Mega Man 8-Bit Deathmatch Forum
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October. 4, 2024, 3:26 PM (Edited by Ze Robotico)
V-Classes: ZXperiment Patch
A balance patch for V-Classes! with focus on minimizing frustrating aspects of the original mod and overall quality of life improvements. This is also used by the original developers as a way to test the waters with future changes, reworks etc, so any feedback is very much appreaciated.
Download (V0DH9)
https://allfearthesentinel.com/zandronum/download.php?file=vc_zxperimentv0dh9.pk3
Load order
This file relies on MM8BDM V6B, V-Classes PB7.5H2 and lastly, ZX Itself
Changelog (V0DH9)
Previous changelogs:
Download (V0DH9)
https://allfearthesentinel.com/zandronum/download.php?file=vc_zxperimentv0dh9.pk3
Load order
This file relies on MM8BDM V6B, V-Classes PB7.5H2 and lastly, ZX Itself
Changelog (V0DH9)
Previous changelogs:
October. 4, 2024, 2:57 AM
Russel's sprites I guess
Hey. I made a weapon for the judge pool in Inspired BURST! You can check the release post for that here.
Anyway, I figured people might wanna use the sword sprites I made. Here ya go!
Blur sprites not included. Feel free to edit these however you wish, or use them directly in your projects! Credit appreciated.

I figured I would also demystify my process a little bit while I'm here.
I collect prop toys for purposes of making sprites like this, take photos of them, and then trace over them using Aseprite's reference layer option.
Then I do some cleanup and adjustments to make the thing look more like it's supposed to.
After that, I put the sprites into this handy template I made that shows where the boundaries of the screen are, and use Aseprite to position them.
Note these templates are built for the .25x scale that most vanilla weapons use. If you sprite at a different scale for huds, you'll need to scale the template accordingly. A "full size" version is also included below, though.

(buster version)

("full size" version for doom or other scaled stuff)

Then I just animate them. Smear frames are a pretty easy way to give your weapons good feel, just don't hold them too long or it'll look uncanny.
I can't really give tips on the principles of animation LOL, if you're doing this as a hobby you kinda gotta learn what feels good as you go.
Anyway, check back here for more ifever I release more (non-commercial) projects.
Anyway, I figured people might wanna use the sword sprites I made. Here ya go!
Blur sprites not included. Feel free to edit these however you wish, or use them directly in your projects! Credit appreciated.

I figured I would also demystify my process a little bit while I'm here.
I collect prop toys for purposes of making sprites like this, take photos of them, and then trace over them using Aseprite's reference layer option.
Then I do some cleanup and adjustments to make the thing look more like it's supposed to.
After that, I put the sprites into this handy template I made that shows where the boundaries of the screen are, and use Aseprite to position them.
Note these templates are built for the .25x scale that most vanilla weapons use. If you sprite at a different scale for huds, you'll need to scale the template accordingly. A "full size" version is also included below, though.

(buster version)

("full size" version for doom or other scaled stuff)

Then I just animate them. Smear frames are a pretty easy way to give your weapons good feel, just don't hold them too long or it'll look uncanny.
I can't really give tips on the principles of animation LOL, if you're doing this as a hobby you kinda gotta learn what feels good as you go.
Anyway, check back here for more ifever I release more (non-commercial) projects.
October. 3, 2024, 5:17 AM
BOUNTY - a Map Competition for MM8BDM V6C!
I wanna start this off by saying CONGRATS to the other winners and runner-ups. I love mapping and Crash Man is my favorite robot master, so having the opportunity to do this was insane. This honestly feels like the greatest achievement I've made since making maps for this game.
Special thanks to Gumballtoid for making the decorate file for the Pipis and to Dood who made the sprites for them
Special thanks to Gumballtoid for making the decorate file for the Pipis and to Dood who made the sprites for them
October. 2, 2024, 11:39 PM
BOUNTY - a Map Competition for MM8BDM V6C!
Big congrats to all the winners!
October. 2, 2024, 8:20 PM
What are some underrated/forgotten MM8BDM Mods?
Someone already said it but Roboenza was really fun, was basically infection from Halo, I think in the original version the zombies were slow and super tanky and they changed it to make them faster with less HP, they could also climb up walls. I still remember the sound effect and text pop up when you get infected, great time, hopefully someone has the wad for that lying around somewhere.
October. 1, 2024, 5:42 PM
BOUNTY - a Map Competition for MM8BDM V6C!
I have no intention of taking down the Bounty pack, but right now I have no desire to update it. Those who submitted, please feel free to cannibalize your work for your own projects - I'd be very happy if you did.
October. 1, 2024, 4:39 PM
BOUNTY - a Map Competition for MM8BDM V6C!
GGs all! This event was a blast to participate in with everyone and it was so much fun seeing so many different takes on the four RMs.
I'm not sure about everyone else but I'm planning to include the maps the I made in a pack sometime in the future, with some tweaks here and there based on the feedback I got.
rockblock said:
However I wonder what will happen to the maps that didn't make it, will they still be in the bounty map pack or is that going to be taken down?
I'm not sure about everyone else but I'm planning to include the maps the I made in a pack sometime in the future, with some tweaks here and there based on the feedback I got.
October. 1, 2024, 2:37 PM
BOUNTY - a Map Competition for MM8BDM V6C!
GGs, good job to the map makers and those who won, even if the waiting time was very long, great to see everyone participate.
though obviously the real winner is FLAB07
However I wonder what will happen to the maps that didn't make it, will they still be in the bounty map pack or is that going to be taken down?
However I wonder what will happen to the maps that didn't make it, will they still be in the bounty map pack or is that going to be taken down?
October. 1, 2024, 1:57 PM
BOUNTY - a Map Competition for MM8BDM V6C!
Well done to all the other entrants! The level of talent on display this event was mind-boggling-- every single map got a lot of really great entries, and I think all the other winners more than deserve their spot. Great showing overall!
Like I do a lot lately, I'd like to give a "little" post-mortem detailing the thought processes that went into making my Flash entry. This is mostly for my sake; I just really like talking about maps. Wall of text in spoiler.
Congrats to the other winners, thank you to the judges, and an extra-special second thank you to Llama. I know it wasn't easy holding this event together, and you deserve major props for managing to push this mountain over the finish line. You rule, man.
Like I do a lot lately, I'd like to give a "little" post-mortem detailing the thought processes that went into making my Flash entry. This is mostly for my sake; I just really like talking about maps. Wall of text in spoiler.
Congrats to the other winners, thank you to the judges, and an extra-special second thank you to Llama. I know it wasn't easy holding this event together, and you deserve major props for managing to push this mountain over the finish line. You rule, man.
October. 1, 2024, 8:47 AM
BOUNTY - a Map Competition for MM8BDM V6C!
Hey folks,
It's been a long time coming for many reasons, but it's time to put all that aside and finally give the mappers who submitted their rewards - scores, judging, feedback, the works.
Speaking personally, I found myself extremely happy and impressed with all the ideas on display, from newer mappers to veteran mappers alike. I very much enjoyed the average Bounty map, and I hope my scores and feedback will speak to that. The winners today are maps I'm all fond of, and am looking forward to seeing how they integrate into MM8BDM core and potentially even evolve after. The runners up should all be proud of themselves too! To be upfront, I don't expect to update the Bounty file again. So anyone who didn't place today, please continue to iterate on your maps in a map pack or something! So many of these maps would be ones I'd be pleased to see in servers going forward.
Ok, enough stalling. Without further ado, the results.
==================
The Runner Ups...
==================
For MM2CRA (Crash Man), with a combined score of 265 and an average judge score of 88.33...
For MM2FLA (Flash Man) with a combined score of 274 and an average judge score of 91.33...
For MM6WIN (Wind Man) with a combined score of 285 and an average judge score of 95.00...
For MMWTMWS (Mega Water S) with a combined score of 264 and an average score of 88.00...
===================================
Thank you all for your contributions and endless patience. As competition leader, I now make the following recommendations to the dev team:
A full breakdown of the scores, feedback, and judging can be found here:
Have a good day!
It's been a long time coming for many reasons, but it's time to put all that aside and finally give the mappers who submitted their rewards - scores, judging, feedback, the works.
Speaking personally, I found myself extremely happy and impressed with all the ideas on display, from newer mappers to veteran mappers alike. I very much enjoyed the average Bounty map, and I hope my scores and feedback will speak to that. The winners today are maps I'm all fond of, and am looking forward to seeing how they integrate into MM8BDM core and potentially even evolve after. The runners up should all be proud of themselves too! To be upfront, I don't expect to update the Bounty file again. So anyone who didn't place today, please continue to iterate on your maps in a map pack or something! So many of these maps would be ones I'd be pleased to see in servers going forward.
Ok, enough stalling. Without further ado, the results.
==================
The Runner Ups...
==================
For MM2CRA (Crash Man), with a combined score of 265 and an average judge score of 88.33...
For MM2FLA (Flash Man) with a combined score of 274 and an average judge score of 91.33...
For MM6WIN (Wind Man) with a combined score of 285 and an average judge score of 95.00...
For MMWTMWS (Mega Water S) with a combined score of 264 and an average score of 88.00...
===================================
Thank you all for your contributions and endless patience. As competition leader, I now make the following recommendations to the dev team:
A full breakdown of the scores, feedback, and judging can be found here:
Have a good day!



