Mega Man 8-Bit Deathmatch Forum
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July. 17, 2024, 6:27 PM (Edited by Binary)
[GAME MODES] Score Frenzy - Gamemode Compilation
The first (actually) new gamemode I'm willing to showcase...
Multi-Point Capture
This mode works similarly to King Of The Hill, except with multiple points. Capture the most points before time runs out to win.

This game mode requires custom positioning setup similar to Evil Escort, however it will always spawn a control point in the center of the map.
Multi-Point Capture
This mode works similarly to King Of The Hill, except with multiple points. Capture the most points before time runs out to win.

This game mode requires custom positioning setup similar to Evil Escort, however it will always spawn a control point in the center of the map.
July. 17, 2024, 6:09 AM (Edited by Stardust Motion)
Public Resource Dump Thread
somewhat discord can be used as a search engine and I found some nice resources with the right keywords
here's a every map existing for server hosting (2024/06)
https://pastebin.com/9Z4uPjMP
here's a every map existing for server hosting (2024/06)
https://pastebin.com/9Z4uPjMP
July. 14, 2024, 6:44 PM
Pharaohman X?
July. 14, 2024, 11:41 AM
[Allanx Inc] UNTITLED BOSS SYSTEM
Untitled Boss System is a juggernaut style gamemode pits survivors against a single player with beefed up stats, who is transformed into a specific class for a limited time. The objective is to defeat the boss before time runs out. There are two special minigame rounds, Free For All/Team Deathmatch, and Zombie Infection. It is inspired by the Saxton hale mod and Unholy.
What else is there in this mod?
- MODIFIERS
At random, The game will give each player (including the boss) a modifier that switches up the game and balance for everybody. (better hope you don't get a curse lol)

- Modular Powerprotection Compatibility for Weapon Packs
- You have the ability to add custom protection for your weapon packs, so that if you ever choose to host this mod with weapon packs, your teammates will not be hurt by them. (this is currently unavailable in 2.1, but will be available when 2.2 comes out!)

- Additional Bonus Rounds!
- As of right now, two additional bonus rounds are included (Free-For-All and Zombie Invasion)
- Free for all is self explanatory, everybody against everybody
- Zombie Invasion is also pretty simple. one person gets morphed into a boss zombie and is tasked to infect (or kill) everybody until time runs out.

- There's so much more i can include here but i'll be here all day if i do that
- Download the mod here:
Main File: https://allfearthesentinel.com/zandronum/download.php?file=untitledbosssystem-v2.1h2.pk3
Music File: https://allfearthesentinel.com/zandronum/download.php?file=untitledbossstereo-v2.1.pk3
Latest public build is 2.1, Which at the moment is in a pretty buggy state, its better to wait until v2.2 comes out before playing)
What else is there in this mod?
- MODIFIERS
At random, The game will give each player (including the boss) a modifier that switches up the game and balance for everybody. (better hope you don't get a curse lol)

- Modular Powerprotection Compatibility for Weapon Packs
- You have the ability to add custom protection for your weapon packs, so that if you ever choose to host this mod with weapon packs, your teammates will not be hurt by them. (this is currently unavailable in 2.1, but will be available when 2.2 comes out!)

- Additional Bonus Rounds!
- As of right now, two additional bonus rounds are included (Free-For-All and Zombie Invasion)
- Free for all is self explanatory, everybody against everybody
- Zombie Invasion is also pretty simple. one person gets morphed into a boss zombie and is tasked to infect (or kill) everybody until time runs out.

- There's so much more i can include here but i'll be here all day if i do that
- Download the mod here:
Main File: https://allfearthesentinel.com/zandronum/download.php?file=untitledbosssystem-v2.1h2.pk3
Music File: https://allfearthesentinel.com/zandronum/download.php?file=untitledbossstereo-v2.1.pk3
Latest public build is 2.1, Which at the moment is in a pretty buggy state, its better to wait until v2.2 comes out before playing)
July. 14, 2024, 6:59 AM (Edited by El cobra(SkullSnake))
Cobra's MM8BDM mod updates
Weekly mod news 14/7/2024 "Quite the amount of additions"
Bloons mod: "Fixing issues"
1. Fixed an exploit where the regen charm can grant immortality thanks to the "crippled" state, now the charm checks for this state and disables itself while in this state now.
2. Slightly compressed all classes file sizes.
3. fixed a few bloons that couldn't use AUTOPICKUP
Platformer mod: "New class, new weapons & stage select upgrade"
1. Bass class added, with his raging bass buster being aim able in 8 directions!
2. Discovered a bug to the bass buster that wouldn't allow you to aim to the left if you fired to the right and vice versa. Now you can fire in all 8 directions no matter what direction you are facing or which direction you started firing!
3. Improvements to the stage select making it more customisable, the extra stages "metal man & Sky area" are moved to another stage select that you can access by pressing down by The "Mr X symbol".
4. New weapon: Water wave! Create 3 waves of water that move along the floor.
5. Adjustments to gaining copyweps, now only these classes (Megaman & Bass) currently have access to these weapons meanwhile everyone else gets nothing at the moment.
6. All copy weapons now accounts for what class uses them (Megaman can slide using these while Bass does his dash.)
7. New weapon: Napalm Bomb! Throw a small bouncy bomb dealing 3 damage in a small radius, Can be aimed up to throw higher but with less horizontal velocity or aimed down for a really fast floor rolling bomb with no vertical velocity, **Think fast chucklenuts!**.
Other:
1. Looked in my folder of old scrapped mods and dug one out that I thought would be really interesting to work on again. The name? **CobrasKRTowerDefencePrototype**. It's unique but I never really got it to work before, but now I may be able to make it work.
2. CobrasKRTowerDefencePrototype: Enemy pathfinding works & lives lost system works as well.
Plans for next week? More work on bloons mod.
Images for this week:
Stage select is still in the works

there is a second a stage select here, but this one is for bonus levels.

Bloons mod: "Fixing issues"
1. Fixed an exploit where the regen charm can grant immortality thanks to the "crippled" state, now the charm checks for this state and disables itself while in this state now.
2. Slightly compressed all classes file sizes.
3. fixed a few bloons that couldn't use AUTOPICKUP
Platformer mod: "New class, new weapons & stage select upgrade"
1. Bass class added, with his raging bass buster being aim able in 8 directions!
2. Discovered a bug to the bass buster that wouldn't allow you to aim to the left if you fired to the right and vice versa. Now you can fire in all 8 directions no matter what direction you are facing or which direction you started firing!
3. Improvements to the stage select making it more customisable, the extra stages "metal man & Sky area" are moved to another stage select that you can access by pressing down by The "Mr X symbol".
4. New weapon: Water wave! Create 3 waves of water that move along the floor.
5. Adjustments to gaining copyweps, now only these classes (Megaman & Bass) currently have access to these weapons meanwhile everyone else gets nothing at the moment.
6. All copy weapons now accounts for what class uses them (Megaman can slide using these while Bass does his dash.)
7. New weapon: Napalm Bomb! Throw a small bouncy bomb dealing 3 damage in a small radius, Can be aimed up to throw higher but with less horizontal velocity or aimed down for a really fast floor rolling bomb with no vertical velocity, **Think fast chucklenuts!**.
Other:
1. Looked in my folder of old scrapped mods and dug one out that I thought would be really interesting to work on again. The name? **CobrasKRTowerDefencePrototype**. It's unique but I never really got it to work before, but now I may be able to make it work.
2. CobrasKRTowerDefencePrototype: Enemy pathfinding works & lives lost system works as well.
Plans for next week? More work on bloons mod.
Images for this week:
Stage select is still in the works

there is a second a stage select here, but this one is for bonus levels.

July. 13, 2024, 8:20 PM
ComHotel 🏝️
would you become part of the hotel or would it become part of you
Trillster Administrator
what's a code
July. 13, 2024, 10:55 AM
Wily inc
I've relocated this thread from projects to discussion. Don't create project threads just for the sake of asking for a particular project to be made or updated. That section should be saved for the actual projects being showcased and released.