Mega Man 8-Bit Deathmatch Forum
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August. 14, 2025, 6:44 PM
V-Classes
greeny said:
BatteryMan said:
greeny said:
hi, made an account just for this, i'm stuck on the final phase of the gamma fight (the part where protoman gives you the wire adapter) and i cant hit gamma. ive tried yamatoman, ive tried swordman. which character should i use?
Thats the neat part!
you dont.
u prob need cheats to get past gamma, cuz the same happens to me.
which cheat????
maybe give wep or smth and fly (unless ur class can fly)
August. 11, 2025, 4:45 PM
Mega Man 8-Bit Deathmatch V6C Newsletter
Looks indeed to have a more accurate texturing and closer to the original
August. 11, 2025, 1:15 PM
Mega Man 8-Bit Deathmatch V6C Newsletter
I'm gonna explode this is so hype
August. 11, 2025, 12:45 PM (Edited by Hansungkee)
Mega Man 8-Bit Deathmatch V6C Newsletter
Old (Left) vs NEW (Right)

Toy GutsMan G Sprites for V6c.

Toy GutsMan G Sprites for V6c.
August. 11, 2025, 12:42 PM (Edited by Hansungkee)
4 Robot Masters (MM2) submission + Tengo
current (Left) NEW(Right)




Base on PowerBF Damage Reaction and Weakness Chart by MegaRed225/ac-omega
Bonus : Tengo, Toy GutsMan G

Toy GutsMan G

current (Left) NEW(Right)




Base on PowerBF Damage Reaction and Weakness Chart by MegaRed225/ac-omega
Bonus : Tengo, Toy GutsMan G

Toy GutsMan G

current (Left) NEW(Right)
August. 11, 2025, 12:13 PM
Mega Man 8-Bit Deathmatch V6C Newsletter
Hey all you Mega Fans! We're back at it again with another V6C Newsletter!
On paper I have something of a smaller update for you guys today, but it's something that I'm okay doing to you all because I'm simply a sucker for thematics. So buckle your seatbelt, grab some spending money, and get ready for a fun time, because today we're heading back out to the carnival!




That's right, we're taking a look at our good friend Magic Man's stage today! While it's still based on the existing map in the game, the map has seen quite the expansion from V6B! New paths to break down chokepoints, more ways to traverse the map, more towers to climb, and plenty of new elements to keep you wanting to stay at this carnival all day and night!
And yes, you can ride that train in the background in the first screenshot.
But you know what? Why stop at just one trip to the carnival? Surely we can make this a double feature!

Clown Man's stage has also received quite the makeover! Though as you can see but this screenshot alone, it's not just a layout makeover, the map has received a brand new texture set as well!




While this follows a similar blueprint to the Clown Man currently in the game, it is certainly more different than the existing version than Magic Man is. But it's a wonder what a brand new coat of paint can do for a map! Rockman 8 FC neglected to adapt a lot of areas from Megaman 8 proper, so we're also able to have the map more accurately represent the original game in ways not possible before. Anyone remember Clown Man's weird little skull warehouse?
Now not every Megaman 8 map will be getting a new coat of paint right now, but I can say that you should expect at least a couple others in V6C... So stay tuned for that!
I hope you filled up on your rides and cotton candy, because that's all for today's newsletter! We'll see you next time for some less carnival themed V6C action!
On paper I have something of a smaller update for you guys today, but it's something that I'm okay doing to you all because I'm simply a sucker for thematics. So buckle your seatbelt, grab some spending money, and get ready for a fun time, because today we're heading back out to the carnival!




That's right, we're taking a look at our good friend Magic Man's stage today! While it's still based on the existing map in the game, the map has seen quite the expansion from V6B! New paths to break down chokepoints, more ways to traverse the map, more towers to climb, and plenty of new elements to keep you wanting to stay at this carnival all day and night!
And yes, you can ride that train in the background in the first screenshot.
But you know what? Why stop at just one trip to the carnival? Surely we can make this a double feature!

Clown Man's stage has also received quite the makeover! Though as you can see but this screenshot alone, it's not just a layout makeover, the map has received a brand new texture set as well!




While this follows a similar blueprint to the Clown Man currently in the game, it is certainly more different than the existing version than Magic Man is. But it's a wonder what a brand new coat of paint can do for a map! Rockman 8 FC neglected to adapt a lot of areas from Megaman 8 proper, so we're also able to have the map more accurately represent the original game in ways not possible before. Anyone remember Clown Man's weird little skull warehouse?
Now not every Megaman 8 map will be getting a new coat of paint right now, but I can say that you should expect at least a couple others in V6C... So stay tuned for that!
I hope you filled up on your rides and cotton candy, because that's all for today's newsletter! We'll see you next time for some less carnival themed V6C action!
August. 11, 2025, 7:52 AM
V-Classes
BatteryMan said:
greeny said:
hi, made an account just for this, i'm stuck on the final phase of the gamma fight (the part where protoman gives you the wire adapter) and i cant hit gamma. ive tried yamatoman, ive tried swordman. which character should i use?
Thats the neat part!
you dont.
u prob need cheats to get past gamma, cuz the same happens to me.
which cheat????
August. 10, 2025, 11:07 AM
Cobra's Bloons Mod V2 Beta thread
quick queston how do you donlwod it
August. 8, 2025, 6:15 PM
V-Classes
greeny said:
hi, made an account just for this, i'm stuck on the final phase of the gamma fight (the part where protoman gives you the wire adapter) and i cant hit gamma. ive tried yamatoman, ive tried swordman. which character should i use?
Thats the neat part!
you dont.
u prob need cheats to get past gamma, cuz the same happens to me.
August. 7, 2025, 9:15 PM
V-Classes
hi, made an account just for this, i'm stuck on the final phase of the gamma fight (the part where protoman gives you the wire adapter) and i cant hit gamma. ive tried yamatoman, ive tried swordman. which character should i use?