Mega Man 8-Bit Deathmatch Forum
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July. 13, 2024, 8:20 PM
ComHotel 🏝️
would you become part of the hotel or would it become part of you
Trillster Administrator
what's a code
July. 13, 2024, 10:55 AM
Wily inc
I've relocated this thread from projects to discussion. Don't create project threads just for the sake of asking for a particular project to be made or updated. That section should be saved for the actual projects being showcased and released.
July. 10, 2024, 5:06 AM
What are some underrated/forgotten MM8BDM Mods?
i'd say LMSGames, it was such a fun and chaotic experience back there with the random stuff that we had to do to win one, specially with some specific minigames that required cooperation
Trillster Administrator
what's a code
July. 8, 2024, 7:42 PM
[NOTICE] Check Here First!
I've seen lots of folks lately unaware about the numerous guides provided on the MM8BDM Wiki, so I wanted to use this thread to highlight some guides particularly useful for newer players. If you see someone struggling with something, point them here!
If you see something missing that you believe is important, feel free to make a full thread in this guides section or to leave a quick note below.
If you see something missing that you believe is important, feel free to make a full thread in this guides section or to leave a quick note below.
July. 8, 2024, 2:13 PM (Edited by PinkRoboBlaster)
Punch-4-All
Have you ever looked at CBM Gutsman, Gondola Pharoahman or really anyone that has a punch attack and said
" Man, I wish my class could be that cool ); "
Well now, with the power, any class can use their fist to teach enemies a lesson!
With a single press of the "Zoom Key", you can use a familiar looking hand to throw a 55 damage melee attack! The only restrictions are
-> You can't already be punching
-> You have to be able to take damage (unless your name is
-> You have to not be dead
Other then that, you can use this attack anytime you want! Furthermore unlike most punches, THIS punch can block projectiles, and can even them away! Use this to protect yourself, or maybe use it to fling your own projectiles! The possibilities are endless with Punch-4-All.







Latest:
1.1
1.0
" Man, I wish my class could be that cool ); "
Well now, with the power
HudMessageWith a single press of the "Zoom Key", you can use a familiar looking hand to throw a 55 damage melee attack! The only restrictions are
-> You can't already be punching
-> You have to be able to take damage (unless your name is
SkullBarrierWep-> You have to not be dead
Other then that, you can use this attack anytime you want! Furthermore unlike most punches, THIS punch can block projectiles, and can even
A_Blast






Latest:
1.1
1.0
July. 8, 2024, 10:37 AM (Edited by Messatsu)
MM8BDM HyperFighting v3
HyperFighting is an attempt to speed up the overall gameplay as well as give more emphasis on survival in 8bdm.
Major changes include:
Questions, Comments etc are welcome!
Link: https://static.allfearthesentinel.com/wads/hyperfighting-3a.pk3
Major changes include:
- Weapon Overhauls: Tweaks and adjustments to every weapon to increase their effective range or provide more utility. Some weapons even received complete overhauls.
- You Got: Start with the Mega Buster (MM4) and the Energy Balancer! The EB has been replaced with the new Energy Saver!
- Armor Pickups: Increase your chance of survival by scouring the map for armor!
- Revamped Shields: Shields are now hot-swappable and provide passive buffs when active, adding a new layer of strategy!
- Slide Slide: Evade enemy attacks with a slide!
- Classic Maps return for some reason: Relive the ....interesting old days of classic 8bdm maps?
- Customizable Pickups: Health/Armor pickups reflect their game counterparts! (This option can be configured to your desire)
- Customizable Item 1: Tailor Item 1 behavior to appear in front of you, under you, or based on your movement, adding flexibility to your tactics!
- Enhanced Mobility: Experience significantly increased player mobility, opening up new routes and strategies on every map!
Questions, Comments etc are welcome!
Link: https://static.allfearthesentinel.com/wads/hyperfighting-3a.pk3
July. 8, 2024, 3:25 AM (Edited by Gh)
How to make the co-op campaign mod work?
Hi, mod maker here. So listen up, assuming you already know how to host either by yourself or with a hosting service, what you need to do is set up a remote console password. Set "sv_rconpassword <your password of choice>" as an additional parameter before booting up the server.
Afterwards once you're in-game, try accessing the mod's menu (it should replace the singleplayer button, but in case you're also adding in another add-on that overwrites the main menu you'll need to type 'openmenu CampaignCoopMenu' in the console) and a self-explanatory menu should prompt you to type in the password from before. Enter the mod-specific options and there should be a button to set the default flags. That sets up about everything on its own.
There is something extremely important to note, bots play a mejor part in the campaign and last I checked TSPG (the most reliable and commonly used hosting service) stopped allowing them one day. You'll find yourself in empty maps if you use it and sadly, unless you know how to portforward or are in the same LAN network for a local server, use Hamachi/Radmin/whatever, or you and your fellas live in Europe and can alternatively use Euroboros instead, just know it won't be the same. See below post.
Afterwards once you're in-game, try accessing the mod's menu (it should replace the singleplayer button, but in case you're also adding in another add-on that overwrites the main menu you'll need to type 'openmenu CampaignCoopMenu' in the console) and a self-explanatory menu should prompt you to type in the password from before. Enter the mod-specific options and there should be a button to set the default flags. That sets up about everything on its own.
July. 8, 2024, 12:22 AM
How to make the co-op campaign mod work?
Gh said:
Sup. I know double posting is an act worthy of getting hanged on a cross in forums but I am here to make a quick correction that I'm not sure you would get notified of otherwise if I simply used the edit button: The Sentinel's Playground does allow bots again. Have fun with your easy hosting.
thanks, i wasn't aware of the sentinel playground so double thanks
