Mega Man 8-Bit Deathmatch Forum
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September. 3, 2025, 3:17 PM
Mega Man 8-Bit Deathmatch V6C Newsletter
what do i see a new sprites for pirate man


September. 3, 2025, 11:29 AM
Magical Doropie Expansion (MM8DM Mod Project)
Hansungkee said:
Magical Kids Doropie/The Krion Conquest (C) Vic tokai
The First Megaman Clone Game for NES
-- Skins --
Doropie/Francesca
Krion Goblin
Krion Gunner
Krion Soldier
Akudama Mermaid
Akudama Soldier
Thunder Knight
Yukimaru
Aqua knight
Krion Elite Knight/Astro Guard
-- Weapon --
Pheonix Storm
-- Credits --
---Sprites---
Hansungkee
Z-dagger
Kapus
Holic Star
---Weapons---
Pheonix Storm by Hansungkee
Thanks to MegaVile, he Worked Scripts to make Weapon Energy picking up for Pheonix Storm.
---Maps---
Christmas Cultist, Hansungkee, Megavile
---Textures---
Hansungkee
---Sound---
The other used sounds are from Magical Doropie/The Krion Conquest
The First Megaman Clone Game for NES
-- Skins --
Doropie/Francesca
Krion Goblin
Krion Gunner
Krion Soldier
Akudama Mermaid
Akudama Soldier
Thunder Knight
Yukimaru
Aqua knight
Krion Elite Knight/Astro Guard
-- Weapon --
Pheonix Storm
-- Credits --
---Sprites---
Hansungkee
Z-dagger
Kapus
Holic Star
---Weapons---
Pheonix Storm by Hansungkee
Thanks to MegaVile, he Worked Scripts to make Weapon Energy picking up for Pheonix Storm.
---Maps---
Christmas Cultist, Hansungkee, Megavile
---Textures---
Hansungkee
---Sound---
The other used sounds are from Magical Doropie/The Krion Conquest
Ikaruga
September. 3, 2025, 11:23 AM
Mega Man 8-Bit Deathmatch V6C Newsletter
Ikaruga
September. 1, 2025, 6:00 PM
Mega Man 8-Bit Deathmatch V6C Newsletter
I loved jet and power adaptor when i used them in the "CBM" mod, glad to see them in vanilla with interesting graphic aditions and quirks!! Can't wait to try them!
September. 1, 2025, 1:35 PM (Edited by ThéophileCaceres)
Mega Man 8-Bit Deathmatch V6C Newsletter
- Hype jump-type assist
- CBM/MM6B Jet Adaptor / ALXW Casey energy into Power Adaptor
- Above means WE'RE GETTING A PROPER REFLECT SCRIPT
- Pirate with interesting visual choices in the two gifs he's in

(was hungry let me rush the pic)
- CBM/MM6B Jet Adaptor / ALXW Casey energy into Power Adaptor
- Above means WE'RE GETTING A PROPER REFLECT SCRIPT
- Pirate with interesting visual choices in the two gifs he's in

(was hungry let me rush the pic)
September. 1, 2025, 12:38 PM
Mega Man 8-Bit Deathmatch V6C Newsletter
Hey all you Mega Fans! We're back at it again with another V6C Newsletter!
In lieu of showing off any new maps today, I'm here to show off another new assist item being added to the game! Now we've shown off a good number of missing assist items these past few newsletters, Magnet Beam, Balloon Adapter, Super Arrow, but this is the one I think people have really been waiting for.

That's right. If you were looking for Rush Coil but specifically the version from Mega Man 5, then we have you covered!
That said, it does work rather differently than the Rush Coil we know and love.

When you use what we're dubbing Rush Pogo (The item's official name is "New Rush Coil" but that would be potentially the most confusing item name we could put in the game, so Rush Pogo it shall be), it'll of course summon Rush like the normal coil. But when you use it...

You'll bounce on Rush four consecutive times, each bounce being bigger than the last. This gives you a slightly longer commitment than regular Rush Coil, but also gives you more movement options while revving up the bounces. You can also choose to jump off Rush Pogo for a shorter "double jump" at any time, but it will stop the use of the item right then and there.
Well, that's all we've got for today. Please stay tuned for the next V6C Newsletter and I hope you like jumping on your dog in the meantime!
...
Yeah, alright. Rush Pogo isn't a joke, but here are the actual missing Rush assist items you've been waiting for.


The missing Rush Adaptors from Mega Man 6 are both being added into Megaman 8-Bit Deathmatch!
Let's take a quick look at Jet Adaptor first....
It works mostly as you'd expect it to. Jet Adaptor always had a unique way of flight in its home game, not really replicated by any other item, so it's a very easy type of movement to replicate over.

Like Mega Man 6, the ammo will only start refueling when you are on the ground, so you do need to be a little careful with how you fly.
To help further give Jet Adaptor it's own identity, we've given it a quick burst shot type attack instead of the regular buster.
As for Power Adaptor, we had to give it a few more unique touches in order to help it stand out in a crowd of other melee weapons. Uncharged it works exactly as you'd expect, shooting shorter range shots with your fists. But when you charge it up...

You get a powerful melee attack that's capable of knocking enemies back! But that's not all the charged Power Adaptor can do...

Time your punch just right, and you can even reflect back projectiles! You have to be able to time the punch though, so don't get cocky, mistime it and be in for a world of hurt.
I hope you all enjoy the Rush Adaptors (and Rush Pogo!) when V6C comes out! I may be talking from a slight bias here, but I think they're all really fun weapons and items to use.
That's all for today's newsletter! We'll see you next time with considerably less dogs (I think?) in the newsletter! See you then!
In lieu of showing off any new maps today, I'm here to show off another new assist item being added to the game! Now we've shown off a good number of missing assist items these past few newsletters, Magnet Beam, Balloon Adapter, Super Arrow, but this is the one I think people have really been waiting for.

That's right. If you were looking for Rush Coil but specifically the version from Mega Man 5, then we have you covered!
That said, it does work rather differently than the Rush Coil we know and love.

When you use what we're dubbing Rush Pogo (The item's official name is "New Rush Coil" but that would be potentially the most confusing item name we could put in the game, so Rush Pogo it shall be), it'll of course summon Rush like the normal coil. But when you use it...

You'll bounce on Rush four consecutive times, each bounce being bigger than the last. This gives you a slightly longer commitment than regular Rush Coil, but also gives you more movement options while revving up the bounces. You can also choose to jump off Rush Pogo for a shorter "double jump" at any time, but it will stop the use of the item right then and there.
Well, that's all we've got for today. Please stay tuned for the next V6C Newsletter and I hope you like jumping on your dog in the meantime!
...
Yeah, alright. Rush Pogo isn't a joke, but here are the actual missing Rush assist items you've been waiting for.


The missing Rush Adaptors from Mega Man 6 are both being added into Megaman 8-Bit Deathmatch!
Let's take a quick look at Jet Adaptor first....
It works mostly as you'd expect it to. Jet Adaptor always had a unique way of flight in its home game, not really replicated by any other item, so it's a very easy type of movement to replicate over.

Like Mega Man 6, the ammo will only start refueling when you are on the ground, so you do need to be a little careful with how you fly.
To help further give Jet Adaptor it's own identity, we've given it a quick burst shot type attack instead of the regular buster.
As for Power Adaptor, we had to give it a few more unique touches in order to help it stand out in a crowd of other melee weapons. Uncharged it works exactly as you'd expect, shooting shorter range shots with your fists. But when you charge it up...

You get a powerful melee attack that's capable of knocking enemies back! But that's not all the charged Power Adaptor can do...

Time your punch just right, and you can even reflect back projectiles! You have to be able to time the punch though, so don't get cocky, mistime it and be in for a world of hurt.
I hope you all enjoy the Rush Adaptors (and Rush Pogo!) when V6C comes out! I may be talking from a slight bias here, but I think they're all really fun weapons and items to use.
That's all for today's newsletter! We'll see you next time with considerably less dogs (I think?) in the newsletter! See you then!
August. 30, 2025, 3:24 AM
Team Cooperative
Hi! Just wanted to ask if there was some kind of command or setting I could use to edit/maintain save progress. A few friends and I had started a co-op playthrough and had to shut the server down a bit after the MM5 chapter. Unfortunately, I didn't know it wouldn't save lol.
I tried using the "mm8bdm_saveprogress" command when restarting, both in the console and the hosting site and neither were able to get us back to where we were. If there's nothing like that, that's alright! Just thought it wouldn't hurt to ask, y'know? Really dig the mod! :D
I tried using the "mm8bdm_saveprogress" command when restarting, both in the console and the hosting site and neither were able to get us back to where we were. If there's nothing like that, that's alright! Just thought it wouldn't hurt to ask, y'know? Really dig the mod! :D
August. 27, 2025, 9:46 PM (Edited by Jacob Sadilek)
Jacob’s New Skin Collection
List of Skins (And Remastered Ones):
Box Cartel Square Machine

Anti-Eddie

Red-Bull-MegaMan

MAGMML Zero (Comes with a Cloaked Alt)


Toon Woman

SRARA Shield Attacker

SRARA Met

Rock

Crungo

Malware Man

Box Cartel Square Machine
Anti-Eddie
Red-Bull-MegaMan
MAGMML Zero (Comes with a Cloaked Alt)

Toon Woman
SRARA Shield Attacker
SRARA Met
Rock
Crungo
Malware Man