Mega Man 8-Bit Deathmatch Forum
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Trillster Administrator
what's a code
June. 12, 2024, 10:25 PM
forum time zone
You can now modify your time zone alongside the other user profile settings.
June. 12, 2024, 4:30 PM
ComHotel 🏝️
Do you know where the yiff hut is? Or was it deleted?
June. 12, 2024, 5:15 AM
My first map.
Hello.
This is the first map that I have decided to share online. Called "Red, green and blue", this map features 3 areas that are, respectively, red, green, and blue.
Download: https://allfearthesentinel.com/zandronum/wads.php?&name=y5g01.wad
This is the first map that I have decided to share online. Called "Red, green and blue", this map features 3 areas that are, respectively, red, green, and blue.
Download: https://allfearthesentinel.com/zandronum/wads.php?&name=y5g01.wad
June. 12, 2024, 2:29 AM
Megaman Unlimited Weapons
My one gripe is that none of these follow the 8BDM Palette and it shows when you look at the bar of Comet Dash vs the HUD.
Going off the version I've hosted up until now, anyway.
Going off the version I've hosted up until now, anyway.
Magnet Dood Administrator
Good to have you on the bad side, Mega Man.
June. 12, 2024, 12:04 AM
DOS Reborn: The Robots are Reimagined!
Alternatively known as "Third Time's the Charm."

This thread shall serve as a spot for any news regarding the MM8BDM expansion mod for DOS Reborn, as well as a spot where you can download the files if you're so inclined. Feel free to report bugs, post feedback, or provide anything else related to this expansion here.
Get our skins & bots here!
Skin Pack
Bot Pack
Get the map pack here!
Map Pack
(Mirror)
Get the weapon packs here!
Weapons
(Mirror)

Welcome to the DOS Reborn Expansion!
This thread shall serve as a spot for any news regarding the MM8BDM expansion mod for DOS Reborn, as well as a spot where you can download the files if you're so inclined. Feel free to report bugs, post feedback, or provide anything else related to this expansion here.
Get our skins & bots here!
Skin Pack
Bot Pack
Get the map pack here!
Map Pack
(Mirror)
Get the weapon packs here!
Weapons
(Mirror)
June. 11, 2024, 11:47 PM (Edited by JaxOf7)
Megaman Unlimited Weapons
https://allfearthesentinel.com/zandronum/download.php?file=mmu-weps-v2a-h2.pk3
The weapons from Megaman Unlimited.
Type "Give Uweps" in console to test them all at once
Weapon Descriptions
(extra music idk https://allfearthesentinel.net/zandronum/download.php?file=sparemmumusic.pk3)
Translation numbers
5300 - 5330
Pain slot
30
The weapons from Megaman Unlimited.
Type "Give Uweps" in console to test them all at once
Weapon Descriptions
(extra music idk https://allfearthesentinel.net/zandronum/download.php?file=sparemmumusic.pk3)
Translation numbers
5300 - 5330
Pain slot
30
June. 10, 2024, 9:58 PM
Double Gear Rumble
Changelog
Alpha1:
Alpha2:
Alpha3:
Alpha4:
Alpha1:
Alpha2:
Alpha3:
Alpha4:
June. 10, 2024, 9:52 PM
Double Gear Rumble
Unstoppable Power! Insurmountable Speed! With this installed, any robot can instantly become a hero!
This project aims to adapt the Double Gear System from Mega Man 11 into the MM8BDM scene.
Use the Power Gear and Speed Gear to give yourself an edge in combat! However, use these trump cards carefully, as prolonged use will cause them to overheat, temporarily disabling them.
Be sure to bind the Zoom and Reload inputs to use these Gears.
Download here!
Archive:
This project aims to adapt the Double Gear System from Mega Man 11 into the MM8BDM scene.
Use the Power Gear and Speed Gear to give yourself an edge in combat! However, use these trump cards carefully, as prolonged use will cause them to overheat, temporarily disabling them.
Be sure to bind the Zoom and Reload inputs to use these Gears.
Download here!
Archive:
Trillster Administrator
what's a code
June. 10, 2024, 7:38 PM
A New Look
Laggy Blazko said:
Is there any "view unread posts" function here? I can't find it.
Just pretend this button always existed, thanks.

June. 10, 2024, 12:00 PM
Cutstuff Mapping Jam 9: Banana Jamma
Hello everyone, thanks for submitting pieces! Here is the big info post about round 2!
While my deadline for finished maps was originally in the summer, the truth is there's probably a huge gap in September where I'm straight up going to be unable to work on anything myself, and there's little point in me cutting off the deadline during a time where I can't compile the pack, so the current final deadline for your finished maps is Sunday, October 6th at 11:59EST. This is a LARGE chunk of time so the only way there's going to be a deadline extension is if it turns out I'm still going to be out of town on that date.
As for the actual mapping, let's briefly address the words again. Like last time, everyone is going to receive three words from the great word pool you all provided. Of these three words, you have to pick TWO of them and somehow have them be applicable to the map you make. Now please remember you don't have to use all three at all (only if you really really want to) and I am pretty flexible when it comes to how the word is used. If you have any questions about "does this count as this word" please do not be afraid to shoot me a DM and I'll be happy to answer.
In desperate times, I am willing this go around to reroll ONE of the three words if you are in true disarray. But please save that hypothetical reroll for if you really can't do anything with the word pool you got. If I see a reroll request on day 1 of this post going out I don't believe you.
Now to copy/paste my lovely map requirements!
-Each mapper must use both map pieces given to them in their map. The piece must be in the playable space of the map at all times and not off in the background or something. However, the mapper is able to make plenty of changes to the pieces if they so desire. Common ways map pieces are changed include...
-Changing the height of parts.
-Changing jump stairs to walk stairs, the other way around, changing it to a ladder or a fan, changing a slope to not a slope or the other way around, etc. etc.
-Adding little things to fill up blank space.
-Changing curved walls to normal angles (or the other way around).
-Flattening out uneven terrain.
-Any textures, aesthetics, or anything like that in the piece.
There are certainly more options than just these, but these are the common ones I've seen in the past. The general rule of thumb is I should still be able to recognize the map piece when everything is said and done. If you have any question about editing a piece because you're unsure, just ask me and I'll let you know if it's legal or not.
-You must choose two of the three words you receive and have them be relevant to your map in some way, shape, or form. This rule is pretty lax but you can't just outright ignore what you get. Please inform me of the words you chose when you submit the map as well, so I know what to look for.
-You're allowed to use custom assets to your heart's content. As long as it's still 8-bit in nature, though I'm sure that goes without saying. But you're not obliged to stick with what's in the core game, though you can if you want!
-Likewise, the song in your map must be 8-bit in nature. If it's not, I have full authority to change the song. Likewise, try not to use a song that's already in the core game, I will also change it in that case. I'm a picky soul about music as well and I will ask for a song replacement if it actually is unpleasant to listen to. Do not worry about adding boss themes because they will be replaced when the pack is released. And while you don't need to worry about adding a map card, I will need the song information so I can do it myself at the very least.
-Some general mapping courtesies. Include at least 32 spawns, 16 Light Team Spawns, 16 Wily Team Spawns, 8 Cossack Team Spawns, and 8 King Spawns (if there's a big problem I can add the team spawns myself). Make sure to keep the lighting at an even 255 unless there's a really good reason for it to be something else (AKA don't make the whole map the default 192. Trust me, it's not as appealing as you think it is!). Also make sure you lighting isn't 256, that's a common error that leads to lighting problems. If you have any sorta instant death such as pits, lava, etc. make sure to block the edges of the platforms with block monster lines.
-I will have to either ask for changes or outright reject a map if something in it causes the game to have difficulty running, either offline or online. Software mode is very unpopular in this world, but the map needs to be functional on it, though it doesn't have to be pretty. In the past this has been the only reason I'd have to not accept a submitted map. Gotta make sure it works for everyone!
-Remember that this is NOT a competition, nor is it a race to the finish line. Feel free to get input from other people if you're unsure about something, and don't be afraid to ask questions if you have any! If you're new to mapping or unsure on something, I would definitely recommend not waiting until the last second to make your map so there's time to get feedback/make potential changes if that needs to happen.
-While it's incredibly unlikely to happen, I hold full authority to reject a map for a failure to abide by the main rules or for any other very unlikely reason that might pop up. As such I hold authority to make slight edits to a map myself if for some reason the situation calls for it. Don't worry about this one too much, it's more of the "just in case" rule.
alright who cares about the rules let's see the MAP PIECE AND WORDS
And here is the link to all of Jam 9's map pieces!
If you have any questions about anything, please do not be afraid to ask! And here's to some more JAMMING!
While my deadline for finished maps was originally in the summer, the truth is there's probably a huge gap in September where I'm straight up going to be unable to work on anything myself, and there's little point in me cutting off the deadline during a time where I can't compile the pack, so the current final deadline for your finished maps is Sunday, October 6th at 11:59EST. This is a LARGE chunk of time so the only way there's going to be a deadline extension is if it turns out I'm still going to be out of town on that date.
As for the actual mapping, let's briefly address the words again. Like last time, everyone is going to receive three words from the great word pool you all provided. Of these three words, you have to pick TWO of them and somehow have them be applicable to the map you make. Now please remember you don't have to use all three at all (only if you really really want to) and I am pretty flexible when it comes to how the word is used. If you have any questions about "does this count as this word" please do not be afraid to shoot me a DM and I'll be happy to answer.
In desperate times, I am willing this go around to reroll ONE of the three words if you are in true disarray. But please save that hypothetical reroll for if you really can't do anything with the word pool you got. If I see a reroll request on day 1 of this post going out I don't believe you.
Now to copy/paste my lovely map requirements!
-Each mapper must use both map pieces given to them in their map. The piece must be in the playable space of the map at all times and not off in the background or something. However, the mapper is able to make plenty of changes to the pieces if they so desire. Common ways map pieces are changed include...
-Changing the height of parts.
-Changing jump stairs to walk stairs, the other way around, changing it to a ladder or a fan, changing a slope to not a slope or the other way around, etc. etc.
-Adding little things to fill up blank space.
-Changing curved walls to normal angles (or the other way around).
-Flattening out uneven terrain.
-Any textures, aesthetics, or anything like that in the piece.
There are certainly more options than just these, but these are the common ones I've seen in the past. The general rule of thumb is I should still be able to recognize the map piece when everything is said and done. If you have any question about editing a piece because you're unsure, just ask me and I'll let you know if it's legal or not.
-You must choose two of the three words you receive and have them be relevant to your map in some way, shape, or form. This rule is pretty lax but you can't just outright ignore what you get. Please inform me of the words you chose when you submit the map as well, so I know what to look for.
-You're allowed to use custom assets to your heart's content. As long as it's still 8-bit in nature, though I'm sure that goes without saying. But you're not obliged to stick with what's in the core game, though you can if you want!
-Likewise, the song in your map must be 8-bit in nature. If it's not, I have full authority to change the song. Likewise, try not to use a song that's already in the core game, I will also change it in that case. I'm a picky soul about music as well and I will ask for a song replacement if it actually is unpleasant to listen to. Do not worry about adding boss themes because they will be replaced when the pack is released. And while you don't need to worry about adding a map card, I will need the song information so I can do it myself at the very least.
-Some general mapping courtesies. Include at least 32 spawns, 16 Light Team Spawns, 16 Wily Team Spawns, 8 Cossack Team Spawns, and 8 King Spawns (if there's a big problem I can add the team spawns myself). Make sure to keep the lighting at an even 255 unless there's a really good reason for it to be something else (AKA don't make the whole map the default 192. Trust me, it's not as appealing as you think it is!). Also make sure you lighting isn't 256, that's a common error that leads to lighting problems. If you have any sorta instant death such as pits, lava, etc. make sure to block the edges of the platforms with block monster lines.
-I will have to either ask for changes or outright reject a map if something in it causes the game to have difficulty running, either offline or online. Software mode is very unpopular in this world, but the map needs to be functional on it, though it doesn't have to be pretty. In the past this has been the only reason I'd have to not accept a submitted map. Gotta make sure it works for everyone!
-Remember that this is NOT a competition, nor is it a race to the finish line. Feel free to get input from other people if you're unsure about something, and don't be afraid to ask questions if you have any! If you're new to mapping or unsure on something, I would definitely recommend not waiting until the last second to make your map so there's time to get feedback/make potential changes if that needs to happen.
-While it's incredibly unlikely to happen, I hold full authority to reject a map for a failure to abide by the main rules or for any other very unlikely reason that might pop up. As such I hold authority to make slight edits to a map myself if for some reason the situation calls for it. Don't worry about this one too much, it's more of the "just in case" rule.
alright who cares about the rules let's see the MAP PIECE AND WORDS
And here is the link to all of Jam 9's map pieces!
If you have any questions about anything, please do not be afraid to ask! And here's to some more JAMMING!

