Mega Man 8-Bit Deathmatch Forum
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June. 1, 2024, 11:15 PM (Edited by PlasmaSlash64)
Public Resource Dump Thread
Dump any random resources you made that you don't mind other people freely using for their projects and don't think would fit in any specific existing thread in particular/wouldn't be worth making a new thread for. You can also mention you'll accept public use on the condition you're credited for making the resource if you wish.
June. 1, 2024, 11:14 PM (Edited by Pr. Fly)
How big is gondola ACTUALLY
Good question, honestly. That question in relation to the larger community is hard to answer because not everyone in the Gondola discord plays Gondola, and not everyone in the 8BDM discord plays 8BDM at all. I can, however, give you a rough estimate of the size of the competitive playerbase.
In the Gondola server alone, 181 people have the 'Priv' role that is used to notify people of public priv games, something I would consider the entry level to entering the competitive scene due to the low stakes and relatively relaxed emphasis on winning or losing compared to scrims or Catalyst Series. However, 64 people signed up for Catalyst Series S2 last year (which, might I add, makes it the largest competitive event in the history of the game) with effectively the same update as the one we have right now, barring GOND FM changes. If you want my personal rough estimate, some average between the two, a bit under a hundred players, comprises the competitive community as of autumn of last year.
As for the casual community? that is far harder to properly pinpoint, but I would wager that, given Gondola receiving an average of 24-28 players during peak playercount hours (3 PM - 10 PM) with everyone having an hour playtime per day, I would argue that around 200-250 players comprise of the general pool of overall players. This is all purely hypothetical but given that there are around a thousand people on the discord server, a quarter of them playing seems to be a generous average for how big the Gondola playerbase is.
Now, could be a lot smaller, could even be bigger on some days, but I think that given how active Gondola is compared to the rest of the community (not to mention a bigger 'emphasis' on community compared to other class mods with its own injokes and culture compared to say... V-Classes or Bot Apoc) it's not completely unreasonable to assume that around 200 people comprise of what I would consider the regular Gondola community.
In the Gondola server alone, 181 people have the 'Priv' role that is used to notify people of public priv games, something I would consider the entry level to entering the competitive scene due to the low stakes and relatively relaxed emphasis on winning or losing compared to scrims or Catalyst Series. However, 64 people signed up for Catalyst Series S2 last year (which, might I add, makes it the largest competitive event in the history of the game) with effectively the same update as the one we have right now, barring GOND FM changes. If you want my personal rough estimate, some average between the two, a bit under a hundred players, comprises the competitive community as of autumn of last year.
As for the casual community? that is far harder to properly pinpoint, but I would wager that, given Gondola receiving an average of 24-28 players during peak playercount hours (3 PM - 10 PM) with everyone having an hour playtime per day, I would argue that around 200-250 players comprise of the general pool of overall players. This is all purely hypothetical but given that there are around a thousand people on the discord server, a quarter of them playing seems to be a generous average for how big the Gondola playerbase is.
Now, could be a lot smaller, could even be bigger on some days, but I think that given how active Gondola is compared to the rest of the community (not to mention a bigger 'emphasis' on community compared to other class mods with its own injokes and culture compared to say... V-Classes or Bot Apoc) it's not completely unreasonable to assume that around 200 people comprise of what I would consider the regular Gondola community.
June. 1, 2024, 11:14 PM
How big is gondola ACTUALLY
A bit too generous, no?
Does the estimate take into account regulars who are around most days/many hours?
Perhaps not much lower, but I do feel like 200 people seems high, even for a hypothetical.
Does the estimate take into account regulars who are around most days/many hours?
Perhaps not much lower, but I do feel like 200 people seems high, even for a hypothetical.
June. 1, 2024, 11:11 PM (Edited by Séafra Blaze Yeager)
Séafra's Mapping Adventures
Figured I'd share a few maps I've been working on in earnest:
SEAX1: Revelation
SEA08: Isolation
and here's a sneak peek into my next map... a CTF map!
SEACTF01: Foretold
Progress will be mostly infrequent, I'll admit. I've been busy with a lot of things as of late.
SEAX1: Revelation
SEA08: Isolation
and here's a sneak peek into my next map... a CTF map!
SEACTF01: Foretold
Progress will be mostly infrequent, I'll admit. I've been busy with a lot of things as of late.
June. 1, 2024, 11:11 PM (Edited by Meyyit)
How big is gondola ACTUALLY
That does depend on how we define "The Gondola community", no?
For example, do we include people who play on public servers very often, people who partake in Gondola discussion often, lurkers or people who only occasionally jump into a Gondola server?
How would you define it for the question?
For example, do we include people who play on public servers very often, people who partake in Gondola discussion often, lurkers or people who only occasionally jump into a Gondola server?
How would you define it for the question?
June. 1, 2024, 11:09 PM
How big is gondola ACTUALLY
I'd say that a very large size, if not almost all of the active playerbase of this game shifted from vanilla to modded 8BDM a looooooong time ago. This includes class mods, boss mods, and plenty other different mods.
The playersize is also rather small, doesn't go above 100 players at any given time, maybe I've seen at most 35 to 40 players at once recently, regularily 25 to 32 to at least cap out the Gond CBM server.
The playersize is also rather small, doesn't go above 100 players at any given time, maybe I've seen at most 35 to 40 players at once recently, regularily 25 to 32 to at least cap out the Gond CBM server.
June. 1, 2024, 11:05 PM
We need linedef portals in MM8BDM!
MM8BDM is fun to map in but however, one feature that would be really appreciated would be linedef portals
Why? Linedef portals bring alot of possibilities to mapping, such as making non euclidean environments, looping areas, more CTF map ideas, etc. While yes we can technically create portals by using a script but it is notably off and can be hard to set up, so i think linedef portals are a must have.
Why? Linedef portals bring alot of possibilities to mapping, such as making non euclidean environments, looping areas, more CTF map ideas, etc. While yes we can technically create portals by using a script but it is notably off and can be hard to set up, so i think linedef portals are a must have.
June. 1, 2024, 11:01 PM
A New Look
Here's to ten more years of old and new people finding about this game and contributing to it.
June. 1, 2024, 10:59 PM
Medal's Campsite - a 8BDM skins thread
"Hello it's Medal. Welcome to the sanctuary of the Forbidden Forest. Came to take a look at my holographic disguises (at my player skins)?"

Last Updated: May 13th, 2023
Campsite content:
"Maybe there are some extra things you want to know about skins, or about my creations?"
____________________________________________________________________________________________________

Medal's SHIFT Databank
____________________________________________________________________________________________________

Super Robot Mini
____________________________________________________________________________________________________

Touhou Skins Project
____________________________________________________________________________________________________

Medal's MEDALs

Last Updated: May 13th, 2023
-Youmu lost her way around (Touhou Skins Project)
Campsite content:
- -Medal's SHIFT Databank (18 entries)
-Super Robot Mini series (4 entries)
-Touhou Skins Project (6 entries)
-Medal's MEDALs
"Maybe there are some extra things you want to know about skins, or about my creations?"
Medal's SHIFT Databank
- Last updated: May 1st, 2023
Super Robot Mini
- Last Updated: May 1st, 2023
Touhou Skins Project
- Last Updated: May 13th, 2023
Medal's MEDALs
- Last updated: May 1st, 2023
Korby Administrator
Benvenuto nella room italiana!
June. 1, 2024, 10:56 PM
How do I shoot the Mega Buster?
In Mega Man 8 Bit Deathmatch: Class Based Modification: Gondola Patch, explaining the birds and the bees would be akin to teaching someone the fundamentals of the game's mechanics and strategies.
The "birds" could represent the various flying enemies in the game, such as the Birdo enemies from the Mega Man series. Just like in the game, you need to understand their patterns and weaknesses to navigate levels successfully.
The "bees" might refer to the swarming enemy types, like the infamous Met enemies, which often attack in groups and require precise timing and aiming to defeat without taking damage.
To explain these concepts further, imagine you're in a level filled with flying foes (birds) and swarms of aggressive enemies (bees). You'd need to use your weapons strategically, jump accurately, and dodge effectively to progress without getting overwhelmed. Much like understanding the birds and the bees in real life, mastering these mechanics in the game requires patience, practice, and keen observation.
The "birds" could represent the various flying enemies in the game, such as the Birdo enemies from the Mega Man series. Just like in the game, you need to understand their patterns and weaknesses to navigate levels successfully.
The "bees" might refer to the swarming enemy types, like the infamous Met enemies, which often attack in groups and require precise timing and aiming to defeat without taking damage.
To explain these concepts further, imagine you're in a level filled with flying foes (birds) and swarms of aggressive enemies (bees). You'd need to use your weapons strategically, jump accurately, and dodge effectively to progress without getting overwhelmed. Much like understanding the birds and the bees in real life, mastering these mechanics in the game requires patience, practice, and keen observation.



































































































