_v1c Here! (TSPG)
Updated Lilypack to a v1d! (More of a v1ch, but v1d is cleaner.)
All that really changes is fixing the props on some of the maps to longer be falsely clientsided, making them not spawn on map entry.

Download Lilypack_v1d Here! (TSPG)
March. 11, 2026, 12:04 AM DOS Reborn: The Robots are Reimagined!
DjRebzzz said:
Hi just out of wondering will you possabliy update the pack like add a campain or update the skins to look more refreshed and more mm8bdm modren skins

Realistically, this mod will not be revisited. It's been complete for years, and there isn't much of a reason to go back to it since (besides a campaign) it is 100% complete.
January. 29, 2026, 1:16 AM Mega Man 8-Bit Deathmatch V6C Newsletter
Stardust Motion said:
Regarding 3-color busters -- if work was put into it and to not go to waste, I think you could release them as a "skin",
since they just replace every vanilla weapon HUD it does not affect gameplay and so could be put in the postload folder or so. I would personally use it

I'm not adding in tri-color support to my weapons on the off-chance someone is using a postload file. And realistically, neither is anyone else going to even if it was a skin.
October. 13, 2025, 1:59 PM VileWeps (LATEST - v3c1)
VileWeps has updated to version v3c!
A large grab bag of changes and fixes this time around!

Download Link:
V3c: Amends and Armoury
TSPG: Quick Download
September. 19, 2025, 4:18 AM VileWeps (LATEST - v3c1)
For servers hosted by TSPG, this typically borders around 60. Now that doesn't sound too bothersome, until you start factoring in map packs and other weapon packs into the equation.

People host with many map packs, weapon packs, and quality of life fixed / addons. I host a gamemode (Saxton Hale Resurgence) with as many good maps and weapons as I can fit in. That has ~8 files left I can put in.

Do you know how many individual files Vileweps and Allanxweps combined would be worth? Around ROUGHLY THIRTY. Not factoring in other maps, weapon packs, and quality of life addons like Ping Button and UI Extensions.

So no. Individual weapon files just is not happening. And that's why I've made disabling and enabling weapon categories to your liking as accessible as I can.
September. 18, 2025, 4:24 PM (Edited by MegaVile) VileWeps (LATEST - v3c1)
Alex Fischer said:
No go, huh.
I have to decide what weapons to enable through the options every time I turn the game on... when having separate files would've EASILY solved that issue?

Okay.


There is literally a menu that makes this easier, and it saves your selections offline. Online is just a matter of setting it up in start up.
Please stop making this sound like a mind-numbing chore when the alternative is being very server-unfriendly, and the method I've provided is very user friendly.
1 2 3