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⠀⠀⠀⠀⠀⠀Check out my works: ⠀⠀⠀⠀youtube.com/@SparkBruh
⠀⠀⠀⠀⠀⠀Check out my works: ⠀⠀⠀⠀youtube.com/@SparkBruh
July. 22, 2025, 4:43 PM V-Classes
Gh
World-famous Gh of "Gh" fame.
Gh
World-famous Gh of "Gh" fame.
July. 22, 2025, 12:17 PM MM8BDM but your black
Setting post takedown timer, starting now.
Allanx Inc Co-Owner, yuh. I also like cats.
Allanx Inc Co-Owner, yuh. I also like cats.
July. 22, 2025, 10:54 AM MM8BDM but your black
where's the yellow edition
July. 22, 2025, 10:40 AM MM8BDM but your black
This is a certified monsteropolis classic
Played a video game once or twice
Played a video game once or twice
July. 22, 2025, 2:11 AM ComHotel 🏝️
grieving. now i can't verbally abuse her over not putting my Super Epic Awesome Megaman OC that i spent many hours laboring over with crayons in ch for the thousandth time
Played a video game once or twice
Played a video game once or twice
July. 22, 2025, 12:54 AM (Edited by dot.jpeg) REVAMPED MM8BDM Text Color Guide
~Credit for original thread and images (then and now) goes to Superjustinbros on the old Cutstuff forums, AND the new forums!~

WARNING: DO NOT EDIT THE .ini FILE WHILE THE GAME IS RUNNING, OR ELSE YOUR SETTINGS WILL BE RESET WHEN YOU SAVE THE FILE.

Note: This guide assumes that anything in quotes does not need to be typed out with quotes in-game. Quotes within quotes, however, should be typed out.




This chart contains all 22 default colors, and the 360 (+5 winky face) colors added in Fuzzball's Text Color PK3. The newest version of Zandronum3.2, which is included with MM8BDM v6b and used on pretty much all servers (hosted by TSPG)— includes all of Fuzzball's added text colors by default. How convenient!!!

How to add colored text
In chat:
Type the "\c" function in chat, and then type your desired color code after the command without a space.
The 22 default colors (The entire top row) can just be typed as-is, but the added colors need square brackets surrounding them.

In all chat messages:
Type the console variable "cl_chatprefix \c" in console, or CTRL+F (Search in file) "cl_chatprefix=" in your Zandronum .ini file (This will have the name you set on your operating system) and type the function on the line containing the CVar. This, of course, does not work with cl_chatsuffix.

In your player name:
Note: Names have a limit of 32 characters, which, as of the release of 3.2, DOES NOT include the characters in a function. It does not count "\c{etc.}" against the 32 character limit.
There are three ways to change your player name colors:
To change it through the console, type "name \c" and then your desired color code.
To change it through the .ini file, CTRL+F "Doom.Player" and scroll down to the "name=" line and type the function.
To change it through Player Setup, edit your name using the function, typing it in the same way you would in chat. Surprisingly enough, this is actually not the easiest way to change colors in your player name, as basic conveniences like moving through text with arrow keys, holding backspace to delete text quicker, and being able to type something after you delete all the characters (???) are not afforded to lowly GUI peasants.

In binds:
Console commands need an extra backslash added to the color function. For example, if you want to bind your "=" key to make it send a chat message saying "This game sucks", you would type "bind = "say \\cgthis game sucks"".

Examples
"\chMegaman" -> "Megaman"
"\cgProto \cuMan" -> "Proto Man"
"\c[c0]Bounce Man" -> "Bounce Man"

Troubleshooting tips
  • CVar refers to the term "console variable", the bit of text with an underscore.
  • The function uses a backslash ("\"), not a forward slash ("/").
  • The function needs to be typed in all lowercase.
    • The color codes are not case-sensitive, so those don't have to be lowercase like the function.
  • Don't include spaces before or after the function unless you want spaces— if you type "\cg fart" instead of "\cgfart", you will get " fart"
  • Console commands generally need an extra backslash added to functions, but CVars and .ini file variables don't.
  • Watch out for character limits— chat messages have them too (128 characters). Zandronum always prunes extra characters in names and chat messages.

Have fun with this knowledge of colors in meganmans!!!111!!11!!!11!!1
Played a video game once or twice
Played a video game once or twice
July. 22, 2025, 12:44 AM REVAMPED MM8BDM Text Color Guide
thank you guys for reminding me that i needed to update this lol
FOR THE SHOE!
FOR THE SHOE!
PICOPICO-KUN IS REAL
wawa. random internet user, usually on MM8BDM online servers. my YouTube: https://www.youtube.com/channel/UCEgQlHvjxwlgFyeCBQ-oSIw
wawa. random internet user, usually on MM8BDM online servers. my YouTube: https://www.youtube.com/channel/UCEgQlHvjxwlgFyeCBQ-oSIw
Fricking amazing
Hey all you Mega Fans! We're back again with another V6C Newsletter!

Today is a very themed day as we're going to be looking at a lot of changes done to particular Wily Stages throughout the game! None of these are full map remakes, rather changes of varying degrees to improve the maps in different ways. We'll go in game order with this one, so let's start with a classic!






There are few maps more iconic to this game than MM2DW1. It's nearly as far of a traditional map as it could possibly be, but there's certainly something to be said about how special and unique it is. We didn't want to make any moves to take away those aspects, but instead, weirdly enough, decided to expand upon it, mostly in the forms of cover where you can find some in such an open map.

The castle in the north as you can see now has a small interior path not only to break sightlines, but to help you get another way to climb the walls without the ladders on the outside. And much of the south side has been expanded upon to wrap around the existing south bunkers. While it may seem strange to open the map even more, by having it wrap around the existing architecture, it offers more ways to dip out of battle than there were before.

We're not going to go very far for our next map, so let's take a quick dip into MM2DW2!




The most important thing to note on this one is that the spike pit has turned into a pool of water connecting back to the southern water area and most importantly, creating more options for getting in and out of that corner room.

While that's the largest change from a purely layout standpoint, there has also been another aesthetic sweep throughout the map. And...



You may run into some more familiar faces...

Next up!





For those who remember, MM4DW1 used to be the very original MM1FIR which was brought back due to popular demand after its removal. That said, because of its unique history, the map still had a more unpolished vibe surrounding it. Outright replacing the map after bringing it back in the first place was never going to do, but that doesn't mean it couldn't get a once over like so many other maps this version.

The name of the game here is breaking up dead ends and opening new paths. There is now paths connecting where the pipes drop you off and the Napalm Bomb cages instead of both being dead end platforms, and there's now new rooms wrapping around the center up to the back room with Tango Roll and the pipe entrances. The smaller map is kept intact but there are a lot more options than there were before.

One more Wily stage for today! The layout changes for this one are also minimal, but it's one that mostly got a facelift in the visual department...





It's about time MM7DW3 got a visual makeover if nothing else. For a variety of reasons tied back to V2's development way back in the day, MM7DW3 was actually hardly made up of anything from its home stage. Though the layout itself proved decently popular, so makeover was the name of the game here!

Of course, there are still some touchups to the map itself, mostly in terms of breaking up some very large sightlines. The biggest change at play though can be seen in the last screenshot by adding another higher entrance into the fabled cage. This way we enter the best case scenario of keeping the map itself intact, but making it feel WAY more like a 7DW3 should.

That's all for today's Wily Sponsored Newsletter! We'll see you soon for some more V6C goodness!