Mega Man 8-Bit Deathmatch Forum

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June. 26, 2024, 8:00 PM Ghouls vs Humans Arcade
the ghouls rise again..! awesome
SOCIOPATH LV 1
SOCIOPATH LV 1
June. 26, 2024, 4:04 PM Mega Man Powered Up
Good to see this again.
Video game enthusiast who does art sometimes. Hobbyist modder with way too many projects on his hands. BLUE FOR DAYS!!!
Video game enthusiast who does art sometimes. Hobbyist modder with way too many projects on his hands. BLUE FOR DAYS!!!
June. 25, 2024, 5:50 AM (Edited by Hilman170499) Mega Man Powered Up
Archive & Changelog

Note:We're still missing other, older versions of the map pack. If anyone has an archive of those older versions and the corresponding changelogs, I would appreciate getting a look at them.


Video game enthusiast who does art sometimes. Hobbyist modder with way too many projects on his hands. BLUE FOR DAYS!!!
Video game enthusiast who does art sometimes. Hobbyist modder with way too many projects on his hands. BLUE FOR DAYS!!!
June. 25, 2024, 5:49 AM (Edited by Hilman170499) Mega Man Powered Up


Welcome! A while back, I was given reins to this project by the original developers of the Powered Up expansion.
For the uninitiated, older versions of core MM8BDM had no content from Mega Man Powered Up. An expansion was created featuring content from that remake, and a custom campaign.

The goal here is to establish a new expansion featuring an original set of maps and campaigns. The project is currently WIP, though in the meantime, here's some relevant content to enjoy.

Maps
"Old Style"
A map pack taken from the original expansion, slightly tweaked to fit to standards established by v6b. Features 12 maps with remixed music from Mega Man Powered Up.
Download Here!

Skins
A standalone skin pack made for the original expansion. It features 14 custom skins:
-12 alternate Roll skins, based on her DLC costumes from Mega Man Powered Up.
-"FC" versions of Time Man and Oil Man.
Download Here!

Expansions
Original Expansion
The original Mega Man Powered Up expansion. A full package featuring:
-13 custom skins
-2 weapons + 2 Buster upgrades
-12 custom maps
-A custom campaign
WARNING: This is an outdated mod made for older versions of the game. Glitches abound!
Download Here!
Salutations and stuff~
Salutations and stuff~
June. 24, 2024, 12:48 PM (Edited by __Sidle) Campaign Language Lump (v6b ONLY)
A bunch more of MM8BDM's text contents have now been put into LANGUAGE files, for easy access and manipulation.
Doing quick goofy edits for your own personal pleasure? Or perhaps translation work for other regions of the world to enjoy? This has you covered!



(campaign) - All of the boss cutscenes, NPC conversations, and more that's directly hooked into the maps and acs involved in the singleplayer story campaign. Beyond massive!
(credits) - The many contributors to vanilla MM8BDM.
(mapname) - The human readable name of each map. It's basically just a list of a hundred guys and random buildings.
(music) - Song titles, source game, and composer/arranger. (Features every boss/intense track!)
(wepitmhzrd) - All of the weapon/item/hazard obituaries, pick up messages, inventory tags, and training room descriptions.
(menu) - A small few menu related things that already existed in vanilla.

How to customize text:
    - Open "cmpgn.lang.pk3" in SLADE and search for the keyword you want. Ctrl+F is your friend! Please do not copypaste the entire contents of the wad into your own, keep it lightweight and just grab the bare minimum of what you need.
    - Create a new .pk3 of your own, and create a "LANGUAGE.txt" file inside it. You can change "txt" into a more useful descriptor as long as you have "LANGUAGE." with the period in front.
    - Inside, put your desired language identifier code in brackets as the header of the file. Anything under [default] is what's loaded in case a given language lacks a replacement for that keyword. The code [enu] (English United States) is the standard for this.
    - Copy the keyword exactly, and put your replacement in quotes. Don't forget the equals sign in-between, and the ending semicolon.
    - Load "cmpgn.lang.pk3" before your new replacement file when starting up the game. Type "language idcode" in the console to set your visible language, or "language default" otherwise.

Notes:
    - Zandronum currently only supports Basic Latin and Latin-1 Supplement glyphs. Apologies to aspiring メガマン:8ビット・デスマッチ players.
    - Not all fonts currently in MM8BDM have images for every possible glyph. Some have a default glyph to fall back on, while others are just invisible.


Trillster Administrator
what's a code
Administrator
what's a code
June. 22, 2024, 10:50 PM (Edited by Trillster) Ghouls vs Humans Arcade

Ghouls vs Humans Arcade is an asymmetrical team-based class mod designed for TLMS and inspired by CutmanMike's original Ghouls vs Humans Doom mod.

In this mode, the human team is tasked with surviving the ghoul onslaught using any means necessary while the ghoul team looks to wipe out all humans before daybreak hits. The original gameplay is kept intact while twisted just enough to better fit into MM8BDM's environment, so fans of both games can find enjoyment in this iteration. Additionally, this mod is compatible with all of MM8BDM's weapon and map addons!

Screenshots

Credits

Download v3a Here!
June. 22, 2024, 3:46 PM ComHotel 🏝️
Man one day I wish to be immortalized in Comhotel...a man can dream...
Wearer of cool capes
Wearer of cool capes
June. 21, 2024, 11:01 PM MM8BDM Archive
Good to know that Running Toad Man has been preserved for posterity.
June. 21, 2024, 9:45 PM Grand Classes - v2eh5
Ze Robotico said:
Spark said:
When are you adding Sniper TF2

Gex is higher priority, sorry


GOD
&knuckles
&knuckles
June. 20, 2024, 8:23 AM Megamans RPG
Coop Mod with RPG mechanics? it would never wor-






Megamans RPG is a up-incoming coop mod that blends RPG mechanics with the usually megaman formula

Play stages, Fight bosses, Collect weapons, Master all the classes, Find hidden collectables, explore the world to do these things even more. All without interrupting other players on there own adventures

Play as Maestro, Megaman, Protoman, Bass, Roll or Duo. All with their own special abilities. As well as with a brand new experience gain system as well as stats that are dependent on your character of choice.

Have your own adventure in this mod basically lol.

No download links, as this still isn't ENTIRELY finished. Ill prob just update this post once I get out a "beta alpha v0" or something.