Mega Man 8-Bit Deathmatch Forum

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⠀⠀⠀⠀⠀⠀Check out my works: ⠀⠀⠀⠀youtube.com/@SparkBruh
⠀⠀⠀⠀⠀⠀Check out my works: ⠀⠀⠀⠀youtube.com/@SparkBruh
Me thinks it's Sunstar with his ability to decimate large groups or focus on a single target with the Nova Beam.

(Burner Man is a close pick as well imo)
June. 1, 2024, 11:44 PM Ultra Music Pack
Ultra Music Pack tries to replace as many vanilla MM8BDM map musics with vgm format remixes. Most files are NSF, VGM, or tracker IT/MOD/S3M format to keep size down.

Download Here (v3b)

Check Credits.txt in the PK7 file for the list of authors of each track.

If you have any suggestions for maps that aren't covered, post below. Ideally the vgm format file is available!
I intend on chipping in for Torch Man's stage in the second release of this project. Rooting for a successful first release!
Hello it's Medal, the Metallic Eye. ║ Doing videos and drawings for the memes. ║ Yet not getting closer to attaining Eternity.
Hello it's Medal, the Metallic Eye. ║ Doing videos and drawings for the memes. ║ Yet not getting closer to attaining Eternity.
Fresh! Sure is ambitious.

Trillster Administrator
what's a code
Administrator
what's a code
June. 1, 2024, 11:36 PM forum time zone
It's currently a set EST. I can look into time zone options at a later time.
Byeah. https://www.youtube.com/@MusashiAA?sub_confirmation=1
Byeah. https://www.youtube.com/@MusashiAA?sub_confirmation=1
June. 1, 2024, 11:35 PM (Edited by MusashiAA) Class Based Modification (v9gh)
In the interest of preserving mod history, here are most of the changelogs from previous versions of CBM that were posted in the previous forum: link

I happened to have spent a night collecting all these from the old forums. The formatting of the changelogs is pretty newbish, but this is provided as is for future reference. These are all up to version 7c, as Celebi himself has the rest of the recent changelogs up on his Pastebin.
working to free the very best "me" I can be
working to free the very best "me" I can be
June. 1, 2024, 11:34 PM forum time zone
How do I change what time zone is used for post timestamps? I assumed it would be in profile settings somewhere, but I can't seem to find the option anywhere. Just bugging me that the post times are a bit inaccurate for where I'm located.
Byeah. https://www.youtube.com/@MusashiAA?sub_confirmation=1
Byeah. https://www.youtube.com/@MusashiAA?sub_confirmation=1
TLDR;

While 8BDM mods do not require everything to be in style with the NES look, using NES sound effects goes a long way into a more cohesive experience when making content for this game. As having worked with sound effects for a long time, I think it'd be ideal if I at least make a simple thread where I highlight what I normally have done, and what I use to do so.

Simply put, there's two ways to go about it: finding an existing one from an NES game, or editing one/making one from scratch. I use NSF rips of NES videogames for scouting already existing sound effects, and an ancient modded version of Famitracker called NSFImport, which allows you to import NSF sequence data into Famitracker, and then edit it.

You may find NSF rips all over the internet, if you know where to look. My go-to choice was eventually The Wizard himself, MrNorbert1994's gigantic library of NSF rips. His work to rip/collect almost every existing rip of every NES game is monumental and unparalleled, and best of all, they come with their sound effects indexed! You may peruse this enormous library and-

Wait, you need something to play these audio files! There's a lot of different NSF players out there , some ancient and some new. Generally, I use VirtuaNSF to play them back. It's an old one, but also incredibly lightweight and simple to use. This way, you can play all these NSF files and scout for any sound effect you'd like.

Now, "ripping" them can be done in many different ways. You could record them with a different program off VirtuaNSF (the program itself even comes with its own WAV exporter). But the point here is to be able to edit them in Famitracker. Here is NSF Importer, a modded version of Famitracker 0.4.3 created by rainwarrior, with the very helpful ability to import NSF sequence data into Famitracker's environment. You must take into account the exact track number of the sound effect you want to pull out of the NSF file, the rest of the information asked doesn't really matter much. NSFImport has pattern editing off by default, so that you save the imported data as an FTM file, which can then be edited with a different versions of Famitracker.

I will not be going through a tutorial on how to actually do stuff in Famitracker. You may find some tutorials on YouTube. I will also not be teaching you how to do it the way I do, because I am not a very good teacher and this is years of eyeballing and practice that I cannot compress into a single forum posts. My hope is that, by providing people with the tools that I've used for years, anyone that's interested into getting into this will know what tools to start with.
Hello it's Medal, the Metallic Eye. ║ Doing videos and drawings for the memes. ║ Yet not getting closer to attaining Eternity.
Hello it's Medal, the Metallic Eye. ║ Doing videos and drawings for the memes. ║ Yet not getting closer to attaining Eternity.
June. 1, 2024, 11:32 PM How do I shoot the Mega Buster?
This is an excellent question. Very overlooked yet at the heart of gameplay. Few actually take the time to appreciate the depths of shooting. Even more so in a first person shooter game. So, the art goes like this:

Step 1: spot a spot to shoot at,
Step 2: aim at it well
Step 3: if the target moves, adjust your aim according to your bullet's speed
Step 4: wait for the right moment to pull the trigger
Step 5: unleash your primordial spirit

And all of this while you are moving and navigating the terrain. Truly one task easy to understand, but hard to learn and even more so to master.
Salutations and stuff~
Salutations and stuff~
When dying in the MMV chapter, you're given the option to either shoot to continue the fight from the beginning, or jump and escape back to the hub.



Holding both jump and shoot respawns you but doesn't reset the map. You postpone going back to the ship for as long as you hold down jump. You are free to take down any remaining opponents at your leisure (while hopping around the entire time).