Mega Man 8-Bit Deathmatch Forum

Showing Results For:
And walk in love, just as Christ also loved you and gave Himself up for us, an offering and a sacrifice to God as a fragrant aroma. (Ephesians 5:2)
And walk in love, just as Christ also loved you and gave Himself up for us, an offering and a sacrifice to God as a fragrant aroma. (Ephesians 5:2)
November. 6, 2025, 3:34 PM (Edited by TDRR) Rocket Knight-style Dash - v2
This is a simple addon adding a new movement option to the game. While designed for base MM8BDM, it should be compatible with any IWAD or MM8BDM addon. The dash takes assets from Rocket Knight Adventures for the Sega Genesis, as well as some of the mechanics that game used.

DOWNLOAD!

To use the dash, you have to bind a key, called `perform dash` in the keys menu. Charge it by holding the bound key, and once fully charge the bar will start flashing, then you can perform the dash by releasing the key. The dash will go in the horizontal direction you were looking while you released the key, and you'll get one instant buffered jump once you land (that is, hold the jump button as you land and you'll instantly jump automatically once). Additionally, you can cancel a dash started on the ground with a jump, which will also give you the extra instant buffered jump. The extra jump can be used for speed preservation, or...

Ledge jumps! The way you do this is dashing into a ledge you'd normally have to jump into (grazing the ledge sideways also works, but is harder to line up), and then cancel the dash with a jump, holding the jump and forward buttons. You'll jump off the ground but also instantly after crossing the ledge height, gaining the same height but much faster. You can also time your jump so you keep dashing forward and reach the ledge with enough height to instantly jump again, letting you cross slightly larger gaps.



(outdated, this video doesn't have the charge mechanic, but the dash itself is mostly the same)

Also, the rocket flames will spawn at your feet. I had to compromise this way since some skins are way too tall, which meant trying to put it more or less on the shorter ones' back leads to it looking more like a fart than anything else on the big ones :p

Setting CVars
November. 5, 2025, 9:08 PM (Edited by Binary) Binary's random skinpack
skinpack with mixed effort, mostly for small (class mod?) projects.
I don't care if you use them for a class mod, just as long as you give credit.
Download

Kung-Fu Man

From Rockman Infinite. Weirdly enough, a Mega Man edit outside of the idle. Includes some extra skinsprites.

BBA Gravity Sniper

Funny idea Ze Robotico had.



Faceball(s)

VERY lazily-rotated sprites from the Gameboy version's HUD, as well as a custom sprite based on one of the SNES version's models. Has some hurt/dead mugshot frames.

Dyna Man D.O.S

From a probably-abandoned fangame, the sprites were in the demo files lmao

todo: add actual screenshots?
November. 3, 2025, 1:57 PM Mega Man 8-Bit Deathmatch V6C Newsletter
Hey all you Mega Fans! We're back again with another V6C Newsletter!

I've got another pretty simple newsletter lined up for you all today with another round of some map changes! I do think the next few newsletters will be very different than just map changes though, so feel free to keep that in mind...

That said, let's focus on the map changes of today! Firstly, this is one where the changes are on the smaller side of things, but that doesn't make it no less important.




Spark Man's map has always been a decisive one in the game, mostly and totally just due to it remaining one of the smaller arena maps in the game. Now I'm firmly on the side that this identity for the map is very important and I wouldn't want to replace the map with just a bigger box or something like that. But that doesn't mean we couldn't make some little changes to it. Outside of some nice texture touchups and some new background elements, we added little pillars to the corner to allow easier jumping to the edges of the map. We also added two smaller wings to two sides of the map, mostly to allow just a little extra cover and a place to duck out of a fight in a small map.

As for our other two maps of the day, let's take a look at two more Mega Man 8 touchups!





Tengu Man's stage has joined the ranks of getting a fresh coat of paint! The changes are a lot less openly obvious than the likes of Clown Man and Duo, but they are certainly appreciated nonetheless. As you can see in the last screenshot, we also added little balconies to the wings on both sides of the map. This makes the floating platforms WAY less of a commitment and offers more ways to move around a pretty rigid part of the map!






Aqua Man has also gotten a complete makeover! These tiles were definitely suffering a good deal out of Mega Man 8's lineup, so I'm really glad we were able to spice this one up. If you looked at how the stage looks in Mega Man 8 proper compared to Rockman 8 FC, you'd be shocked at the amount of details that were missing outright.

But as you can probably tell from the screenshots, Aqua Man got far more than just a coat of paint. Much of the entire back half of the map has been completely remade, both to compliment the new texture set, and to help open up what was otherwise a really bland and difficult to navigate half of the map.

Anyhow, that's all for today's newsletter! As I said before, expect some different content other than just maps next time! Until then!
An empty shell of what i used to be
An empty shell of what i used to be
November. 2, 2025, 4:29 PM ComHotel 🏝️
i'd say comhotel has gotten discontinued
Allanx Inc Co-Owner, yuh. I also like cats.
Allanx Inc Co-Owner, yuh. I also like cats.
October. 31, 2025, 7:14 PM [Allanx Inc] Allanx Inc Skins v1c

Allanx Inc Skins has updated to v1c, adding several new skins from our Saxton Hale collab earlier this year!
As a guest addition, Rockblockrock & Bertrum's Majin Buu (Fat) has also been added!

If you haven't heard about v1b, it means that Homelander & The Deep are also available!
I'm new here just doing stuff sometimes 呪われたラー・トールCBMの作者 ちなみに私は日本人ではありません
I'm new here just doing stuff sometimes 呪われたラー・トールCBMの作者 ちなみに私は日本人ではありません
October. 31, 2025, 9:26 AM overclocked Rathor (CBM Mod v6b)
boss battle showoff
Making mods in my spare time Known as: The Bloons mod guy.
Making mods in my spare time Known as: The Bloons mod guy.
October. 30, 2025, 7:18 AM Cobra's MM8BDM mod updates
I sent a post 6 days ago about what I've been doing, well the train is still going so...

A trailer for the full release of V2! With a rough estimation of when the mod should be done as long as nothing bad happens!
Making mods in my spare time Known as: The Bloons mod guy.
Making mods in my spare time Known as: The Bloons mod guy.
October. 30, 2025, 7:15 AM (Edited by El cobra(SkullSnake)) Cobra's Bloons Mod V2 Beta thread
Sorry for the extremely late response (although I don't use the forums much) there currently is no download link for the beta, but the full version should be out in a month or two. I post mod news in the channel below as it's way easier that way.

https://mm8bdm.net/forum/thread/cobra-s-mm8bdm-mod-updates-76
8BDM's resident classes streamer https://www.twitch.tv/nxbulaa_
8BDM's resident classes streamer https://www.twitch.tv/nxbulaa_
DjRebzzz said:
Quick queston when does drafting start

Drafting will probably start sometime mid-November, with the main season starting in 2026.
Long-time casual fan of 8BDM. Howd'ya do?
Long-time casual fan of 8BDM. Howd'ya do?
October. 26, 2025, 8:00 PM Ghostface
"What's your favorite scary movie?"

This is just a little skin I hastily whipped up for the Halloween season. Comes with custom taunts.









"Lucky for you, there's a bonus round!"

This also includes a skin based on Scary Movie.


'Wassup'


Happy Halloween!