Mega Man 8-Bit Deathmatch Forum
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March. 20, 2025, 6:26 PM
overclocked Rathor (CBM Mod v6b)
ThéophileCaceres said:
oh what totally forgot to do this oops yeah sure whatever
And here's the link to the file since I'm pretty sure it got beamed off TSPG by now.
https://drive.google.com/file/d/1KzpH9PEfjvtNE3QxGrjE-VOskEh41U8M/view?usp=sharing
It's a CursedCBM build BEFORE V3 so you need to use MM8BDM V6A instead of V6B.
also yes only rathor's sbar are present don't ask me why.
honestly kinda regret not wanting it to be there ngl atleast the guy's still on youtube streaming lol
And here's the link to the file since I'm pretty sure it got beamed off TSPG by now.
https://drive.google.com/file/d/1KzpH9PEfjvtNE3QxGrjE-VOskEh41U8M/view?usp=sharing
It's a CursedCBM build BEFORE V3 so you need to use MM8BDM V6A instead of V6B.
also yes only rathor's sbar are present don't ask me why.
honestly kinda regret not wanting it to be there ngl atleast the guy's still on youtube streaming lol
so this is what I've waited for nice
March. 20, 2025, 6:11 PM
overclocked Rathor (CBM Mod v6b)
Trillster said:
nestingP said:
ThéophileCaceres said:
first one had every bar broken except for ra thor (<v6b mod)
could you share the mod if you have it btw
Realized you never got a response, they're mostly likely talking about their own CBM fork, which I've linked below:
https://mm8bdm.net/forum/thread/allanx-inc-cursedcbm-cbm-edit-58
I got a response from a dev of the game I'm so happy thank you very much
March. 20, 2025, 1:24 AM
overclocked Rathor (CBM Mod v6b)
oh what totally forgot to do this oops yeah sure whatever
And here's the link to the file since I'm pretty sure it got beamed off TSPG by now.
https://drive.google.com/file/d/1KzpH9PEfjvtNE3QxGrjE-VOskEh41U8M/view?usp=sharing
It's a CursedCBM build BEFORE V3 so you need to use MM8BDM V6A instead of V6B.
also yes only rathor's sbar are present don't ask me why.
honestly kinda regret not wanting it to be there ngl atleast the guy's still on youtube streaming lol
And here's the link to the file since I'm pretty sure it got beamed off TSPG by now.
https://drive.google.com/file/d/1KzpH9PEfjvtNE3QxGrjE-VOskEh41U8M/view?usp=sharing
It's a CursedCBM build BEFORE V3 so you need to use MM8BDM V6A instead of V6B.
also yes only rathor's sbar are present don't ask me why.
honestly kinda regret not wanting it to be there ngl atleast the guy's still on youtube streaming lol
Trillster Administrator
what's a code
March. 19, 2025, 7:56 PM
overclocked Rathor (CBM Mod v6b)
nestingP said:
ThéophileCaceres said:
first one had every bar broken except for ra thor (<v6b mod)
could you share the mod if you have it btw
Realized you never got a response, they're mostly likely talking about their own CBM fork, which I've linked below:
https://mm8bdm.net/forum/thread/allanx-inc-cursedcbm-cbm-edit-58
March. 18, 2025, 8:23 PM
overclocked Rathor (CBM Mod v6b)
fixing sprites
March. 18, 2025, 6:58 AM
Thoughts on using Maestro in fangames?
Your image died, use something like Imgur instead of discord
Magnet Dood Administrator
Good to have you on the bad side, Mega Man.
March. 17, 2025, 5:30 PM
Mega Man 8-Bit Deathmatch V6C Newsletter
Ring Man getting a serious glow up is very much appreciated- it's always been a bit of a funky map in the game, and usually not in a good way. This makes it look so much better, aesthetically and layout-wise. And the props are top notch!
Can't wait to see what else gets revealed!
Can't wait to see what else gets revealed!
March. 17, 2025, 2:16 PM
Mega Man 8-Bit Deathmatch V6C Newsletter
Hey all you Mega Fans! We're going to be going for the every two week update going forward. It should all work out, but you'll be able to tell we're starting to stall for Zandro if I start just posting pictures of grass.
That said, let's get right to it and look at a couple of maps! Starting with Top Man!


The change to Top Man's stage consist almost entirely of the north side of the map. What was once a mostly straightaway bridge with a pit looming below it is now actual extensive rooms and geometry. It really just helps flesh out the weakest part of the map and helps the map feel more "balanced" as a whole, for the lack of a better term.
Plus the cat is here. That's always a good thing to have.
Now, let's take a look at something completely new.




Ring Man's stage has been completely redone! Don't worry, it's somehow still ring shaped, but it manages to work a lot better at being both shaped like a ring, and being a cohesive and fun map to play the game on. Throw in some more texture variety with the rainbow bridges (sorry, they are just for looking at, they won't be falling out from your feet today) and Ring Man's plethora of minibosses joining the fray, and being Ring Man has never been better.
That's all for today! We'll see you again in a couple weeks for some more!
That said, let's get right to it and look at a couple of maps! Starting with Top Man!


The change to Top Man's stage consist almost entirely of the north side of the map. What was once a mostly straightaway bridge with a pit looming below it is now actual extensive rooms and geometry. It really just helps flesh out the weakest part of the map and helps the map feel more "balanced" as a whole, for the lack of a better term.
Plus the cat is here. That's always a good thing to have.
Now, let's take a look at something completely new.




Ring Man's stage has been completely redone! Don't worry, it's somehow still ring shaped, but it manages to work a lot better at being both shaped like a ring, and being a cohesive and fun map to play the game on. Throw in some more texture variety with the rainbow bridges (sorry, they are just for looking at, they won't be falling out from your feet today) and Ring Man's plethora of minibosses joining the fray, and being Ring Man has never been better.
That's all for today! We'll see you again in a couple weeks for some more!
March. 16, 2025, 10:27 AM
The Nano Tower
Well, this is one of best mods I've played so far... Not just because it's very well made, but also for the very interesting gameplay and addiotional to the Vanilla content. And I have some things I want to mention about why I do think it's that great:
1. It's very "competitive friendly", where it allows you to use various combinations and strategies with the weapons setup you want to use that because of the balance changes and new gimmicks implemented, I didn't see any weapon that can be considered as useless or bad... different from the various class-based WADs or the Vanilla where there has weapons or itens that are just straight horrible or that has overpowered and nonsense bullshit, making it an whole different and better experience.
The stepping sound is also something really great, since it gives the run button a value instead of being useless because well... auto-run exists, and also because it makes the gameplay way more immersive where you and your enemies have to be cautious with the noises.
2. The artistic part of this WAD is also something that should be metioned here, the new Sprites, HUDs and Sounds made by Striker are very good, as artist myself I can say this is pretty great stuff right there. It looks way better than the Vanilla and other WADs' HUDs, that can look cool, but lack in anatomy, shading or its just bad lmao... UEC CutMan's HUD, what the fuck is that thing...
3. The original stuff, TNT Map and The Fog Guardian class, it looks very interesting and I do appreciate the concept of it. It gives this WAD personality, different of the other WADs that just look the same with a few things changed. Besides it looks pretty cool, BIG ROBOTS FIGHT RAAAHHHHHHHH
So, I rate the The Nano Tower.wad as 9/10, definitely an innovative idea for this game that both has so much potential, something that stands out in this sea of sameness that many unfortunately don't seem to care about... I hope this WAD gets the recognition it deserves.
1. It's very "competitive friendly", where it allows you to use various combinations and strategies with the weapons setup you want to use that because of the balance changes and new gimmicks implemented, I didn't see any weapon that can be considered as useless or bad... different from the various class-based WADs or the Vanilla where there has weapons or itens that are just straight horrible or that has overpowered and nonsense bullshit, making it an whole different and better experience.
The stepping sound is also something really great, since it gives the run button a value instead of being useless because well... auto-run exists, and also because it makes the gameplay way more immersive where you and your enemies have to be cautious with the noises.
2. The artistic part of this WAD is also something that should be metioned here, the new Sprites, HUDs and Sounds made by Striker are very good, as artist myself I can say this is pretty great stuff right there. It looks way better than the Vanilla and other WADs' HUDs, that can look cool, but lack in anatomy, shading or its just bad lmao... UEC CutMan's HUD, what the fuck is that thing...
3. The original stuff, TNT Map and The Fog Guardian class, it looks very interesting and I do appreciate the concept of it. It gives this WAD personality, different of the other WADs that just look the same with a few things changed. Besides it looks pretty cool, BIG ROBOTS FIGHT RAAAHHHHHHHH
So, I rate the The Nano Tower.wad as 9/10, definitely an innovative idea for this game that both has so much potential, something that stands out in this sea of sameness that many unfortunately don't seem to care about... I hope this WAD gets the recognition it deserves.
March. 16, 2025, 9:37 AM
The Nano Tower
Before I start talking about TNT itself, I wanted to make it clear that this WAD is easily the most innovative thing I've seen in this community in the 6 years I've been in it, and best of all, it's extremely functional.
Unlike other more famous WADs in the community such as CBM and its derivatives, TNT has the idea of improving the Vanilla version of the game, in addition to also being focused on being more competitive than other WADs. Unlike other community works that make each character in the Megaman series be their own character completely different from the rest, (which ends up making the game difficult to balance) the game is based on Vanilla, which means that the only thing that changes from one player to another are the weapons and items they use, which are chosen by the players before the matches begin. This may be seen by some as a bad thing because it apparently makes the game have less variety, but in practice it ends up doing the complete opposite, since everyone who plays will use certain weapons differently than another player, unlike what would happen with classes where you would have to play in a way that is appropriate for the character you are using, (you will never play Quickman as if he were a tank if you are not an idiot) and the fact that everyone has the same amount of HP, the same speed and the same capabilities, means that you will never have to deal with someone on the opposing team who is worth 2 players because of the amount of HP, who can choose their fights whenever and however they want because they are very fast or because they have an OP gimmick. Mix that with a WAD that has extremely well made HUDs, its own lighting system, all the weapon shots are 3D and well balanced and you have a competitive WAD that punishes you fairly when you screw up and rewards you for playing well.
Unlike other more famous WADs in the community such as CBM and its derivatives, TNT has the idea of improving the Vanilla version of the game, in addition to also being focused on being more competitive than other WADs. Unlike other community works that make each character in the Megaman series be their own character completely different from the rest, (which ends up making the game difficult to balance) the game is based on Vanilla, which means that the only thing that changes from one player to another are the weapons and items they use, which are chosen by the players before the matches begin. This may be seen by some as a bad thing because it apparently makes the game have less variety, but in practice it ends up doing the complete opposite, since everyone who plays will use certain weapons differently than another player, unlike what would happen with classes where you would have to play in a way that is appropriate for the character you are using, (you will never play Quickman as if he were a tank if you are not an idiot) and the fact that everyone has the same amount of HP, the same speed and the same capabilities, means that you will never have to deal with someone on the opposing team who is worth 2 players because of the amount of HP, who can choose their fights whenever and however they want because they are very fast or because they have an OP gimmick. Mix that with a WAD that has extremely well made HUDs, its own lighting system, all the weapon shots are 3D and well balanced and you have a competitive WAD that punishes you fairly when you screw up and rewards you for playing well.