Mega Man 8-Bit Deathmatch Forum
PinkRoboBlaster
&knuckles
User Info
PinkRoboBlaster
&knuckles
October. 27, 2026, 1:50 PM
'XChase' Beta
If you have played a coop mod, you'd know that monster movement is pretty... weightless. Without any form of acceleration and goofy looking turning every so often, they can be pretty annoying to hit. Even more so with FLYING monsters.
XChase offers a alternative framework to use for monster chasing, which fixes both of these things. Now you can give your monsters Accel/Deccel tics, adding much needed weight to movement.
Here is a example of how a See state would look with XChase:
HOW TO SET IT UP FOR YOUR ENEMIES:
Step 0 - make sure your monsters speed is 0 :D
Step 1 - add these user variables to your monster
first one is required for XChase to start, second one is where you'll store your speed variable
Accel and Deccel tics are the number of tics required for a monster to accelerate and deccelerate to top speed or 0 speed respectively
step 2 - make this your spawn state of your monster
you'll have to set the speed, acceleration and deceleration user variables in the spawn state of the actor
after that - you have access to the following:
Giving DoXChase makes the monster move towards the target with the system, should normally be given in a See state and taken away right after (or in any state it can jump to)
AtStandstillX is given when the monster is at a stand still from moving, good for if you want certain attacks to be done while standing first
XDistanceFrom is constantly given while chasing a target, used for internal checks
X_ChaseState takes in one arguement (melee_range), this recreates the state jumping of A_Chase
Issues:
monsters using this system get stuck on walls very easily
no "FastChase" variant of this script
Lore:
this was originally going to be a much bigger thing, but it was overscoped as hell D:
now its actually somewhat reasonable :D
the base mod comes with a example met btw
Download
v1
XChase offers a alternative framework to use for monster chasing, which fixes both of these things. Now you can give your monsters Accel/Deccel tics, adding much needed weight to movement.
Here is a example of how a See state would look with XChase:
See:
METT A 0 A_GiveInventory("DoXChase",1)
METT ABCB 3 ACS_NamedExecuteWithResult("X_ChaseState",64,0,0,0)
METT A 0 A_TakeInventory("DoXChase",1)
Goto Idle
HOW TO SET IT UP FOR YOUR ENEMIES:
Step 0 - make sure your monsters speed is 0 :D
Step 1 - add these user variables to your monster
var int user_UseXChase;
var int user_XChase_Spd;
var int user_XChase_AccelTics;
var int user_XChase_DeccelTics;first one is required for XChase to start, second one is where you'll store your speed variable
Accel and Deccel tics are the number of tics required for a monster to accelerate and deccelerate to top speed or 0 speed respectively
step 2 - make this your spawn state of your monster
Spawn:
TNT1 A 1
TNT1 A 0 A_SetUserVar("user_XChase_Spd", 10)
TNT1 A 0 A_SetUserVar("user_XChase_AccelTics", 12)
TNT1 A 0 A_SetUserVar("user_XChase_DeccelTics", 35)
Idle: <- the state used for looking fr
METT B 1 A_LookEx(0,0,0,0,360,"See")
loopyou'll have to set the speed, acceleration and deceleration user variables in the spawn state of the actor
after that - you have access to the following:
Giving DoXChase makes the monster move towards the target with the system, should normally be given in a See state and taken away right after (or in any state it can jump to)
AtStandstillX is given when the monster is at a stand still from moving, good for if you want certain attacks to be done while standing first
XDistanceFrom is constantly given while chasing a target, used for internal checks
X_ChaseState takes in one arguement (melee_range), this recreates the state jumping of A_Chase
Issues:
monsters using this system get stuck on walls very easily
no "FastChase" variant of this script
Lore:
this was originally going to be a much bigger thing, but it was overscoped as hell D:
now its actually somewhat reasonable :D
the base mod comes with a example met btw
Download
v1
October. 15, 2026, 11:59 PM
Overdrive
This mod allows you to fill a gauge when taking (or dealing) damage to gain "Overdrive"
Pressing your USE key when its full actives it, which reroutes ammo usage to said overdrive gauge.
Releases:
v1
Pressing your USE key when its full actives it, which reroutes ammo usage to said overdrive gauge.
Releases:
v1
August. 21, 2026, 3:05 PM (Edited by PinkRoboBlaster)
COSSACK CRUSADER - NEW WORLD (SP-Trio in CC)
Have you ever wanted to play as Protoman, Bass and or Roll in Cossack Crsuaders - but you can't due to story reasons? Well now you can!



3 different characters!!
Charge up your shots and strike down enemies with Protoman! A semi-clone of Megaman with stronger charge shots but worse rapid fire capabilities and without Eddie
Come in guns blazing with Bass! Having the highest rapid fire capabilities out of any other class - in-exchange for damage output
Heal your friends with Roll! The only DEDICATED medic on the roaster, with access to a party wide radius heal with Altfire!
12 different weapons!!
Instead of Leaf Shield...
Try going for a spin with Leafnado! If that doesn't suit your fancy, cut up enemies with some Razor Leaves! Or maybe, I don't know - summon some Chickens to Rush down the enemy?
Instead of Gemini Laser...
How about you fire a Big 'Ol Laser instead! Or maybe get lost in the spiral of Gemini Ray! Or maybe even split yourself into 4 with Mirror Split!
Instead of Napalm Bomb...
Blast your enemies from afar with Napalm Missile, Or trick them into running into Napalm Mine! If all else fails, you can always Call Backup
Instead of Yamato Spear...
Destroy your foes with Hyper Spear at low health! Use Yamato Gunling to defeat enemies within a radius! Or give yourself some Yamato Power
And, returning from MMWorld... Rare Items!

Hidden throughout the stages - You can find "rare items", these upgrades are unique to these classes (not even Megaman can use them, despite being a SP mainstay!) and they can give you a variety of effects. Each stage has 3 - one for each playable character and getting all of them in a single run awards you with 3 lives and a full restore! Below are hints to where each of them are!
Woodman
Geminiman
Napalmman
Yamatoman
use the 'equipparts' command to equip them (only in the hub of course), if you need to look at your progress - try the 'heroscore' command!
anyways thats all, like and subscribe for extra megaman class
Download
v2
v1 (.1)



3 different characters!!
Charge up your shots and strike down enemies with Protoman! A semi-clone of Megaman with stronger charge shots but worse rapid fire capabilities and without Eddie
Come in guns blazing with Bass! Having the highest rapid fire capabilities out of any other class - in-exchange for damage output
Heal your friends with Roll! The only DEDICATED medic on the roaster, with access to a party wide radius heal with Altfire!
12 different weapons!!
Instead of Leaf Shield...
Try going for a spin with Leafnado! If that doesn't suit your fancy, cut up enemies with some Razor Leaves! Or maybe, I don't know - summon some Chickens to Rush down the enemy?
Instead of Gemini Laser...
How about you fire a Big 'Ol Laser instead! Or maybe get lost in the spiral of Gemini Ray! Or maybe even split yourself into 4 with Mirror Split!
Instead of Napalm Bomb...
Blast your enemies from afar with Napalm Missile, Or trick them into running into Napalm Mine! If all else fails, you can always Call Backup
Instead of Yamato Spear...
Destroy your foes with Hyper Spear at low health! Use Yamato Gunling to defeat enemies within a radius! Or give yourself some Yamato Power
And, returning from MMWorld... Rare Items!

Hidden throughout the stages - You can find "rare items", these upgrades are unique to these classes (not even Megaman can use them, despite being a SP mainstay!) and they can give you a variety of effects. Each stage has 3 - one for each playable character and getting all of them in a single run awards you with 3 lives and a full restore! Below are hints to where each of them are!
Woodman
Geminiman
Napalmman
Yamatoman
use the 'equipparts' command to equip them (only in the hub of course), if you need to look at your progress - try the 'heroscore' command!
anyways thats all, like and subscribe for extra megaman class
Download
v2
v1 (.1)
May. 21, 2026, 9:41 AM (Edited by PinkRoboBlaster)
Aquatic Weapons
A pack of weapons that focus on interacting with water, includes 5 weapons and a buster upgrade as well as basic support for Xover Weapons
Fire Starter
Long ranged flamethrower attack that dies out underwater, fires bubbles instead when used underwater
Gyoto Swimmer
Quite underwhelming outside of water, but can seek out foes once its placed in its preferred environment
Waterfall Fist
Multi-hit punch attack that sends foes upwards, hits increase if the foe is underwater up until they hit the surface
Amazing Flying Hammers
Lobs 3 hammers that can pack a punch, lower gravity underwater
Ice Saber
Gives some projectiles the ability to slow down foes for easier kills, however they freeze up into platforms once they get into water
Mega Water
Harmless hose attack that pushes back any players, becomes not so harmless when used underwater
Wave Biker (XOVER ONLY)
Aqua + Mobility, Ride on water and fire strong charge shots. Press Altfire to listen to some music while you ride away
Download
Water Interaction - The thing with the actual script (REQUIRE FOR BELOW ADDONS TO WORK)
v1
Aquatic Weapons - The weapon pack :tm:
v1.1
Aqua For All - Patch that gives every projectile basic water interactions (splashing and gravity)
v1
Fire Starter
Long ranged flamethrower attack that dies out underwater, fires bubbles instead when used underwater
Gyoto Swimmer
Quite underwhelming outside of water, but can seek out foes once its placed in its preferred environment
Waterfall Fist
Multi-hit punch attack that sends foes upwards, hits increase if the foe is underwater up until they hit the surface
Amazing Flying Hammers
Lobs 3 hammers that can pack a punch, lower gravity underwater
Ice Saber
Gives some projectiles the ability to slow down foes for easier kills, however they freeze up into platforms once they get into water
Mega Water
Harmless hose attack that pushes back any players, becomes not so harmless when used underwater
Wave Biker (XOVER ONLY)
Aqua + Mobility, Ride on water and fire strong charge shots. Press Altfire to listen to some music while you ride away
Download
Water Interaction - The thing with the actual script (REQUIRE FOR BELOW ADDONS TO WORK)
v1
Aquatic Weapons - The weapon pack :tm:
v1.1
Aqua For All - Patch that gives every projectile basic water interactions (splashing and gravity)
v1
May. 3, 2026, 2:05 PM (Edited by PinkRoboBlaster)
Zero (Prototype) in VClasses

This mod adds the Zero seen in Megaman Unlimited into VClasses!
This class has 2 weapons
Weapon 1 - Z-Knuckle
Mainfire - Punch
This allows you to throw hands with your enemies, charging up this move will allow you to do a hop - pressing fire while doing this will preform a stronger punch that can bash people into walls and stuff
Altfire - Shoryuken
This thrusts zero up into the air, while also flinging enemies upwards as well.
Weapon 2 - Z-Saber
Mainfire - Saber Swing
This swings the Z-Saber in a vertical arc. while dealing the same amount of damage as Punch, it has a lower fire rate and no charge attack in exchange for greater range and vertical reach
Mainfire - Dash
This allows you to move forwards quickly before slowing down. You make use Saber Swing or Soul Body to fire a clone of yourself that homes into enemies.
User1 - Earth Grazier
This allows the user to slam into the earth, causing damaging to enemies near by while also spawning rocks that fly upwards
Specialty - Xtreme Armor
Like in the boss fight, Zero can deflect most shots thrown at him from a distance if he is standing still or walking slowly while not doing any attacks - His walk animation changes to indicate the speed required for Xtreme Armor to work. While it fails on certain projectiles, it can work on certain ultimate attacks.
Enemy Assist - Wily Capsule
Using the enemy assist will allow you to fly using the Wily Capsule, like rush jet
Ultimate - No Nonsense
Zero dashes forwards and punts any stupid robuts come in his way like a badass!!!!
Download
v1
Credits:
Holic Star - all HUD asset and icons used in the mod
Playonine - creating the zero prototype skin with many extra frames to use (check out their other skins)
try to unlock the Purple Zero easter egg
April. 8, 2026, 12:17 PM (Edited by PinkRoboBlaster)
[SUGGESTION] Remove obits for BasicProj + Friends
Self explanatory, Having them "%o told %k they forgot the obituary." instead of the default "%o died." does a lot more harm then it does good. If you did forget a obituary then "%o died." should still be the default - you don't need a message like this to get the point across. While this isn't really that much of a issue most of the time its still really annoying when it does come up when a "%o died." could have done the job.
April. 5, 2026, 7:55 AM (Edited by PinkRoboBlaster)
Alternative Universe Classes(AUClasses)
The sequel to Alternative Universe Weapons
This mod includes playable version of the weapons founds within the mod. It has support for CBM.

Classes of V1
Cutman - Use your magic powers to hit enemies from across the map
Flameman - Protect yourself from oncoming attacks and players alike
Skullman - Use the power of dark magic to emit powerful pinpoint attacks
Riff - A versatile class with both a buster and sword, like some sort of BusterRod ig
This mod is sponsored by this tool
Downloads
v1.1
This mod includes playable version of the weapons founds within the mod. It has support for CBM.

Classes of V1
Cutman - Use your magic powers to hit enemies from across the map
Flameman - Protect yourself from oncoming attacks and players alike
Skullman - Use the power of dark magic to emit powerful pinpoint attacks
Riff - A versatile class with both a buster and sword, like some sort of BusterRod ig
This mod is sponsored by this tool
Downloads
v1.1
April. 4, 2026, 8:39 PM (Edited by PinkRoboBlaster)
OffsetIt - Make that HUD smooth
Have you ever wanted to give your weapon some extra flair? Maybe you want to extend your 3 frame animation to include some extra movement?
Well you could just manually offset each frame in-editor but that can be pretty time consuming just for some minor movement.
Or you could use to use the offset() function to move the weapon mid-game! But using that for anything that isn't just basic up and down motions normally leads to a bunch of guess work, leaving its potential inaccessible to the normal MegaMan... Well don't worry because I got equipped with this

This is OffsetIt() (also known as "become ecl1p5e device"). This tool gives you a user interface which allows for you to simply click and drag to automatically generate lines of offset() code - kinda like a basic animation tool!
Make Cells yourself - or use the Set Origin button and Click and Drag! Its that simple! You can even play out the sequence you created in editor!
Features:
Simple UI: The editor is designed after the SLADE3 graphics editor so its pretty simple
EZ Usage: Just click and drag bro
grAb Support: Sprites that were previously imported into SLADE3 keep their default offsets - pretty neat
How to use
Step 1: Export your SLADE3 hud images into the _assets folder
Step 2: Import the images from the _assets folder into the editor
Step 3: Ur done, click drag or smth idk
you can find the tool here!!!!
can be a bit buggy at times so make sure to report that - you can see it in action while playing this mod
Well you could just manually offset each frame in-editor but that can be pretty time consuming just for some minor movement.
Or you could use to use the offset() function to move the weapon mid-game! But using that for anything that isn't just basic up and down motions normally leads to a bunch of guess work, leaving its potential inaccessible to the normal MegaMan... Well don't worry because I got equipped with this

This is OffsetIt() (also known as "become ecl1p5e device"). This tool gives you a user interface which allows for you to simply click and drag to automatically generate lines of offset() code - kinda like a basic animation tool!
Make Cells yourself - or use the Set Origin button and Click and Drag! Its that simple! You can even play out the sequence you created in editor!
Features:
Simple UI: The editor is designed after the SLADE3 graphics editor so its pretty simple
EZ Usage: Just click and drag bro
grAb Support: Sprites that were previously imported into SLADE3 keep their default offsets - pretty neat
How to use
Step 1: Export your SLADE3 hud images into the _assets folder
Step 2: Import the images from the _assets folder into the editor
Step 3: Ur done, click drag or smth idk
you can find the tool here!!!!
can be a bit buggy at times so make sure to report that - you can see it in action while playing this mod
April. 1, 2026, 12:35 PM
Shield Helping Insitution Thing (S.H.I.T)
Shield Helping Insitution Thing (S.H.I.T)
You know what grinds my gears? Its the fact that Shield Weapons for Megaman 8-Bit Deathmatch just.... don't work at all! All of them are just so bad! This entire weapon category is complete ass! It's just so horrible! They ruin the entire game by just existing! Its. So. Ass. Bruh.
You might be wondering why I know this (for a fact). Well, let me just show you. This will blow your mind trust me

As you can see, this Megaman from Megaman The Wily Wars, also known as Megaman from Megaman 2, also known as Megaman from Megaman 8 Bit Deathmatch can OBVIOUSLY SEE his shield!
But can you see your own shield in Megaman 8 Bit Deathamatch! NO! NO YOU CAN'T!! Even when you face to the side (just like Megaman from Megaman The Wily Wars, also known as Megaman from Megaman 2, also known as Megaman from Megaman 8 Bit Deathmatch) You see nothing! You have to use this weird """"""chasecam""""" feature and its bad. This automatically ruins every single shield in the game. I'd rather drown myself in Water vs using any of that Shield. I would also rather be sucked into a Black Hole vs use any of those at this point...
So, with the Shield Helping Insitution Thing addon (or SHIT for short) - you can finally see your own shield with those weapons just like Megaman from Megaman The Wily Wars, also known as Megaman from Megaman 2, also known as Megaman from Megaman 8 Bit Deathmatch.
Download S.H.I.T
v1
You know what grinds my gears? Its the fact that Shield Weapons for Megaman 8-Bit Deathmatch just.... don't work at all! All of them are just so bad! This entire weapon category is complete ass! It's just so horrible! They ruin the entire game by just existing! Its. So. Ass. Bruh.
You might be wondering why I know this (for a fact). Well, let me just show you. This will blow your mind trust me

As you can see, this Megaman from Megaman The Wily Wars, also known as Megaman from Megaman 2, also known as Megaman from Megaman 8 Bit Deathmatch can OBVIOUSLY SEE his shield!
But can you see your own shield in Megaman 8 Bit Deathamatch! NO! NO YOU CAN'T!! Even when you face to the side (just like Megaman from Megaman The Wily Wars, also known as Megaman from Megaman 2, also known as Megaman from Megaman 8 Bit Deathmatch) You see nothing! You have to use this weird """"""chasecam""""" feature and its bad. This automatically ruins every single shield in the game. I'd rather drown myself in Water vs using any of that Shield. I would also rather be sucked into a Black Hole vs use any of those at this point...
So, with the Shield Helping Insitution Thing addon (or SHIT for short) - you can finally see your own shield with those weapons just like Megaman from Megaman The Wily Wars, also known as Megaman from Megaman 2, also known as Megaman from Megaman 8 Bit Deathmatch.
Download S.H.I.T
v1
May. 3, 2026, 1:36 PM (Edited by PinkRoboBlaster)
Aries in VClasses

This mod adds Aries from Rockman Strategy into VClasses! They look a bit different, though...
Mainfire - Heatwave
Hold the button down to summon a fireball Infront of you, release to fire it as a slow projectile that can tag opponents! Press Altfire while holding to fire a faster projectile without the ability to tag! The held variant of this move can still deal damage.
Altfire - Flame Collision
This allows you to slash forward with your whip, dealing decent damage. Using this move allows you to redirect your Heatwave shots to where your currently facing! Hitting a tagged foe will set them on fire, dealing high constant damage!
Ultimate - Carpet Bombing
Summons a "plane" that rains down bombs at your foes! Bombs can also tag foes and the plane itself leaves behind a huge explosion once it collides with a wall! Don't get in its way though....
Enemy Assist - Fire Solider
Summons a familiar friend that fires normal Heatwave Attacks. These function the exact same way as M1 and can also tag foes and be redirected!
Credits
Concept - Tapicuru
Beta Sheepman Skin - Gondola
Releases
v2.1
v2
v1.2
v1.1
v1